X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FSMESHGUI%2FSMESHGUI_VTKUtils.cxx;h=39966b6d679b11adba7545687ee1b8e4adc5086a;hb=2e6d41859930a694e6df9302898e9fab77809428;hp=52f969ef19cba14463dc933c41d145c72e4db609;hpb=60beecbdbd81ffe3bfa4cfc263fe17193a16bf3e;p=modules%2Fsmesh.git diff --git a/src/SMESHGUI/SMESHGUI_VTKUtils.cxx b/src/SMESHGUI/SMESHGUI_VTKUtils.cxx index 52f969ef1..39966b6d6 100644 --- a/src/SMESHGUI/SMESHGUI_VTKUtils.cxx +++ b/src/SMESHGUI/SMESHGUI_VTKUtils.cxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -232,6 +232,86 @@ namespace SMESH } } + //================================================================================ + /*! + * \brief Remove/update actors while module activation + * \param [in] wnd - window + * + * At module activation, groups and sub-meshes can be removed on engine side due + * to modification of meshed geometry, while their actors can remain. + * Here we remove/update SMESH_Actor's of changed objects. State (emptiness) of objects + * is defined by their icons in the Object Browser + */ + //================================================================================ + + void UpdateActorsAfterUpdateStudy( SUIT_ViewWindow* theWindow ) + { + const char* emptyIcon = "ICON_SMESH_TREE_MESH_WARN"; + _PTR(Study) aStudy = SMESH::getStudy(); + + if ( SVTK_ViewWindow* aViewWindow = GetVtkViewWindow( theWindow )) + { + vtkRenderer *aRenderer = aViewWindow->getRenderer(); + VTK::ActorCollectionCopy aCopy(aRenderer->GetActors()); + vtkActorCollection *aCollection = aCopy.GetActors(); + aCollection->InitTraversal(); + while ( vtkActor *actor = aCollection->GetNextActor() ) { + if ( SMESH_Actor *smeshActor = dynamic_cast( actor )) + { + if ( !smeshActor->hasIO() ) + continue; + Handle(SALOME_InteractiveObject) io = smeshActor->getIO(); + if ( !io->hasEntry() ) + continue; + _PTR(SObject) so = aStudy->FindObjectID( io->getEntry() ); + if ( !so ) + continue; // seems impossible + + CORBA::Object_var obj = SMESH::SObjectToObject( so ); + if ( CORBA::is_nil( obj )) // removed object + { + RemoveActor( theWindow, smeshActor ); + continue; + } + + bool toShow = smeshActor->GetVisibility(); + _PTR(GenericAttribute) attr; + if ( toShow && so->FindAttribute( attr, "AttributePixMap" )) // check emptiness + { + _PTR(AttributePixMap) pixMap = attr; + toShow = ( pixMap->GetPixMap() != emptyIcon ); + } + //smeshActor->Update(); + UpdateView( theWindow, toShow ? eDisplay : eErase, io->getEntry() ); + } + } + } + return; + } + + //================================================================================ + /*! + * \brief Remove/update actors while module activation + * + * At module activation, groups and sub-meshes can be removed on engine side due + * to modification of meshed geometry, while their actors can remain. + * Here we remove/update SMESH_Actor's of changed objects. State (emptiness) of objects + * is defined by their icons in the Object Browser + */ + //================================================================================ + + void UpdateActorsAfterUpdateStudy() + { + SUIT_Study* study = SMESH::GetActiveStudy(); + if ( SUIT_Desktop* desk = study->application()->desktop() ) + { + QList wndList = desk->windows(); + SUIT_ViewWindow* wnd; + foreach ( wnd, wndList ) + SMESH::UpdateActorsAfterUpdateStudy(wnd); + } + } + //================================================================================ /*! * \brief Notify the user on problems during visualization @@ -646,9 +726,10 @@ namespace SMESH */ //================================================================================ - bool noSmeshActors(SUIT_ViewWindow *theWnd) + bool NoSmeshActors(SUIT_ViewWindow *theWnd) { - if(SVTK_ViewWindow* aViewWindow = GetVtkViewWindow(theWnd)) { + SUIT_ViewWindow* aWnd = ( theWnd == nullptr ) ? GetActiveWindow() : theWnd; + if(SVTK_ViewWindow* aViewWindow = GetVtkViewWindow(aWnd)) { vtkRenderer *aRenderer = aViewWindow->getRenderer(); VTK::ActorCollectionCopy aCopy(aRenderer->GetActors()); vtkActorCollection *aCollection = aCopy.GetActors(); @@ -713,6 +794,7 @@ namespace SMESH } aStudy->setVisibilityStateForAll(Qtx::HiddenState); } + // fall through default: { if (SMESH_Actor *anActor = FindActorByEntry(theWnd,theEntry)) { switch (theAction) { @@ -746,7 +828,7 @@ namespace SMESH if ( (aVisualObj = GetVisualObj(theEntry)) && aVisualObj->IsValid()) { if ((anActor = CreateActor(theEntry,true))) { - bool needFitAll = noSmeshActors(theWnd); // fit for the first object only + bool needFitAll = NoSmeshActors(theWnd); // fit for the first object only DisplayActor(theWnd,anActor); anActor->SetVisibility(true); aStudy->setVisibilityState(theEntry, Qtx::ShownState); @@ -896,7 +978,7 @@ namespace SMESH SMESH_ActorProps::props()->reset(); QColor - aHiColor = mgr->colorValue( "SMESH", "selection_object_color", Qt::white ), + //aHiColor = mgr->colorValue( "SMESH", "selection_object_color", Qt::white ), aSelColor = mgr->colorValue( "SMESH", "selection_element_color", Qt::yellow ), aPreColor = mgr->colorValue( "SMESH", "highlight_color", Qt::cyan ); @@ -1245,7 +1327,7 @@ namespace SMESH int GetSelected(LightApp_SelectionMgr* theMgr, TColStd_IndexedMapOfInteger& theMap, - const bool theIsElement) + const bool /*theIsElement*/) { theMap.Clear(); SALOME_ListIO selected; theMgr->selectedObjects( selected );