X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FSMESHGUI%2FSMESHGUI_VTKUtils.cxx;h=b148effa1bf6aaad608bd929f3072287e3c5d174;hb=ed1a6f1c4d02ce9510dedb0f174c0535967d1d75;hp=a706037bd97b30321e412ceb40252b4a20d5abe1;hpb=a18e5796031d37bccc1fc0a4b0120555c2108a72;p=modules%2Fsmesh.git diff --git a/src/SMESHGUI/SMESHGUI_VTKUtils.cxx b/src/SMESHGUI/SMESHGUI_VTKUtils.cxx index a706037bd..b148effa1 100644 --- a/src/SMESHGUI/SMESHGUI_VTKUtils.cxx +++ b/src/SMESHGUI/SMESHGUI_VTKUtils.cxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -232,6 +232,86 @@ namespace SMESH } } + //================================================================================ + /*! + * \brief Remove/update actors while module activation + * \param [in] wnd - window + * + * At module activation, groups and sub-meshes can be removed on engine side due + * to modification of meshed geometry, while their actors can remain. + * Here we remove/update SMESH_Actor's of changed objects. State (emptiness) of objects + * is defined by their icons in the Object Browser + */ + //================================================================================ + + void UpdateActorsAfterUpdateStudy( SUIT_ViewWindow* theWindow ) + { + const char* emptyIcon = "ICON_SMESH_TREE_MESH_WARN"; + _PTR(Study) aStudy = SMESH::getStudy(); + + if ( SVTK_ViewWindow* aViewWindow = GetVtkViewWindow( theWindow )) + { + vtkRenderer *aRenderer = aViewWindow->getRenderer(); + VTK::ActorCollectionCopy aCopy(aRenderer->GetActors()); + vtkActorCollection *aCollection = aCopy.GetActors(); + aCollection->InitTraversal(); + while ( vtkActor *actor = aCollection->GetNextActor() ) { + if ( SMESH_Actor *smeshActor = dynamic_cast( actor )) + { + if ( !smeshActor->hasIO() ) + continue; + Handle(SALOME_InteractiveObject) io = smeshActor->getIO(); + if ( !io->hasEntry() ) + continue; + _PTR(SObject) so = aStudy->FindObjectID( io->getEntry() ); + if ( !so ) + continue; // seems impossible + + CORBA::Object_var obj = SMESH::SObjectToObject( so ); + if ( CORBA::is_nil( obj )) // removed object + { + RemoveActor( theWindow, smeshActor ); + continue; + } + + bool toShow = smeshActor->GetVisibility(); + _PTR(GenericAttribute) attr; + if ( toShow && so->FindAttribute( attr, "AttributePixMap" )) // check emptiness + { + _PTR(AttributePixMap) pixMap = attr; + toShow = ( pixMap->GetPixMap() != emptyIcon ); + } + //smeshActor->Update(); + UpdateView( theWindow, toShow ? eDisplay : eErase, io->getEntry() ); + } + } + } + return; + } + + //================================================================================ + /*! + * \brief Remove/update actors while module activation + * + * At module activation, groups and sub-meshes can be removed on engine side due + * to modification of meshed geometry, while their actors can remain. + * Here we remove/update SMESH_Actor's of changed objects. State (emptiness) of objects + * is defined by their icons in the Object Browser + */ + //================================================================================ + + void UpdateActorsAfterUpdateStudy() + { + SUIT_Study* study = SMESH::GetActiveStudy(); + if ( SUIT_Desktop* desk = study->application()->desktop() ) + { + QList wndList = desk->windows(); + SUIT_ViewWindow* wnd; + foreach ( wnd, wndList ) + SMESH::UpdateActorsAfterUpdateStudy(wnd); + } + } + //================================================================================ /*! * \brief Notify the user on problems during visualization