X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FSMESHGUI%2FSMESHGUI_ScaleDlg.cxx;h=756255df38b23374d45ab4acbce8dd3ddeb6e2fa;hb=52b6bfaabb8e4db7d6f74d4f9fd269c42c7abc5d;hp=859c5a7838fd6e672f716743953af926e9e2c40e;hpb=b07f27826ffb84e44809d777897f4d59befd7fd6;p=modules%2Fsmesh.git diff --git a/src/SMESHGUI/SMESHGUI_ScaleDlg.cxx b/src/SMESHGUI/SMESHGUI_ScaleDlg.cxx index 859c5a783..756255df3 100644 --- a/src/SMESHGUI/SMESHGUI_ScaleDlg.cxx +++ b/src/SMESHGUI/SMESHGUI_ScaleDlg.cxx @@ -100,10 +100,6 @@ private: #define SPACING 6 #define MARGIN 11 -//To disable automatic genericobj management, the following line should be commented. -//Otherwise, it should be uncommented. Refer to KERNEL_SRC/src/SALOMEDSImpl/SALOMEDSImpl_AttributeIOR.cxx -#define WITHGENERICOBJ - //================================================================================= // class : SMESHGUI_ScaleDlg() // purpose : @@ -536,12 +532,6 @@ bool SMESHGUI_ScaleDlg::ClickOnApply() aName.toLatin1().data()); if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) ) anEntryList.append( aSObject->GetID().c_str() ); -#ifdef WITHGENERICOBJ - // obj has been published in study. Its refcount has been incremented. - // It is safe to decrement its refcount - // so that it will be destroyed when the entry in study will be removed - mesh->UnRegister(); -#endif } } else { @@ -551,12 +541,6 @@ bool SMESHGUI_ScaleDlg::ClickOnApply() LineEditNewMesh->text().toLatin1().data()); if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) ) anEntryList.append( aSObject->GetID().c_str() ); -#ifdef WITHGENERICOBJ - // obj has been published in study. Its refcount has been incremented. - // It is safe to decrement its refcount - // so that it will be destroyed when the entry in study will be removed - mesh->UnRegister(); -#endif } break; } @@ -564,8 +548,10 @@ bool SMESHGUI_ScaleDlg::ClickOnApply() } catch (...) { } - for ( int i = 0; i < myMeshes.count(); i++ ) - SMESH::Update( (SMESH::FindActorByObject( myMeshes[i] ))->getIO(), true ); + for ( int i = 0; i < myObjects.count(); i++ ) { + SMESH_Actor* actor = SMESH::FindActorByObject( myObjects[i] ); + if ( actor ) SMESH::Update( actor->getIO(), true ); + } if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) || actionButton == MAKE_MESH_BUTTON ) {