X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FSMESHGUI%2FSMESHGUI_MeshEditPreview.h;h=df56d23f1d728ce02f81ab0886314803f545700b;hb=86be227dee12b1a2d7dafc3308597f1566ef950f;hp=bd94152eaad4a5718347b19b00ce574c284c08c2;hpb=bd8f1aee7c78f7d2eb82bd4fec5e08c9e3d280ce;p=modules%2Fsmesh.git diff --git a/src/SMESHGUI/SMESHGUI_MeshEditPreview.h b/src/SMESHGUI/SMESHGUI_MeshEditPreview.h index bd94152ea..df56d23f1 100644 --- a/src/SMESHGUI/SMESHGUI_MeshEditPreview.h +++ b/src/SMESHGUI/SMESHGUI_MeshEditPreview.h @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -6,7 +6,7 @@ // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either -// version 2.1 of the License. +// version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -27,17 +27,18 @@ #ifndef SMESHGUI_MESHEDITPREVIEW_H #define SMESHGUI_MESHEDITPREVIEW_H -// SMESH includes #include "SMESH_SMESHGUI.hxx" +#include +#include +#include +class SALOME_Actor; class SVTK_ViewWindow; +class vtkTextActor; class vtkUnstructuredGrid; -class SALOME_Actor; -namespace SMESH -{ - class MeshPreviewStruct; -} +#include +#include CORBA_SERVER_HEADER(SMESH_Mesh) /*! * \brief Displayer of the mesh edition preview @@ -49,14 +50,29 @@ class SMESHGUI_EXPORT SMESHGUI_MeshEditPreview vtkUnstructuredGrid* myGrid; SALOME_Actor* myPreviewActor; + std::vector myUnitArrowPnts; + std::vector myLabelActors; + public: SMESHGUI_MeshEditPreview( SVTK_ViewWindow* ); ~SMESHGUI_MeshEditPreview(); - void SetData( const SMESH::MeshPreviewStruct* ); + void SetData( const SMESH::MeshPreviewStruct& ); + void SetVisibility( bool ); void SetColor( double, double, double ); + + void SetArrowShapeAndNb( int nbArrows, + double headLength, + double headRadius, + double start=0., + const char* labels=0); + void SetArrows( const gp_Ax1* axes, + double length); + SALOME_Actor* GetActor() const; + vtkUnstructuredGrid* GetGrid() const; + SVTK_ViewWindow* GetViewWindow() const; }; #endif // SMESHGUI_MESHEDITPREVIEW_H