X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FSMESHGUI%2FSMESHGUI_Filter.cxx;h=c011b9606c4d1414ea939ac53e41ce5372f91757;hb=3f2f87b2487e1e5b22fc2593d7496404f5c0812b;hp=6c057090365849d9ad90e1e9a4f27f0b36d9110b;hpb=2c607013a23bd4e7ba07e72e0c04dee2c1209cff;p=modules%2Fsmesh.git diff --git a/src/SMESHGUI/SMESHGUI_Filter.cxx b/src/SMESHGUI/SMESHGUI_Filter.cxx index 6c0570903..c011b9606 100755 --- a/src/SMESHGUI/SMESHGUI_Filter.cxx +++ b/src/SMESHGUI/SMESHGUI_Filter.cxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -107,8 +107,8 @@ bool SMESHGUI_PredicateFilter::IsObjValid( const int theObjId ) const if ( myActor == 0 || myPred->_is_nil() ) return false; - SMESH_Actor* anActor = ( SMESH_Actor* )myActor; - if ( anActor->GetObject() == 0 ) + SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor ); + if ( !anActor || anActor->GetObject() == 0 ) return false; SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh(); @@ -211,8 +211,8 @@ bool SMESHGUI_QuadrangleFilter::IsValid( const int theCellId ) const if ( myActor == 0 ) return false; - SMESH_Actor* anActor = ( SMESH_Actor* )myActor; - if ( anActor->GetObject() == 0 ) + SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor ); + if ( !anActor || anActor->GetObject() == 0 ) return false; SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh(); @@ -231,8 +231,8 @@ bool SMESHGUI_QuadrangleFilter::IsObjValid( const int theObjId ) const if ( myActor == 0 ) return false; - SMESH_Actor* anActor = ( SMESH_Actor* )myActor; - if ( anActor->GetObject() == 0 ) + SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor ); + if ( !anActor || anActor->GetObject() == 0 ) return false; SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh(); @@ -290,8 +290,8 @@ bool SMESHGUI_TriangleFilter::IsValid( const int theCellId ) const if ( myActor == 0 ) return false; - SMESH_Actor* anActor = ( SMESH_Actor* )myActor; - if ( anActor->GetObject() == 0 ) + SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor ); + if ( !anActor || anActor->GetObject() == 0 ) return false; SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh(); @@ -310,8 +310,8 @@ bool SMESHGUI_TriangleFilter::IsObjValid( const int theObjId ) const if ( myActor == 0 ) return false; - SMESH_Actor* anActor = ( SMESH_Actor* )myActor; - if ( anActor->GetObject() == 0 ) + SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor ); + if ( !anActor || anActor->GetObject() == 0 ) return false; SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh(); @@ -368,8 +368,8 @@ bool SMESHGUI_FacesFilter::IsValid( const int theCellId ) const if ( myActor == 0 ) return false; - SMESH_Actor* anActor = ( SMESH_Actor* )myActor; - if ( anActor->GetObject() == 0 ) + SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor ); + if ( !anActor || anActor->GetObject() == 0 ) return false; SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh(); @@ -387,8 +387,8 @@ bool SMESHGUI_FacesFilter::IsObjValid( const int theObjId ) const if ( myActor == 0 ) return false; - SMESH_Actor* anActor = ( SMESH_Actor* )myActor; - if ( anActor->GetObject() == 0 ) + SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor ); + if ( !anActor || anActor->GetObject() == 0 ) return false; SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh(); @@ -442,11 +442,11 @@ SMESHGUI_VolumesFilter::~SMESHGUI_VolumesFilter() //======================================================================= bool SMESHGUI_VolumesFilter::IsValid( const int theCellId ) const { - if ( myActor == 0 ) + if ( myActor == 0 || theCellId < 1 ) return false; - SMESH_Actor* anActor = ( SMESH_Actor* )myActor; - if ( anActor->GetObject() == 0 ) + SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor ); + if ( !anActor || anActor->GetObject() == 0 ) return false; SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh(); @@ -464,8 +464,8 @@ bool SMESHGUI_VolumesFilter::IsObjValid( const int theObjId ) const if ( myActor == 0 ) return false; - SMESH_Actor* anActor = ( SMESH_Actor* )myActor; - if ( anActor->GetObject() == 0 ) + SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor ); + if ( !anActor || anActor->GetObject() == 0 ) return false; SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();