X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FSMESH%2FSMESH_Pattern.hxx;h=8b405de2138930c0edcd834f8070afa18114ef50;hb=2ba55546bda34d15c459d4fed60d3d79c894984d;hp=b2606e46382521a200fbd38ebd850be139725953;hpb=bd8f1aee7c78f7d2eb82bd4fec5e08c9e3d280ce;p=modules%2Fsmesh.git diff --git a/src/SMESH/SMESH_Pattern.hxx b/src/SMESH/SMESH_Pattern.hxx index b2606e463..8b405de21 100644 --- a/src/SMESH/SMESH_Pattern.hxx +++ b/src/SMESH/SMESH_Pattern.hxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -6,7 +6,7 @@ // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either -// version 2.1 of the License. +// version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -71,13 +71,15 @@ class SMESH_EXPORT SMESH_Pattern { bool Load (SMESH_Mesh* theMesh, const TopoDS_Face& theFace, bool theProject = false, - TopoDS_Vertex the1stVertex=TopoDS_Vertex()); + TopoDS_Vertex the1stVertex=TopoDS_Vertex(), + bool theKeepNodes = false ); // Create a pattern from the mesh built on . // ==true makes override nodes positions // on computed by mesher bool Load (SMESH_Mesh* theMesh, - const TopoDS_Shell& theBlock); + const TopoDS_Shell& theBlock, + bool theKeepNodes = false); // Create a pattern from the mesh built on bool Save (std::ostream& theFile); @@ -216,6 +218,11 @@ class SMESH_EXPORT SMESH_Pattern { { return myElemXYZIDs.empty() || !applied ? myElemPointIDs : myElemXYZIDs; } // Return nodal connectivity of the elements of the pattern + void GetInOutNodes( std::vector< const SMDS_MeshNode* > *& inNodes, + std::vector< const SMDS_MeshNode* > *& outNodes ) + { inNodes = & myInNodes; outNodes = & myOutNodes; } + // Return loaded and just created nodes + void DumpPoints() const; // Debug @@ -334,6 +341,12 @@ private: void clearMesh(SMESH_Mesh* theMesh) const; // clear mesh elements existing on myShape in theMesh + bool findExistingNodes( SMESH_Mesh* mesh, + const TopoDS_Shape& S, + const std::list< TPoint* > & points, + std::vector< const SMDS_MeshNode* > & nodes); + // fills nodes vector with nodes existing on a given shape + static SMESHDS_SubMesh * getSubmeshWithElements(SMESH_Mesh* theMesh, const TopoDS_Shape& theShape); // return submesh containing elements bound to theShape in theMesh @@ -356,13 +369,17 @@ private: // all functions assure that shapes are indexed so that first go // ordered vertices, then ordered edge, then faces and maybe a shell TopTools_IndexedMapOfOrientedShape myShapeIDMap; - std::map< int, std::list< TPoint* > > myShapeIDToPointsMap; + std::map< int, std::list< TPoint*> > myShapeIDToPointsMap; // for the 2d case: // nb of key-points in each of pattern boundaries std::list< int > myNbKeyPntInBoundary; - + // nodes corresponding to myPoints + bool myToKeepNodes; // to keep these data + std::vector< const SMDS_MeshNode* > myInNodes; // loaded nodes + std::vector< const SMDS_MeshNode* > myOutNodes; // created nodes + // to compute while applying to mesh elements, not to shapes std::vector myXYZ; // XYZ of nodes to create @@ -371,7 +388,7 @@ private: std::vector myElements; // refined elements std::vector myOrderedNodes; - // elements to replace with polygon or polyhedron + // elements to replace with polygon or polyhedron std::vector myPolyElems; // definitions of new poly elements std::list< TElemDef > myPolyElemXYZIDs;