X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FSMESHGUI%2FSMESHGUI_CreatePatternDlg.cxx;h=8ea75e5306bd63dd7e55df41145d9146892b0c6e;hb=07ec002dfd20ec187228e11533e8e2135eca08fd;hp=5545054d96285d9f009ad399bd9a82247419532b;hpb=57b43b4d010e2d0a1529d3c131bbb9d416e63258;p=modules%2Fsmesh.git diff --git a/src/SMESHGUI/SMESHGUI_CreatePatternDlg.cxx b/src/SMESHGUI/SMESHGUI_CreatePatternDlg.cxx index 5545054d9..8ea75e530 100755 --- a/src/SMESHGUI/SMESHGUI_CreatePatternDlg.cxx +++ b/src/SMESHGUI/SMESHGUI_CreatePatternDlg.cxx @@ -1,746 +1,769 @@ -// SMESH SMESHGUI : GUI for SMESH component -// -// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, -// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS -// -// This library is free software; you can redistribute it and/or -// modify it under the terms of the GNU Lesser General Public -// License as published by the Free Software Foundation; either -// version 2.1 of the License. -// -// This library is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -// Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public -// License along with this library; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -// -// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org -// -// -// -// File : SMESHGUI_CreatePatternDlg.cxx -// Author : Sergey LITONIN -// Module : SMESH - -#include "SMESHGUI_CreatePatternDlg.h" - -#include "SMESHGUI.h" -#include "SMESHGUI_SpinBox.h" -#include "SMESHGUI_PatternWidget.h" -#include "SMESHGUI_Utils.h" -#include "SMESHGUI_VTKUtils.h" -#include "SMESHGUI_PatternUtils.h" -#include "SMESHGUI_GEOMGenUtils.h" - -#include "SMESH_NumberFilter.hxx" - -#include "SUIT_ResourceMgr.h" -#include "SUIT_Desktop.h" -#include "SUIT_FileDlg.h" -#include "SUIT_Session.h" -#include "SUIT_MessageBox.h" - -#include "SalomeApp_Study.h" -#include "LightApp_Application.h" -#include "LightApp_DataOwner.h" -#include "LightApp_SelectionMgr.h" -#include "SalomeApp_Tools.h" - -#include "SALOMEDS_SObject.hxx" - -#include "SALOME_ListIO.hxx" -#include "SVTK_ViewModel.h" -#include "SVTK_ViewWindow.h" -#include "SVTK_Selector.h" -#include "SVTK_Selection.h" - -// OCCT Includes -#include - -// QT Includes -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#define SPACING 5 -#define MARGIN 10 - -/*! - * Class : SMESHGUI_CreatePatternDlg - * Description : Dialog to specify filters for VTK viewer - */ - -//======================================================================= -// function : SMESHGUI_CreatePatternDlg() -// purpose : Constructor -//======================================================================= -SMESHGUI_CreatePatternDlg::SMESHGUI_CreatePatternDlg( SMESHGUI* theModule, - const int theType, - const char* theName) - : QDialog( SMESH::GetDesktop( theModule ), theName, false, - WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu), - mySMESHGUI( theModule ), - mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ) -{ - setCaption(tr("CAPTION")); - - QVBoxLayout* aDlgLay = new QVBoxLayout (this, MARGIN, SPACING); - - QFrame* aMainFrame = createMainFrame (this); - QFrame* aBtnFrame = createButtonFrame(this); - - aDlgLay->addWidget(aMainFrame); - aDlgLay->addWidget(aBtnFrame); - - aDlgLay->setStretchFactor(aMainFrame, 1); - - if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) - mySelector = aViewWindow->GetSelector(); - - myHelpFileName = "pattern_mapping.htm"; - - Init(theType); -} - -//======================================================================= -// function : createMainFrame() -// purpose : Create frame containing dialog's input fields -//======================================================================= -QFrame* SMESHGUI_CreatePatternDlg::createMainFrame (QWidget* theParent) -{ - QPixmap iconSlct (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT"))); - QPixmap icon2d (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_PATTERN_2d"))); - QPixmap icon3d (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_PATTERN_3d"))); - QPixmap iconSample2d (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_PATTERN_SAMPLE_2D"))); - - QGroupBox* aMainGrp = new QGroupBox(1, Qt::Horizontal, theParent); - aMainGrp->setFrameStyle(QFrame::NoFrame); - aMainGrp->setInsideMargin(0); - - // Pattern type group - - myTypeGrp = new QButtonGroup (1, Qt::Vertical, tr("PATTERN_TYPE"), aMainGrp); - mySwitch2d = new QRadioButton (myTypeGrp); - mySwitch3d = new QRadioButton (myTypeGrp); - mySwitch2d->setPixmap(icon2d); - mySwitch3d->setPixmap(icon3d); - myTypeGrp->insert(mySwitch2d, Type_2d); - myTypeGrp->insert(mySwitch3d, Type_3d); - - QGroupBox* aPatternGrp = new QGroupBox(1, Qt::Horizontal, tr("PATTERN"), aMainGrp); - - // Mesh and pattern name group - - QGroupBox* aMeshGrp = new QGroupBox(1, Qt::Vertical, aPatternGrp); - aMeshGrp->setFrameStyle(QFrame::NoFrame); - aMeshGrp->setInsideMargin(0); - - new QLabel(tr("MESH_OR_SUBMESH"), aMeshGrp); - - QPushButton* aSelBtn = new QPushButton(aMeshGrp); - aSelBtn->setPixmap(iconSlct); - myMeshEdit = new QLineEdit(aMeshGrp); - myMeshEdit->setReadOnly(true); - - QGroupBox* aPattGrp = new QGroupBox(1, Qt::Vertical, aPatternGrp); - aPattGrp->setFrameStyle(QFrame::NoFrame); - aPattGrp->setInsideMargin(0); - - new QLabel(tr("PATTERN_NAME"), aPattGrp); - myName = new QLineEdit(aPattGrp); - - // Picture 2d - - myPicture2d = new SMESHGUI_PatternWidget(aPatternGrp), - myPicture2d->setSizePolicy(QSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding)); - - // Project check box - - myProjectChk = new QCheckBox(tr("PROJECT"), aPatternGrp); - - // Connect signals and slots - - connect(myTypeGrp, SIGNAL(clicked(int) ), SLOT(onTypeChanged(int))); - connect(myProjectChk, SIGNAL(toggled(bool)), SLOT(onProject(bool) )); - connect(aSelBtn, SIGNAL(clicked() ), SLOT(onSelBtnClicked())); - - return aMainGrp; -} - -//======================================================================= -// function : createButtonFrame() -// purpose : Create frame containing buttons -//======================================================================= -QFrame* SMESHGUI_CreatePatternDlg::createButtonFrame (QWidget* theParent) -{ - QFrame* aFrame = new QFrame(theParent); - aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken); - - myOkBtn = new QPushButton(tr("SMESH_BUT_OK" ), aFrame); - mySaveBtn = new QPushButton(tr("SAVE" ), aFrame); - myCloseBtn = new QPushButton(tr("SMESH_BUT_CANCEL"), aFrame); - myHelpBtn = new QPushButton(tr("SMESH_BUT_HELP"), aFrame); - - QSpacerItem* aSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum); - - QHBoxLayout* aLay = new QHBoxLayout(aFrame, MARGIN, SPACING); - - aLay->addWidget(myOkBtn); - aLay->addWidget(mySaveBtn); - aLay->addItem(aSpacer); - aLay->addWidget(myCloseBtn); - aLay->addWidget(myHelpBtn); - - connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk())); - connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose())); - connect(mySaveBtn, SIGNAL(clicked()), SLOT(onSave())); - connect(myHelpBtn, SIGNAL(clicked()), SLOT(onHelp())); - - return aFrame; -} - -//======================================================================= -// function : ~SMESHGUI_CreatePatternDlg() -// purpose : Destructor -//======================================================================= -SMESHGUI_CreatePatternDlg::~SMESHGUI_CreatePatternDlg() -{ - // no need to delete child widgets, Qt does it all for us -} - -//======================================================================= -// function : onProject() -// purpose : SLOT. Called when state of "Project nodes on ther face" -// checkbox is changed -//======================================================================= -void SMESHGUI_CreatePatternDlg::onProject (bool) -{ - loadFromObject(false); - displayPreview(); -} - -//======================================================================= -// function : Init() -// purpose : Init dialog fields, connect signals and slots, show dialog -//======================================================================= -void SMESHGUI_CreatePatternDlg::Init( const int theType ) -{ - myIsLoaded = false; - myType = -1; - myNbPoints = -1; - mySubMesh = SMESH::SMESH_subMesh::_nil(); - myMesh = SMESH::SMESH_Mesh::_nil(); - myGeomObj = GEOM::GEOM_Object::_nil(); - myPattern = SMESH::SMESH_Pattern::_nil(); - - erasePreview(); - - mySMESHGUI->SetActiveDialogBox((QDialog*)this); - - // selection and SMESHGUI - connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone())); - connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate())); - connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose())); - - mySwitch2d->setEnabled(theType == Type_2d); - mySwitch3d->setEnabled(theType == Type_3d); - - if (theType == Type_2d) - myProjectChk->show(); - else - myProjectChk->hide(); - - myTypeGrp->setButton(theType); - onTypeChanged(theType); - - myName->setText(getDefaultName()); - myMeshEdit->setText(""); - - setSizePolicy(QSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding)); - qApp->processEvents(); - updateGeometry(); - myPicture2d->updateGeometry(); - adjustSize(); - resize(minimumSize()); - - activateSelection(); - onSelectionDone(); - - this->show(); -} - -//======================================================================= -// function : SetMesh() -// purpose : Set mesh to dialog -//======================================================================= -void SMESHGUI_CreatePatternDlg::SetMesh (SMESH::SMESH_Mesh_ptr thePtr) -{ - myMesh = SMESH::SMESH_Mesh::_duplicate(thePtr); - mySubMesh = SMESH::SMESH_subMesh::_nil(); - - bool isValidMesh = false; - if (!myMesh->_is_nil()) - { - _PTR(SObject) aSobj = SMESH::FindSObject(myMesh.in()); - //Handle(SALOME_InteractiveObject) anIObj = - // new SALOME_InteractiveObject(aSobj->GetID().c_str(), "SMESH"); - SUIT_DataOwnerPtr anIObj (new LightApp_DataOwner(aSobj->GetID().c_str())); - - isValidMesh = mySelectionMgr->isOk(anIObj); - } - - if (isValidMesh) { - _PTR(SObject) aSO = SMESH::FindSObject(myMesh.in()); - myMeshEdit->setText(aSO->GetName().c_str()); - myGeomObj = SMESH::GetGeom(aSO); - } else { - myMeshEdit->setText(""); - myGeomObj = GEOM::GEOM_Object::_nil(); - } - - if (myType == Type_2d) { - loadFromObject(false); - displayPreview(); - } -} - -//======================================================================= -// function : isValid() -// purpose : Verify validity of entry data -//======================================================================= -bool SMESHGUI_CreatePatternDlg::isValid() -{ - if (myGeomObj->_is_nil()) { - QMessageBox::information(SMESH::GetDesktop( mySMESHGUI ), - tr("SMESH_INSUFFICIENT_DATA"), - tr("SMESHGUI_INVALID_PARAMETERS"), - QMessageBox::Ok); - return false; - } - else - return true; -} - -//======================================================================= -// function : getDefaultName() -// purpose : Get default pattern name -//======================================================================= -QString SMESHGUI_CreatePatternDlg::getDefaultName() const -{ - return myType == Type_2d ? tr("DEFAULT_2D") : tr("DEFAULT_3D"); -} - -//======================================================================= -// function : onSave() -// purpose : SLOT called when "Save" button pressed. Build pattern and -// save it to disk -//======================================================================= -void SMESHGUI_CreatePatternDlg::onSave() -{ - try { - if (!isValid()) - return; - - if (!myIsLoaded) - loadFromObject(true); - - // Load pattern from object - if (!myIsLoaded) - return; - - /////////////////////////////////////////////////////// - SUIT_FileDlg* aDlg = new SUIT_FileDlg (this, false); - aDlg->setCaption(tr("SAVE_PATTERN")); - aDlg->setMode(QFileDialog::AnyFile); - aDlg->setFilters(tr("PATTERN_FILT")); - if (myName->text() != "") - aDlg->setSelection(myName->text()); - - if (aDlg->exec() != Accepted) - return; - - QString fName = aDlg->selectedFile(); - if (fName.isEmpty()) - return; - - if (QFileInfo(fName).extension().isEmpty()) - fName = autoExtension(fName); - - fName = QDir::convertSeparators(fName); - - QString aData (myPattern->GetString()); - long aLen = aData.length(); - - QFile aFile (fName); - aFile.open(IO_WriteOnly); - long aWritten = aFile.writeBlock(aData, aLen); - aFile.close(); - - if (aWritten != aLen) { - QMessageBox::information(SMESH::GetDesktop( mySMESHGUI ), tr("SMESH_ERROR"), - tr("ERROR_OF_SAVING"), QMessageBox::Ok); - } else { - //SUIT_Application::getDesktop()->setSelectionModes(ActorSelection); - if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) - aViewWindow->SetSelectionMode(ActorSelection); - disconnect(mySelectionMgr, 0, this, 0); - disconnect(mySMESHGUI, 0, this, 0); - mySMESHGUI->ResetState(); - accept(); - emit NewPattern(); - } - } catch (const SALOME::SALOME_Exception& S_ex) { - SalomeApp_Tools::QtCatchCorbaException(S_ex); - } catch (...) { - } -} - -//======================================================================= -// function : GetPatternName() -// purpose : Get name of pattern -//======================================================================= -QString SMESHGUI_CreatePatternDlg::GetPatternName() const -{ - return myName->text(); -} - -//======================================================================= -// function : GetPattern() -// purpose : Get result pattern -//======================================================================= -SMESH::SMESH_Pattern_ptr SMESHGUI_CreatePatternDlg::GetPattern() -{ - return myPattern.in(); -} - -//======================================================================= -// function : onOk() -// purpose : SLOT called when "Ok" button pressed. -//======================================================================= -void SMESHGUI_CreatePatternDlg::onOk() -{ - try { - if (!isValid()) - return; - - if (!myIsLoaded) - loadFromObject(true); - - // Load pattern from object - if (!myIsLoaded) { - return; - } else { - //SUIT_Application::getDesktop()->setSelectionModes(ActorSelection); - if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) - aViewWindow->SetSelectionMode(ActorSelection); - disconnect(mySelectionMgr, 0, this, 0); - disconnect(mySMESHGUI, 0, this, 0); - mySMESHGUI->ResetState(); - accept(); - emit NewPattern(); - } - } catch (const SALOME::SALOME_Exception& S_ex) { - SalomeApp_Tools::QtCatchCorbaException(S_ex); - } catch (...) { - } -} - -//======================================================================= -// function : onClose() -// purpose : SLOT called when "Close" button pressed. Close dialog -//======================================================================= -void SMESHGUI_CreatePatternDlg::onClose() -{ - if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) - aViewWindow->SetSelectionMode(ActorSelection); - disconnect(mySelectionMgr, 0, this, 0); - disconnect(mySMESHGUI, 0, this, 0); - mySMESHGUI->ResetState(); - reject(); - emit Close(); -} - -//================================================================================= -// function : onHelp() -// purpose : -//================================================================================= -void SMESHGUI_CreatePatternDlg::onHelp() -{ - LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication()); - if (app) - app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName); - else { - SUIT_MessageBox::warn1(0, QObject::tr("WRN_WARNING"), - QObject::tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE"). - arg(app->resourceMgr()->stringValue("ExternalBrowser", "application")).arg(myHelpFileName), - QObject::tr("BUT_OK")); - } -} - -//======================================================================= -// function : loadFromObject() -// purpose : Load pattern from geom object corresponding to the mesh/submesh -//======================================================================= -bool SMESHGUI_CreatePatternDlg::loadFromObject (const bool theMess) -{ - try { - myIsLoaded = false; - - if (myPattern->_is_nil()) - myPattern = SMESH::GetPattern(); - - if (myMesh->_is_nil() && mySubMesh->_is_nil() || myGeomObj->_is_nil()) - return false; - - SMESH::SMESH_Mesh_ptr aMesh = mySubMesh->_is_nil() ? myMesh.in() : mySubMesh->GetFather(); - - myIsLoaded = myType == Type_2d - ? myPattern->LoadFromFace(aMesh, myGeomObj, myProjectChk->isChecked()) - : myPattern->LoadFrom3DBlock(aMesh, myGeomObj); - - if (!myIsLoaded && theMess) { - QString aMess; - SMESH::SMESH_Pattern::ErrorCode aCode = myPattern->GetErrorCode(); - - if (aCode == SMESH::SMESH_Pattern::ERR_LOAD_EMPTY_SUBMESH ) aMess = tr("ERR_LOAD_EMPTY_SUBMESH"); - else if (aCode == SMESH::SMESH_Pattern::ERR_LOADF_NARROW_FACE ) aMess = tr("ERR_LOADF_NARROW_FACE"); - else if (aCode == SMESH::SMESH_Pattern::ERR_LOADF_CLOSED_FACE ) aMess = tr("ERR_LOADF_CLOSED_FACE"); - else if (aCode == SMESH::SMESH_Pattern::ERR_LOADF_CANT_PROJECT ) aMess = tr("ERR_LOADF_CANT_PROJECT"); - else if (aCode == SMESH::SMESH_Pattern::ERR_LOADV_BAD_SHAPE ) aMess = tr("ERR_LOADV_BAD_SHAPE"); - else if (aCode == SMESH::SMESH_Pattern::ERR_LOADV_COMPUTE_PARAMS) aMess = tr("ERR_LOADV_COMPUTE_PARAMS"); - else aMess = tr("ERROR_OF_CREATION"); - - QMessageBox::information(SMESH::GetDesktop( mySMESHGUI ), - tr("SMESH_ERROR"), aMess, QMessageBox::Ok); - } - } catch (const SALOME::SALOME_Exception& S_ex) { - SalomeApp_Tools::QtCatchCorbaException(S_ex); - } - - return myIsLoaded; -} - -//======================================================================= -// function : onSelectionDone() -// purpose : SLOT called when selection changed -//======================================================================= -void SMESHGUI_CreatePatternDlg::onSelectionDone() -{ - try { - SALOME_ListIO aList; - mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type()); - if (aList.Extent() != 1) - return; - - // Get mesh or sub-mesh from selection - Handle(SALOME_InteractiveObject) anIO = aList.First(); - SMESH::SMESH_Mesh_var aMesh = SMESH::IObjectToInterface(anIO); - SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface(anIO); - if (aMesh->_is_nil() && aSubMesh->_is_nil()) - return; - - // Get geom object corresponding to the mesh - _PTR(SObject) aSO; - if (!aMesh->_is_nil()) - aSO = SMESH::FindSObject(aMesh.in()); - else - aSO = SMESH::FindSObject(aSubMesh.in()); - - GEOM::GEOM_Object_var aGeomObj = SMESH::GetGeom(aSO); - if (aGeomObj->_is_nil()) - return; - - myGeomObj = aGeomObj; - - // init class fields - if (!aMesh->_is_nil()) { - myMesh = aMesh; - mySubMesh = SMESH::SMESH_subMesh::_nil(); - } else { - mySubMesh = aSubMesh; - myMesh = SMESH::SMESH_Mesh::_nil(); - } - - QString aName; - SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aName); - myMeshEdit->setText(aName); - - if (myType == Type_2d) { - loadFromObject(true); - displayPreview(); - } - } catch (...) { - myMesh = SMESH::SMESH_Mesh::_nil(); - mySubMesh = SMESH::SMESH_subMesh::_nil(); - myGeomObj = GEOM::GEOM_Object::_nil(); - erasePreview(); - } -} - -//======================================================================= -// function : onDeactivate() -// purpose : SLOT called when dialog must be deativated -//======================================================================= -void SMESHGUI_CreatePatternDlg::onDeactivate() -{ - disconnect(mySelectionMgr, 0, this, 0); - setEnabled(false); -} - -//======================================================================= -// function : enterEvent() -// purpose : Event filter -//======================================================================= -void SMESHGUI_CreatePatternDlg::enterEvent (QEvent*) -{ - // there is a stange problem that enterEvent() comes after onSave() - if ( isVisible () ) { - mySMESHGUI->EmitSignalDeactivateDialog(); - setEnabled(true); - activateSelection(); - connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone())); - } -} - -//================================================================================= -// function : closeEvent() -// purpose : Close dialog box -//================================================================================= -void SMESHGUI_CreatePatternDlg::closeEvent (QCloseEvent*) -{ - onClose(); -} - -//======================================================================= -// function : onSelBtnClicked() -// purpose : SLOT. Called when -> button clicked. -//======================================================================= -void SMESHGUI_CreatePatternDlg::onSelBtnClicked() -{ - onSelectionDone(); -} - -//================================================================ -// function : autoExtension() -// purpose : Append extension to the file name -//================================================================ -QString SMESHGUI_CreatePatternDlg::autoExtension (const QString& theFileName) const -{ - QString anExt = theFileName.section('.', -1); - return anExt != "smp" && anExt != "SMP" ? theFileName + ".smp" : theFileName; -} - -//======================================================================= -// function : displayPreview() -// purpose : Display preview -//======================================================================= -void SMESHGUI_CreatePatternDlg::displayPreview() -{ - // Redisplay preview in dialog - try { - if (!myIsLoaded) { - erasePreview(); - } else { - SMESH::point_array_var pnts = myPattern->GetPoints(); - SMESH::long_array_var keyPoints = myPattern->GetKeyPoints(); - SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints(false); - - if (pnts->length() == 0 || - keyPoints->length() == 0 || - elemPoints->length() == 0) { - myIsLoaded = false; - erasePreview(); - return; - } - - PointVector aPoints (pnts->length()); - QValueVector aKeyPoints (keyPoints->length()); - ConnectivityVector anElemPoints (elemPoints->length()); - - for (int i = 0, n = pnts->length(); i < n; i++) - aPoints[ i ] = pnts[ i ]; - - for (int i2 = 0, n2 = keyPoints->length(); i2 < n2; i2++) - aKeyPoints[ i2 ] = keyPoints[ i2 ]; - - for (int i3 = 0, n3 = elemPoints->length(); i3 < n3; i3++) { - QValueVector aVec (elemPoints[ i3 ].length()); - for (int i4 = 0, n4 = elemPoints[ i3 ].length(); i4 < n4; i4++) - aVec[ i4 ] = elemPoints[ i3 ][ i4 ]; - - anElemPoints[ i3 ] = aVec; - } - - myPicture2d->SetPoints(aPoints, aKeyPoints, anElemPoints); - } - - return; - - } catch (const SALOME::SALOME_Exception& S_ex) { - SalomeApp_Tools::QtCatchCorbaException(S_ex); - } catch (...) { - } - erasePreview(); -} - -//======================================================================= -// function : erasePreview() -// purpose : Erase preview -//======================================================================= -void SMESHGUI_CreatePatternDlg::erasePreview() -{ - // Erase preview in 2D viewer - myPicture2d->SetPoints(PointVector(), QValueVector(), ConnectivityVector()); -} - -//======================================================================= -// function : activateSelection() -// purpose : Activate selection in accordance with current pattern type -//======================================================================= -void SMESHGUI_CreatePatternDlg::activateSelection() -{ - mySelectionMgr->clearFilters(); - //SUIT_Application::getDesktop()->setSelectionModes(ActorSelection); - if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) - aViewWindow->SetSelectionMode(ActorSelection); - - if (myType == Type_2d) { - mySelectionMgr->installFilter(new SMESH_NumberFilter - ("SMESH", TopAbs_SHAPE, -1, TopAbs_FACE)); - } else { - TColStd_MapOfInteger aTypes; - aTypes.Add(TopAbs_SHELL); - aTypes.Add(TopAbs_SOLID); - mySelectionMgr->installFilter(new SMESH_NumberFilter - ("SMESH", TopAbs_FACE, 6, aTypes, GEOM::GEOM_Object::_nil(), true)); - } -} - -//======================================================================= -// function : onTypeChanged() -// purpose : SLOT. Called when pattern type changed. -// Change dialog's look and feel -//======================================================================= -void SMESHGUI_CreatePatternDlg::onTypeChanged (int theType) -{ - if (myType == theType) - return; - - myType = theType; - - if (theType == Type_2d) - myPicture2d->show(); - else - myPicture2d->hide(); -} +// SMESH SMESHGUI : GUI for SMESH component +// +// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, +// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com +// +// +// +// File : SMESHGUI_CreatePatternDlg.cxx +// Author : Sergey LITONIN +// Module : SMESH + +#include "SMESHGUI_CreatePatternDlg.h" + +#include "SMESHGUI.h" +#include "SMESHGUI_SpinBox.h" +#include "SMESHGUI_PatternWidget.h" +#include "SMESHGUI_Utils.h" +#include "SMESHGUI_VTKUtils.h" +#include "SMESHGUI_PatternUtils.h" +#include "SMESHGUI_GEOMGenUtils.h" + +#include "SMESH_NumberFilter.hxx" + +#include "SUIT_ResourceMgr.h" +#include "SUIT_Desktop.h" +#include "SUIT_FileDlg.h" +#include "SUIT_Session.h" +#include "SUIT_MessageBox.h" + +#include "SalomeApp_Study.h" +#include "LightApp_Application.h" +#include "LightApp_DataOwner.h" +#include "LightApp_SelectionMgr.h" +#include "SalomeApp_Tools.h" + +#include "SALOMEDS_SObject.hxx" + +#include "SALOME_ListIO.hxx" +#include "SVTK_ViewModel.h" +#include "SVTK_ViewWindow.h" +#include "SVTK_Selector.h" +#include "SVTK_Selection.h" + +// OCCT Includes +#include + +// QT Includes +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#define SPACING 5 +#define MARGIN 10 + +/*! + * Class : SMESHGUI_CreatePatternDlg + * Description : Dialog to specify filters for VTK viewer + */ + +//======================================================================= +// function : SMESHGUI_CreatePatternDlg() +// purpose : Constructor +//======================================================================= +SMESHGUI_CreatePatternDlg::SMESHGUI_CreatePatternDlg( SMESHGUI* theModule, + const int theType, + const char* theName) + : QDialog( SMESH::GetDesktop( theModule ), theName, false, + WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu), + mySMESHGUI( theModule ), + mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ) +{ + setCaption(tr("CAPTION")); + + QVBoxLayout* aDlgLay = new QVBoxLayout (this, MARGIN, SPACING); + + QFrame* aMainFrame = createMainFrame (this); + QFrame* aBtnFrame = createButtonFrame(this); + + aDlgLay->addWidget(aMainFrame); + aDlgLay->addWidget(aBtnFrame); + + aDlgLay->setStretchFactor(aMainFrame, 1); + + if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) + mySelector = aViewWindow->GetSelector(); + + myHelpFileName = "pattern_mapping_page.html"; + + Init(theType); +} + +//======================================================================= +// function : createMainFrame() +// purpose : Create frame containing dialog's input fields +//======================================================================= +QFrame* SMESHGUI_CreatePatternDlg::createMainFrame (QWidget* theParent) +{ + QPixmap iconSlct (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT"))); + QPixmap icon2d (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_PATTERN_2d"))); + QPixmap icon3d (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_PATTERN_3d"))); + QPixmap iconSample2d (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_PATTERN_SAMPLE_2D"))); + + QGroupBox* aMainGrp = new QGroupBox(1, Qt::Horizontal, theParent); + aMainGrp->setFrameStyle(QFrame::NoFrame); + aMainGrp->setInsideMargin(0); + + // Pattern type group + + myTypeGrp = new QButtonGroup (1, Qt::Vertical, tr("PATTERN_TYPE"), aMainGrp); + mySwitch2d = new QRadioButton (myTypeGrp); + mySwitch3d = new QRadioButton (myTypeGrp); + mySwitch2d->setPixmap(icon2d); + mySwitch3d->setPixmap(icon3d); + myTypeGrp->insert(mySwitch2d, Type_2d); + myTypeGrp->insert(mySwitch3d, Type_3d); + + QGroupBox* aPatternGrp = new QGroupBox(1, Qt::Horizontal, tr("PATTERN"), aMainGrp); + + // Mesh and pattern name group + + QGroupBox* aMeshGrp = new QGroupBox(1, Qt::Vertical, aPatternGrp); + aMeshGrp->setFrameStyle(QFrame::NoFrame); + aMeshGrp->setInsideMargin(0); + + new QLabel(tr("MESH_OR_SUBMESH"), aMeshGrp); + + QPushButton* aSelBtn = new QPushButton(aMeshGrp); + aSelBtn->setPixmap(iconSlct); + myMeshEdit = new QLineEdit(aMeshGrp); + myMeshEdit->setReadOnly(true); + + QGroupBox* aPattGrp = new QGroupBox(1, Qt::Vertical, aPatternGrp); + aPattGrp->setFrameStyle(QFrame::NoFrame); + aPattGrp->setInsideMargin(0); + + new QLabel(tr("PATTERN_NAME"), aPattGrp); + myName = new QLineEdit(aPattGrp); + + // Picture 2d + + myPicture2d = new SMESHGUI_PatternWidget(aPatternGrp), + myPicture2d->setSizePolicy(QSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding)); + + // Project check box + + myProjectChk = new QCheckBox(tr("PROJECT"), aPatternGrp); + + // Connect signals and slots + + connect(myTypeGrp, SIGNAL(clicked(int) ), SLOT(onTypeChanged(int))); + connect(myProjectChk, SIGNAL(toggled(bool)), SLOT(onProject(bool) )); + connect(aSelBtn, SIGNAL(clicked() ), SLOT(onSelBtnClicked())); + + return aMainGrp; +} + +//======================================================================= +// function : createButtonFrame() +// purpose : Create frame containing buttons +//======================================================================= +QFrame* SMESHGUI_CreatePatternDlg::createButtonFrame (QWidget* theParent) +{ + QFrame* aFrame = new QFrame(theParent); + aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken); + + myOkBtn = new QPushButton(tr("SMESH_BUT_OK" ), aFrame); + mySaveBtn = new QPushButton(tr("SAVE" ), aFrame); + myCloseBtn = new QPushButton(tr("SMESH_BUT_CANCEL"), aFrame); + myHelpBtn = new QPushButton(tr("SMESH_BUT_HELP"), aFrame); + + QSpacerItem* aSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum); + + QHBoxLayout* aLay = new QHBoxLayout(aFrame, MARGIN, SPACING); + + aLay->addWidget(myOkBtn); + aLay->addWidget(mySaveBtn); + aLay->addItem(aSpacer); + aLay->addWidget(myCloseBtn); + aLay->addWidget(myHelpBtn); + + connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk())); + connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose())); + connect(mySaveBtn, SIGNAL(clicked()), SLOT(onSave())); + connect(myHelpBtn, SIGNAL(clicked()), SLOT(onHelp())); + + return aFrame; +} + +//======================================================================= +// function : ~SMESHGUI_CreatePatternDlg() +// purpose : Destructor +//======================================================================= +SMESHGUI_CreatePatternDlg::~SMESHGUI_CreatePatternDlg() +{ + // no need to delete child widgets, Qt does it all for us +} + +//======================================================================= +// function : onProject() +// purpose : SLOT. Called when state of "Project nodes on ther face" +// checkbox is changed +//======================================================================= +void SMESHGUI_CreatePatternDlg::onProject (bool) +{ + loadFromObject(false); + displayPreview(); +} + +//======================================================================= +// function : Init() +// purpose : Init dialog fields, connect signals and slots, show dialog +//======================================================================= +void SMESHGUI_CreatePatternDlg::Init( const int theType ) +{ + myIsLoaded = false; + myType = -1; + myNbPoints = -1; + mySubMesh = SMESH::SMESH_subMesh::_nil(); + myMesh = SMESH::SMESH_Mesh::_nil(); + myGeomObj = GEOM::GEOM_Object::_nil(); + myPattern = SMESH::SMESH_Pattern::_nil(); + + erasePreview(); + + mySMESHGUI->SetActiveDialogBox((QDialog*)this); + + // selection and SMESHGUI + connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone())); + connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate())); + connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose())); + + mySwitch2d->setEnabled(theType == Type_2d); + mySwitch3d->setEnabled(theType == Type_3d); + + if (theType == Type_2d) + myProjectChk->show(); + else + myProjectChk->hide(); + + myTypeGrp->setButton(theType); + onTypeChanged(theType); + + myName->setText(getDefaultName()); + myMeshEdit->setText(""); + + setSizePolicy(QSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding)); + qApp->processEvents(); + updateGeometry(); + myPicture2d->updateGeometry(); + adjustSize(); + resize(minimumSize()); + + activateSelection(); + onSelectionDone(); + + this->show(); +} + +//======================================================================= +// function : SetMesh() +// purpose : Set mesh to dialog +//======================================================================= +void SMESHGUI_CreatePatternDlg::SetMesh (SMESH::SMESH_Mesh_ptr thePtr) +{ + myMesh = SMESH::SMESH_Mesh::_duplicate(thePtr); + mySubMesh = SMESH::SMESH_subMesh::_nil(); + + bool isValidMesh = false; + if (!myMesh->_is_nil()) + { + _PTR(SObject) aSobj = SMESH::FindSObject(myMesh.in()); + //Handle(SALOME_InteractiveObject) anIObj = + // new SALOME_InteractiveObject(aSobj->GetID().c_str(), "SMESH"); + SUIT_DataOwnerPtr anIObj (new LightApp_DataOwner(aSobj->GetID().c_str())); + + isValidMesh = mySelectionMgr->isOk(anIObj); + } + + if (isValidMesh) { + _PTR(SObject) aSO = SMESH::FindSObject(myMesh.in()); + myMeshEdit->setText(aSO->GetName().c_str()); + myGeomObj = SMESH::GetGeom(aSO); + } else { + myMeshEdit->setText(""); + myGeomObj = GEOM::GEOM_Object::_nil(); + } + + if (myType == Type_2d) { + loadFromObject(false); + displayPreview(); + } +} + +//======================================================================= +// function : isValid() +// purpose : Verify validity of entry data +//======================================================================= +bool SMESHGUI_CreatePatternDlg::isValid() +{ + if (myGeomObj->_is_nil()) { + QMessageBox::information(SMESH::GetDesktop( mySMESHGUI ), + tr("SMESH_INSUFFICIENT_DATA"), + tr("SMESHGUI_INVALID_PARAMETERS"), + QMessageBox::Ok); + return false; + } + else + return true; +} + +//======================================================================= +// function : getDefaultName() +// purpose : Get default pattern name +//======================================================================= +QString SMESHGUI_CreatePatternDlg::getDefaultName() const +{ + return myType == Type_2d ? tr("DEFAULT_2D") : tr("DEFAULT_3D"); +} + +//======================================================================= +// function : onSave() +// purpose : SLOT called when "Save" button pressed. Build pattern and +// save it to disk +//======================================================================= +void SMESHGUI_CreatePatternDlg::onSave() +{ + try { + if (!isValid()) + return; + + if (!myIsLoaded) + loadFromObject(true); + + // Load pattern from object + if (!myIsLoaded) + return; + + /////////////////////////////////////////////////////// + SUIT_FileDlg* aDlg = new SUIT_FileDlg (this, false); + aDlg->setCaption(tr("SAVE_PATTERN")); + aDlg->setMode(QFileDialog::AnyFile); + aDlg->setFilters(tr("PATTERN_FILT")); + if (myName->text() != "") + aDlg->setSelection(myName->text()); + + if (aDlg->exec() != Accepted) + return; + + QString fName = aDlg->selectedFile(); + if (fName.isEmpty()) + return; + + if (QFileInfo(fName).extension().isEmpty()) + fName = autoExtension(fName); + + fName = QDir::convertSeparators(fName); + + QString aData (myPattern->GetString()); + long aLen = aData.length(); + + QFile aFile (fName); + aFile.open(IO_WriteOnly); + long aWritten = aFile.writeBlock(aData, aLen); + aFile.close(); + + if (aWritten != aLen) { + QMessageBox::information(SMESH::GetDesktop( mySMESHGUI ), tr("SMESH_ERROR"), + tr("ERROR_OF_SAVING"), QMessageBox::Ok); + } else { + //SUIT_Application::getDesktop()->setSelectionModes(ActorSelection); + if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) + aViewWindow->SetSelectionMode(ActorSelection); + disconnect(mySelectionMgr, 0, this, 0); + disconnect(mySMESHGUI, 0, this, 0); + mySMESHGUI->ResetState(); + accept(); + emit NewPattern(); + } + } catch (const SALOME::SALOME_Exception& S_ex) { + SalomeApp_Tools::QtCatchCorbaException(S_ex); + } catch (...) { + } +} + +//======================================================================= +// function : GetPatternName() +// purpose : Get name of pattern +//======================================================================= +QString SMESHGUI_CreatePatternDlg::GetPatternName() const +{ + return myName->text(); +} + +//======================================================================= +// function : GetPattern() +// purpose : Get result pattern +//======================================================================= +SMESH::SMESH_Pattern_ptr SMESHGUI_CreatePatternDlg::GetPattern() +{ + return myPattern.in(); +} + +//======================================================================= +// function : onOk() +// purpose : SLOT called when "Ok" button pressed. +//======================================================================= +void SMESHGUI_CreatePatternDlg::onOk() +{ + try { + if (!isValid()) + return; + + if (!myIsLoaded) + loadFromObject(true); + + // Load pattern from object + if (!myIsLoaded) { + return; + } else { + //SUIT_Application::getDesktop()->setSelectionModes(ActorSelection); + if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) + aViewWindow->SetSelectionMode(ActorSelection); + disconnect(mySelectionMgr, 0, this, 0); + disconnect(mySMESHGUI, 0, this, 0); + mySMESHGUI->ResetState(); + accept(); + emit NewPattern(); + } + } catch (const SALOME::SALOME_Exception& S_ex) { + SalomeApp_Tools::QtCatchCorbaException(S_ex); + } catch (...) { + } +} + +//======================================================================= +// function : onClose() +// purpose : SLOT called when "Close" button pressed. Close dialog +//======================================================================= +void SMESHGUI_CreatePatternDlg::onClose() +{ + if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) + aViewWindow->SetSelectionMode(ActorSelection); + disconnect(mySelectionMgr, 0, this, 0); + disconnect(mySMESHGUI, 0, this, 0); + mySMESHGUI->ResetState(); + reject(); + emit Close(); +} + +//================================================================================= +// function : onHelp() +// purpose : +//================================================================================= +void SMESHGUI_CreatePatternDlg::onHelp() +{ + LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication()); + if (app) + app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName); + else { + QString platform; +#ifdef WIN32 + platform = "winapplication"; +#else + platform = "application"; +#endif + SUIT_MessageBox::warn1(0, QObject::tr("WRN_WARNING"), + QObject::tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE"). + arg(app->resourceMgr()->stringValue("ExternalBrowser", platform)).arg(myHelpFileName), + QObject::tr("BUT_OK")); + } +} + +//======================================================================= +// function : loadFromObject() +// purpose : Load pattern from geom object corresponding to the mesh/submesh +//======================================================================= +bool SMESHGUI_CreatePatternDlg::loadFromObject (const bool theMess) +{ + try { + myIsLoaded = false; + + if (myPattern->_is_nil()) + myPattern = SMESH::GetPattern(); + + if (myMesh->_is_nil() && mySubMesh->_is_nil() || myGeomObj->_is_nil()) + return false; + + SMESH::SMESH_Mesh_ptr aMesh = mySubMesh->_is_nil() ? myMesh.in() : mySubMesh->GetFather(); + + myIsLoaded = myType == Type_2d + ? myPattern->LoadFromFace(aMesh, myGeomObj, myProjectChk->isChecked()) + : myPattern->LoadFrom3DBlock(aMesh, myGeomObj); + + if (!myIsLoaded && theMess) { + QString aMess; + SMESH::SMESH_Pattern::ErrorCode aCode = myPattern->GetErrorCode(); + + if (aCode == SMESH::SMESH_Pattern::ERR_LOAD_EMPTY_SUBMESH ) aMess = tr("ERR_LOAD_EMPTY_SUBMESH"); + else if (aCode == SMESH::SMESH_Pattern::ERR_LOADF_NARROW_FACE ) aMess = tr("ERR_LOADF_NARROW_FACE"); + else if (aCode == SMESH::SMESH_Pattern::ERR_LOADF_CLOSED_FACE ) aMess = tr("ERR_LOADF_CLOSED_FACE"); + else if (aCode == SMESH::SMESH_Pattern::ERR_LOADF_CANT_PROJECT ) aMess = tr("ERR_LOADF_CANT_PROJECT"); + else if (aCode == SMESH::SMESH_Pattern::ERR_LOADV_BAD_SHAPE ) aMess = tr("ERR_LOADV_BAD_SHAPE"); + else if (aCode == SMESH::SMESH_Pattern::ERR_LOADV_COMPUTE_PARAMS) aMess = tr("ERR_LOADV_COMPUTE_PARAMS"); + else aMess = tr("ERROR_OF_CREATION"); + + QMessageBox::information(SMESH::GetDesktop( mySMESHGUI ), + tr("SMESH_ERROR"), aMess, QMessageBox::Ok); + } + } catch (const SALOME::SALOME_Exception& S_ex) { + SalomeApp_Tools::QtCatchCorbaException(S_ex); + } + + return myIsLoaded; +} + +//======================================================================= +// function : onSelectionDone() +// purpose : SLOT called when selection changed +//======================================================================= +void SMESHGUI_CreatePatternDlg::onSelectionDone() +{ + try { + SALOME_ListIO aList; + mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type()); + if (aList.Extent() != 1) + return; + + // Get mesh or sub-mesh from selection + Handle(SALOME_InteractiveObject) anIO = aList.First(); + SMESH::SMESH_Mesh_var aMesh = SMESH::IObjectToInterface(anIO); + SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface(anIO); + if (aMesh->_is_nil() && aSubMesh->_is_nil()) + return; + + // Get geom object corresponding to the mesh + _PTR(SObject) aSO; + if (!aMesh->_is_nil()) + aSO = SMESH::FindSObject(aMesh.in()); + else + aSO = SMESH::FindSObject(aSubMesh.in()); + + GEOM::GEOM_Object_var aGeomObj = SMESH::GetGeom(aSO); + if (aGeomObj->_is_nil()) + return; + + myGeomObj = aGeomObj; + + // init class fields + if (!aMesh->_is_nil()) { + myMesh = aMesh; + mySubMesh = SMESH::SMESH_subMesh::_nil(); + } else { + mySubMesh = aSubMesh; + myMesh = SMESH::SMESH_Mesh::_nil(); + } + + QString aName; + SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aName); + myMeshEdit->setText(aName); + + if (myType == Type_2d) { + loadFromObject(true); + displayPreview(); + } + } catch (...) { + myMesh = SMESH::SMESH_Mesh::_nil(); + mySubMesh = SMESH::SMESH_subMesh::_nil(); + myGeomObj = GEOM::GEOM_Object::_nil(); + erasePreview(); + } +} + +//======================================================================= +// function : onDeactivate() +// purpose : SLOT called when dialog must be deativated +//======================================================================= +void SMESHGUI_CreatePatternDlg::onDeactivate() +{ + disconnect(mySelectionMgr, 0, this, 0); + setEnabled(false); +} + +//======================================================================= +// function : enterEvent() +// purpose : Event filter +//======================================================================= +void SMESHGUI_CreatePatternDlg::enterEvent (QEvent*) +{ + // there is a stange problem that enterEvent() comes after onSave() + if ( isVisible () ) { + mySMESHGUI->EmitSignalDeactivateDialog(); + setEnabled(true); + activateSelection(); + connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone())); + } +} + +//================================================================================= +// function : closeEvent() +// purpose : Close dialog box +//================================================================================= +void SMESHGUI_CreatePatternDlg::closeEvent (QCloseEvent*) +{ + onClose(); +} + +//======================================================================= +// function : onSelBtnClicked() +// purpose : SLOT. Called when -> button clicked. +//======================================================================= +void SMESHGUI_CreatePatternDlg::onSelBtnClicked() +{ + onSelectionDone(); +} + +//================================================================ +// function : autoExtension() +// purpose : Append extension to the file name +//================================================================ +QString SMESHGUI_CreatePatternDlg::autoExtension (const QString& theFileName) const +{ + QString anExt = theFileName.section('.', -1); + return anExt != "smp" && anExt != "SMP" ? theFileName + ".smp" : theFileName; +} + +//======================================================================= +// function : displayPreview() +// purpose : Display preview +//======================================================================= +void SMESHGUI_CreatePatternDlg::displayPreview() +{ + // Redisplay preview in dialog + try { + if (!myIsLoaded) { + erasePreview(); + } else { + SMESH::point_array_var pnts = myPattern->GetPoints(); + SMESH::long_array_var keyPoints = myPattern->GetKeyPoints(); + SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints(false); + + if (pnts->length() == 0 || + keyPoints->length() == 0 || + elemPoints->length() == 0) { + myIsLoaded = false; + erasePreview(); + return; + } + + PointVector aPoints (pnts->length()); + QValueVector aKeyPoints (keyPoints->length()); + ConnectivityVector anElemPoints (elemPoints->length()); + + for (int i = 0, n = pnts->length(); i < n; i++) + aPoints[ i ] = pnts[ i ]; + + for (int i2 = 0, n2 = keyPoints->length(); i2 < n2; i2++) + aKeyPoints[ i2 ] = keyPoints[ i2 ]; + + for (int i3 = 0, n3 = elemPoints->length(); i3 < n3; i3++) { + QValueVector aVec (elemPoints[ i3 ].length()); + for (int i4 = 0, n4 = elemPoints[ i3 ].length(); i4 < n4; i4++) + aVec[ i4 ] = elemPoints[ i3 ][ i4 ]; + + anElemPoints[ i3 ] = aVec; + } + + myPicture2d->SetPoints(aPoints, aKeyPoints, anElemPoints); + } + + return; + + } catch (const SALOME::SALOME_Exception& S_ex) { + SalomeApp_Tools::QtCatchCorbaException(S_ex); + } catch (...) { + } + erasePreview(); +} + +//======================================================================= +// function : erasePreview() +// purpose : Erase preview +//======================================================================= +void SMESHGUI_CreatePatternDlg::erasePreview() +{ + // Erase preview in 2D viewer + myPicture2d->SetPoints(PointVector(), QValueVector(), ConnectivityVector()); +} + +//======================================================================= +// function : activateSelection() +// purpose : Activate selection in accordance with current pattern type +//======================================================================= +void SMESHGUI_CreatePatternDlg::activateSelection() +{ + mySelectionMgr->clearFilters(); + //SUIT_Application::getDesktop()->setSelectionModes(ActorSelection); + if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) + aViewWindow->SetSelectionMode(ActorSelection); + + if (myType == Type_2d) { + mySelectionMgr->installFilter(new SMESH_NumberFilter + ("SMESH", TopAbs_SHAPE, -1, TopAbs_FACE)); + } else { + TColStd_MapOfInteger aTypes; + aTypes.Add(TopAbs_SHELL); + aTypes.Add(TopAbs_SOLID); + mySelectionMgr->installFilter(new SMESH_NumberFilter + ("SMESH", TopAbs_FACE, 6, aTypes, GEOM::GEOM_Object::_nil(), true)); + } +} + +//======================================================================= +// function : onTypeChanged() +// purpose : SLOT. Called when pattern type changed. +// Change dialog's look and feel +//======================================================================= +void SMESHGUI_CreatePatternDlg::onTypeChanged (int theType) +{ + if (myType == theType) + return; + + myType = theType; + + if (theType == Type_2d) + myPicture2d->show(); + else + myPicture2d->hide(); +} + +//================================================================================= +// function : keyPressEvent() +// purpose : +//================================================================================= +void SMESHGUI_CreatePatternDlg::keyPressEvent( QKeyEvent* e ) +{ + QDialog::keyPressEvent( e ); + if ( e->isAccepted() ) + return; + + if ( e->key() == Key_F1 ) + { + e->accept(); + onHelp(); + } +}