X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FSMESHGUI%2FSMESHGUI_TranslationDlg.cxx;h=75e5635bfa59a153b34e9938ac52e9e4a1259423;hb=e5a91d8557f450d46990a3845fa7365d6583820b;hp=1abc292e4d407878da371ac1b7bc5aabe3be2d7b;hpb=2cbc0e004d9802964be66ecb762c58c126cbb023;p=modules%2Fsmesh.git diff --git a/src/SMESHGUI/SMESHGUI_TranslationDlg.cxx b/src/SMESHGUI/SMESHGUI_TranslationDlg.cxx index 1abc292e4..75e5635bf 100644 --- a/src/SMESHGUI/SMESHGUI_TranslationDlg.cxx +++ b/src/SMESHGUI/SMESHGUI_TranslationDlg.cxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -6,7 +6,7 @@ // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either -// version 2.1 of the License. +// version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -52,7 +52,6 @@ #include #include #include -#include // SALOME KERNEL includes #include @@ -103,9 +102,6 @@ private: #define SPACING 6 #define MARGIN 11 -//To disable automatic genericobj management, the following line should be commented. -//Otherwise, it should be uncommented. Refer to KERNEL_SRC/src/SALOMEDSImpl/SALOMEDSImpl_AttributeIOR.cxx -#define WITHGENERICOBJ //================================================================================= // class : SMESHGUI_TranslationDlg() @@ -317,10 +313,13 @@ SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule ) : connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); /* to close dialog if study change */ - connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(reject())); - connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); - connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool))); - connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int))); + connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(reject())); + connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView())); + connect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView())); + + connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); + connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool))); + connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int))); connect(SpinBox1_1, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox1_2, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); @@ -363,14 +362,25 @@ void SMESHGUI_TranslationDlg::Init (bool ResetControls) myObjectsNames.clear(); myMeshes.clear(); - myEditCurrentArgument = 0; - LineEditElements->clear(); + myEditCurrentArgument = LineEditElements; + LineEditElements->setFocus(); myElementsId = ""; myNbOkElements = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); + if ( !ResetControls && !isApplyAndClose() && // make highlight move upon [Apply] (IPAL20729) + myActor && !myActor->getIO().IsNull() && + ActionGroup->button( MOVE_ELEMS_BUTTON )->isChecked() && + !CheckBoxMesh->isChecked() ) // move selected elements + { + if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) + { + aViewWindow->highlight( myActor->getIO(), false, false ); + aViewWindow->highlight( myActor->getIO(), true, true ); + } + } myActor = 0; if (ResetControls) { @@ -383,12 +393,10 @@ void SMESHGUI_TranslationDlg::Init (bool ResetControls) ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true); CheckBoxMesh->setChecked(false); -// MakeGroupsCheck->setChecked(false); -// MakeGroupsCheck->setEnabled(false); myPreviewCheckBox->setChecked(false); onDisplaySimulation(false); - onSelectMesh(false); } + onSelectMesh(CheckBoxMesh->isChecked()); } //================================================================================= @@ -454,7 +462,8 @@ void SMESHGUI_TranslationDlg::ConstructorsClicked (int constructorId) connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); onDisplaySimulation(true); - + myEditCurrentArgument->hide(); + myEditCurrentArgument->show(); QApplication::instance()->processEvents(); updateGeometry(); resize(100,100); @@ -509,84 +518,70 @@ bool SMESHGUI_TranslationDlg::ClickOnApply() switch ( actionButton ) { case MOVE_ELEMS_BUTTON: if(CheckBoxMesh->isChecked()) - for ( int i = 0; i < myObjects.count(); i++ ) { - SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor(); - myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); - aMeshEditor->TranslateObject(myObjects[i], aVector, false); - } + for ( int i = 0; i < myObjects.count(); i++ ) { + SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor(); + myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); + aMeshEditor->TranslateObject(myObjects[i], aVector, false); + } else { - SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor(); - myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); + SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor(); + myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); aMeshEditor->Translate(anElementsId, aVector, false); - } + } break; case COPY_ELEMS_BUTTON: if ( makeGroups ) { SMESH::ListOfGroups_var groups; if(CheckBoxMesh->isChecked()) { - for ( int i = 0; i < myObjects.count(); i++ ) { - SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor(); - myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); - groups = aMeshEditor->TranslateObjectMakeGroups(myObjects[i],aVector); - } - } + for ( int i = 0; i < myObjects.count(); i++ ) { + SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor(); + myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); + groups = aMeshEditor->TranslateObjectMakeGroups(myObjects[i],aVector); + } + } else { - SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor(); - myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); + SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor(); + myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); groups = aMeshEditor->TranslateMakeGroups(anElementsId, aVector); - } + } } else { if(CheckBoxMesh->isChecked()) { - for ( int i = 0; i < myObjects.count(); i++ ) { - SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor(); - myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); - aMeshEditor->TranslateObject(myObjects[i], aVector, true); - } - } + for ( int i = 0; i < myObjects.count(); i++ ) { + SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor(); + myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); + aMeshEditor->TranslateObject(myObjects[i], aVector, true); + } + } else { - SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor(); - myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); + SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor(); + myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); aMeshEditor->Translate(anElementsId, aVector, true); - } + } } break; case MAKE_MESH_BUTTON: { SMESH::SMESH_Mesh_var mesh; if (CheckBoxMesh->isChecked()) { - for ( int i = 0; i < myObjects.count(); i++ ) { - QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ) ); - SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor(); - myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); - mesh = aMeshEditor->TranslateObjectMakeMesh(myObjects[i], aVector, makeGroups, - aName.toLatin1().data()); - if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) ) - anEntryList.append( aSObject->GetID().c_str() ); - -#ifdef WITHGENERICOBJ - // obj has been published in study. Its refcount has been incremented. - // It is safe to decrement its refcount - // so that it will be destroyed when the entry in study will be removed - mesh->UnRegister(); -#endif - } - } - else { - SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor(); - myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); - mesh = aMeshEditor->TranslateMakeMesh(anElementsId, aVector, makeGroups, + for ( int i = 0; i < myObjects.count(); i++ ) { + QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ) ); + SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor(); + myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); + mesh = aMeshEditor->TranslateObjectMakeMesh(myObjects[i], aVector, makeGroups, + aName.toLatin1().data()); + if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) ) + anEntryList.append( aSObject->GetID().c_str() ); + } + } + else { + SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor(); + myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); + mesh = aMeshEditor->TranslateMakeMesh(anElementsId, aVector, makeGroups, LineEditNewMesh->text().toLatin1().data()); if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) ) anEntryList.append( aSObject->GetID().c_str() ); - -#ifdef WITHGENERICOBJ - // obj has been published in study. Its refcount has been incremented. - // It is safe to decrement its refcount - // so that it will be destroyed when the entry in study will be removed - mesh->UnRegister(); -#endif - } - break; + } + break; } } } catch (...) { @@ -607,7 +602,6 @@ bool SMESHGUI_TranslationDlg::ClickOnApply() Init(false); ConstructorsClicked(GetConstructorId()); - SelectionIntoArgument(); SMESHGUI::Modified(); } @@ -645,6 +639,31 @@ void SMESHGUI_TranslationDlg::reject() QDialog::reject(); } +//================================================================================= +// function : onOpenView() +// purpose : +//================================================================================= +void SMESHGUI_TranslationDlg::onOpenView() +{ + if ( mySelector ) { + SMESH::SetPointRepresentation(false); + } + else { + mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector(); + ActivateThisDialog(); + } +} + +//================================================================================= +// function : onCloseView() +// purpose : +//================================================================================= +void SMESHGUI_TranslationDlg::onCloseView() +{ + DeactivateActiveDialog(); + mySelector = 0; +} + //================================================================================= // function : ClickOnHelp() // purpose : @@ -706,7 +725,6 @@ void SMESHGUI_TranslationDlg::onTextChange (const QString& theNewText) myNbOkElements++; } } - mySelector->AddOrRemoveIndex( anIO, newIndices, false ); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight( anIO, true, true ); @@ -727,6 +745,8 @@ void SMESHGUI_TranslationDlg::onTextChange (const QString& theNewText) void SMESHGUI_TranslationDlg::SelectionIntoArgument() { if (myBusy) return; + if (myFilterDlg && myFilterDlg->isVisible()) return; // filter dlg active + BusyLocker lock( myBusy ); // clear myActor = 0; @@ -745,48 +765,49 @@ void SMESHGUI_TranslationDlg::SelectionIntoArgument() // get selected mesh SALOME_ListIO aList; - mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type()); + mySelectionMgr->selectedObjects(aList); int nbSel = aList.Extent(); if (nbSel < 1) return; int aNbUnits = 0; - if (myEditCurrentArgument == (QWidget*)LineEditElements) { + if (myEditCurrentArgument == (QWidget*)LineEditElements) + { myElementsId = ""; myObjects.clear(); myObjectsNames.clear(); myMeshes.clear(); - for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() ) { + for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() ) + { Handle(SALOME_InteractiveObject) IO = it.Value(); SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO ); if ( aMesh->_is_nil() ) - return; + return; SMESH_Actor* anActor = SMESH::FindActorByObject( aMesh ); if ( !anActor ) - anActor = SMESH::FindActorByEntry( IO->getEntry() ); - - if ( !anActor && !CheckBoxMesh->isChecked() ) - return; - - if ( !SMESH::IObjectToInterface( IO )->_is_nil() ) { - if ( _PTR(Study) aStudy = SMESH::GetActiveStudyDocument() ) { - _PTR(SObject) obj = aStudy->FindObjectID( qPrintable( QString( IO->getEntry() ) ) ); - _PTR(GenericAttribute) anAttr; - if ( obj && obj->FindAttribute( anAttr, "AttributeName" ) ) { - _PTR(AttributeName) aNameAttr( anAttr ); - myObjects << SMESH::IObjectToInterface( IO ); - myObjectsNames << aNameAttr->Value().c_str(); - myMeshes << aMesh; - } - } + anActor = SMESH::FindActorByEntry( IO->getEntry() ); + + // if ( !anActor && !CheckBoxMesh->isChecked() ) -- elems can be selected by Filter + // return; + + SMESH::SMESH_IDSource_var idSrc = SMESH::IObjectToInterface( IO ); + if ( _PTR(SObject) obj = SMESH::FindSObject( idSrc )) + { + std::string name = obj->GetName(); + if ( !name.empty() ) + { + myObjects << idSrc; + myObjectsNames << name.c_str(); + myMeshes << aMesh; + } } - - myActor = anActor; + if ( anActor ) + myActor = anActor; } - + // MakeGroups is available if there are groups and "Copy" int aNbGroups = 0; for ( int i = 0; i < myMeshes.count(); i++ ) @@ -801,10 +822,11 @@ void SMESHGUI_TranslationDlg::SelectionIntoArgument() } if (CheckBoxMesh->isChecked()) { - SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString ); if (myMeshes.isEmpty()) - return; - } else { + return; + SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString ); + } + else { aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aList.First(), aString); myElementsId = aString; if (aNbUnits < 1) @@ -812,15 +834,13 @@ void SMESHGUI_TranslationDlg::SelectionIntoArgument() } myNbOkElements = true; - } else { + } + else // set coordinates by a picked node + { Handle(SALOME_InteractiveObject) IO = aList.First(); - if ((SMESH::GetMeshByIO(IO))->_is_nil()) - return; - SMESH_Actor* anActor = SMESH::FindActorByObject(SMESH::GetMeshByIO(IO)); + SMESH_Actor* anActor = SMESH::FindActorByEntry( IO->getEntry() ); if (!anActor) - anActor = SMESH::FindActorByEntry(IO->getEntry()); - if (!anActor && !CheckBoxMesh->isChecked()) return; aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString); @@ -950,8 +970,13 @@ void SMESHGUI_TranslationDlg::ActivateThisDialog() //================================================================================= void SMESHGUI_TranslationDlg::enterEvent (QEvent*) { - if (!ConstructorsBox->isEnabled()) + if (!ConstructorsBox->isEnabled()) { + SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ); + if ( aViewWindow && !mySelector) { + mySelector = aViewWindow->GetSelector(); + } ActivateThisDialog(); + } } //======================================================================= @@ -985,7 +1010,6 @@ void SMESHGUI_TranslationDlg::onSelectMesh (bool toSelectMesh) aViewWindow->SetSelectionMode( CellSelection ); LineEditElements->setReadOnly(false); LineEditElements->setValidator(myIdValidator); - onTextChange(LineEditElements->text()); hidePreview(); } @@ -1076,15 +1100,24 @@ void SMESHGUI_TranslationDlg::keyPressEvent( QKeyEvent* e ) //================================================================================= void SMESHGUI_TranslationDlg::setFilters() { - if(myMeshes.isEmpty()) { - SUIT_MessageBox::critical(this, - tr("SMESH_ERROR"), - tr("NO_MESH_SELECTED")); - return; + if ( myMeshes.isEmpty() ) { + SUIT_MessageBox::critical(this, tr("SMESH_ERROR"), tr("NO_MESH_SELECTED")); + return; } - if ( !myFilterDlg ) + if ( !myFilterDlg ) { myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL ); + connect(myFilterDlg, SIGNAL(Accepted()), SLOT(onFilterAccepted())); + } + QList types; + if ( myMeshes[0]->NbEdges() ) types << SMESH::EDGE; + if ( myMeshes[0]->NbFaces() ) types << SMESH::FACE; + if ( myMeshes[0]->NbVolumes() ) types << SMESH::VOLUME; + if ( myMeshes[0]->NbBalls() ) types << SMESH::BALL; + if ( myMeshes[0]->Nb0DElements()) types << SMESH::ELEM0D; + if ( types.count() > 1 ) types << SMESH::ALL; + + myFilterDlg->Init( types ); myFilterDlg->SetSelection(); myFilterDlg->SetMesh( myMeshes[0] ); myFilterDlg->SetSourceWg( LineEditElements ); @@ -1092,6 +1125,23 @@ void SMESHGUI_TranslationDlg::setFilters() myFilterDlg->show(); } +//======================================================================= +// name : onFilterAccepted() +// Purpose : SLOT. Called when Filter dlg closed with OK button. +// Activate [Apply] if no Actor is available +//======================================================================= +void SMESHGUI_TranslationDlg::onFilterAccepted() +{ + if ( myMeshes.length() > 0 && !buttonOk->isEnabled() ) + { + myElementsId = LineEditElements->text(); + QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts); + myNbOkElements = aListElementsId.count(); + buttonOk->setEnabled( myNbOkElements ); + buttonApply->setEnabled( myNbOkElements ); + } +} + //================================================================================= // function : isValid // purpose : @@ -1124,12 +1174,14 @@ bool SMESHGUI_TranslationDlg::isValid() // function : onDisplaySimulation // purpose : Show/Hide preview //================================================================================= -void SMESHGUI_TranslationDlg::onDisplaySimulation( bool toDisplayPreview ) { - if (myPreviewCheckBox->isChecked() && toDisplayPreview) { - - if (isValid() && myNbOkElements) { +void SMESHGUI_TranslationDlg::onDisplaySimulation( bool toDisplayPreview ) +{ + if (myPreviewCheckBox->isChecked() && toDisplayPreview) + { + if (isValid() && myNbOkElements) + { QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts); - + SMESH::long_array_var anElementsId = new SMESH::long_array; anElementsId->length(aListElementsId.count()); @@ -1151,21 +1203,21 @@ void SMESHGUI_TranslationDlg::onDisplaySimulation( bool toDisplayPreview ) { bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON || ActionGroup->checkedId() == MAKE_MESH_BUTTON ); SUIT_OverrideCursor aWaitCursor; - QList aMeshPreviewStruct; + QList aMeshPreviewStruct; if(CheckBoxMesh->isChecked()) - for ( int i = 0; i < myObjects.count(); i++ ) { - SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer(); - aMeshEditor->TranslateObject(myObjects[i], aVector, copy); - aMeshPreviewStruct << aMeshEditor->GetPreviewData(); - } + for ( int i = 0; i < myObjects.count(); i++ ) { + SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer(); + aMeshEditor->TranslateObject(myObjects[i], aVector, copy); + aMeshPreviewStruct << aMeshEditor->GetPreviewData(); + } else { - SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer(); + SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer(); aMeshEditor->Translate(anElementsId, aVector, copy); - aMeshPreviewStruct << aMeshEditor->GetPreviewData(); - } - setSimulationPreview( aMeshPreviewStruct ); + aMeshPreviewStruct << aMeshEditor->GetPreviewData(); + } + setSimulationPreview( aMeshPreviewStruct ); } catch (...) { - + } } else {