X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FSMESHGUI%2FSMESHGUI_MeshPatternDlg.cxx;h=aabcb60207ff97a6f50a855990b8d5e5cfddb1d7;hb=b54385ddd41b61114e7d1088048f2f1131c30f1d;hp=53e60ce65f9153acf8287c81e517ca0a0bb30952;hpb=e74c29b7867ca230102fc580d831dda6b81b3b4c;p=modules%2Fsmesh.git diff --git a/src/SMESHGUI/SMESHGUI_MeshPatternDlg.cxx b/src/SMESHGUI/SMESHGUI_MeshPatternDlg.cxx old mode 100755 new mode 100644 index 53e60ce65..aabcb6020 --- a/src/SMESHGUI/SMESHGUI_MeshPatternDlg.cxx +++ b/src/SMESHGUI/SMESHGUI_MeshPatternDlg.cxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -129,7 +129,7 @@ SMESHGUI_MeshPatternDlg::SMESHGUI_MeshPatternDlg( SMESHGUI* theModule ) mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector(); - myHelpFileName = "pattern_mapping_page.html"; + myHelpFileName = "pattern_mapping.html"; Init(); } @@ -475,7 +475,7 @@ bool SMESHGUI_MeshPatternDlg::onApply() aParameters << myNode1->text(); if(myType == Type_3d ) aParameters << myNode2->text(); - myMesh->SetParameters( aParameters.join(":").toLatin1().constData() ); + myMesh->SetParameters( aParameters.join(":").toUtf8().constData() ); } QList ids; getIds(ids); @@ -504,7 +504,7 @@ bool SMESHGUI_MeshPatternDlg::onApply() _PTR(SObject) aSO = SMESH::FindSObject(myMesh.in()); SMESH_Actor* anActor = SMESH::FindActorByEntry(aSO->GetID().c_str()); if (!anActor) { - anActor = SMESH::CreateActor(aSO->GetStudy(), aSO->GetID().c_str()); + anActor = SMESH::CreateActor(aSO->GetID().c_str()); if (anActor) { SMESH::DisplayActor(SMESH::GetActiveWindow(), anActor); SMESH::FitAll(); @@ -550,6 +550,7 @@ void SMESHGUI_MeshPatternDlg::onOk() void SMESHGUI_MeshPatternDlg::reject() { mySelectionMgr->clearFilters(); + mySelInput = Mesh; SMESH::SetPickable(); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); @@ -723,7 +724,7 @@ void SMESHGUI_MeshPatternDlg::resetSelInput() //======================================================================= // name : SMESHGUI_MeshPatternDlg::onDeactivate -// Purpose : SLOT called when dialog must be deativated +// Purpose : SLOT called when dialog must be deactivated //======================================================================= void SMESHGUI_MeshPatternDlg::onDeactivate() { @@ -904,7 +905,7 @@ void SMESHGUI_MeshPatternDlg::onNew() //======================================================================= // name : SMESHGUI_MeshPatternDlg::onReverse -// Purpose : SLOT. Called when state of "Reverse order..." checkbox chaged +// Purpose : SLOT. Called when state of "Reverse order..." checkbox changed // Calculate new points of the mesh to be created. Redisplay preview //======================================================================= void SMESHGUI_MeshPatternDlg::onReverse (bool) @@ -1149,7 +1150,7 @@ bool SMESHGUI_MeshPatternDlg::loadFromFile (const QString& theName) try { SMESH::SMESH_Pattern_var aPattern = SMESH::GetPattern(); - if (!aPattern->LoadFromFile(theName.toLatin1().data()) || + if (!aPattern->LoadFromFile(theName.toUtf8().data()) || (myType == Type_2d && !aPattern->Is2D())) { SMESH::SMESH_Pattern::ErrorCode aCode = aPattern->GetErrorCode(); QString aMess; @@ -1343,7 +1344,8 @@ vtkUnstructuredGrid* SMESHGUI_MeshPatternDlg::getGrid() aCellLocationsArray->SetNumberOfTuples(aNbCells); aConnectivity->InitTraversal(); - for (vtkIdType idType = 0, *pts, npts; aConnectivity->GetNextCell(npts, pts); idType++) + vtkIdType const *pts(nullptr); + for (vtkIdType idType = 0, npts; aConnectivity->GetNextCell(npts, pts); idType++) aCellLocationsArray->SetValue(idType, aConnectivity->GetTraversalLocation(npts)); aGrid->SetPoints(aPoints); @@ -1400,7 +1402,7 @@ void SMESHGUI_MeshPatternDlg::onTextChanged (const QString& theNewText) activateSelection(); } - // hilight entered elements/nodes + // highlight entered elements/nodes SMDS_Mesh* aMesh = 0; SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh); if (anActor)