X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FSMESHGUI%2FSMESHGUI_MeshEditPreview.h;h=df56d23f1d728ce02f81ab0886314803f545700b;hb=d4b3f508bf172a4623f109c34fc7371c1fe0dcf1;hp=7091999f35c9bde3d99af294e430e9fd78438341;hpb=0eac807ec151becae655c3c3791c2ef5ed118ca7;p=modules%2Fsmesh.git diff --git a/src/SMESHGUI/SMESHGUI_MeshEditPreview.h b/src/SMESHGUI/SMESHGUI_MeshEditPreview.h index 7091999f3..df56d23f1 100644 --- a/src/SMESHGUI/SMESHGUI_MeshEditPreview.h +++ b/src/SMESHGUI/SMESHGUI_MeshEditPreview.h @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -6,7 +6,7 @@ // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either -// version 2.1 of the License. +// version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -32,14 +32,13 @@ #include #include +class SALOME_Actor; class SVTK_ViewWindow; +class vtkTextActor; class vtkUnstructuredGrid; -class SALOME_Actor; -namespace SMESH -{ - class MeshPreviewStruct; -} +#include +#include CORBA_SERVER_HEADER(SMESH_Mesh) /*! * \brief Displayer of the mesh edition preview @@ -51,27 +50,29 @@ class SMESHGUI_EXPORT SMESHGUI_MeshEditPreview vtkUnstructuredGrid* myGrid; SALOME_Actor* myPreviewActor; - std::vector myUnitArrowPnts; - int myNbArrows; + std::vector myUnitArrowPnts; + std::vector myLabelActors; public: SMESHGUI_MeshEditPreview( SVTK_ViewWindow* ); ~SMESHGUI_MeshEditPreview(); - void SetData( const SMESH::MeshPreviewStruct* ); + void SetData( const SMESH::MeshPreviewStruct& ); void SetVisibility( bool ); void SetColor( double, double, double ); - void SetArrowShapeAndNb( int nbArrows, - double headLength, - double headRadius, - double start=0.); + void SetArrowShapeAndNb( int nbArrows, + double headLength, + double headRadius, + double start=0., + const char* labels=0); void SetArrows( const gp_Ax1* axes, double length); SALOME_Actor* GetActor() const; vtkUnstructuredGrid* GetGrid() const; + SVTK_ViewWindow* GetViewWindow() const; }; #endif // SMESHGUI_MESHEDITPREVIEW_H