X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FSMESHGUI%2FSMESHGUI_SymmetryDlg.cxx;h=66b70585bd810c2e77c4f1ecba079eb7895194dd;hb=d0b4e3c141437e7da0bc9643f2f02a97909daf30;hp=64d335709298e9442f21d230357b2d4b4a4c1ab5;hpb=b07f27826ffb84e44809d777897f4d59befd7fd6;p=modules%2Fsmesh.git diff --git a/src/SMESHGUI/SMESHGUI_SymmetryDlg.cxx b/src/SMESHGUI/SMESHGUI_SymmetryDlg.cxx index 64d335709..66b70585b 100644 --- a/src/SMESHGUI/SMESHGUI_SymmetryDlg.cxx +++ b/src/SMESHGUI/SMESHGUI_SymmetryDlg.cxx @@ -85,10 +85,6 @@ enum { MOVE_ELEMS_BUTTON = 0, COPY_ELEMS_BUTTON, MAKE_MESH_BUTTON }; //!< action #define SPACING 6 #define MARGIN 11 -//To disable automatic genericobj management, the following line should be commented. -//Otherwise, it should be uncommented. Refer to KERNEL_SRC/src/SALOMEDSImpl/SALOMEDSImpl_AttributeIOR.cxx -#define WITHGENERICOBJ - //================================================================================= // class : SMESHGUI_SymmetryDlg() // purpose : @@ -556,12 +552,6 @@ bool SMESHGUI_SymmetryDlg::ClickOnApply() aName.toLatin1().data()); if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) ) anEntryList.append( aSObject->GetID().c_str() ); -#ifdef WITHGENERICOBJ - // obj has been published in study. Its refcount has been incremented. - // It is safe to decrement its refcount - // so that it will be destroyed when the entry in study will be removed - mesh->UnRegister(); -#endif } else { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor(); @@ -570,12 +560,6 @@ bool SMESHGUI_SymmetryDlg::ClickOnApply() LineEditNewMesh->text().toLatin1().data()); if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) ) anEntryList.append( aSObject->GetID().c_str() ); -#ifdef WITHGENERICOBJ - // obj has been published in study. Its refcount has been incremented. - // It is safe to decrement its refcount - // so that it will be destroyed when the entry in study will be removed - mesh->UnRegister(); -#endif } } break; @@ -583,8 +567,10 @@ bool SMESHGUI_SymmetryDlg::ClickOnApply() } catch (...) { } - for ( int i = 0; i < myMeshes.count(); i++ ) - SMESH::Update( (SMESH::FindActorByObject( myMeshes[i] ))->getIO(), true ); + for ( int i = 0; i < myObjects.count(); i++ ) { + SMESH_Actor* actor = SMESH::FindActorByObject( myObjects[i] ); + if ( actor ) SMESH::Update( actor->getIO(), true ); + } if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) || actionButton == MAKE_MESH_BUTTON ) {