X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FSMESH%2FSMESH_Octree.cxx;h=4642fa61da1e918da114a3f2546445e2318f71a4;hb=8735b17bdc73f6d2855744eea268eb82e431a13d;hp=93d241c7e3232ec29be81313474a3c444e08ec34;hpb=79b1ac2b6df9117f16f11d444b1f165d477a1813;p=modules%2Fsmesh.git diff --git a/src/SMESH/SMESH_Octree.cxx b/src/SMESH/SMESH_Octree.cxx index 93d241c7e..4642fa61d 100644 --- a/src/SMESH/SMESH_Octree.cxx +++ b/src/SMESH/SMESH_Octree.cxx @@ -1,6 +1,6 @@ -// SMESH SMESH_Octree : global Octree implementation +// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE // -// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, +// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or @@ -17,14 +17,14 @@ // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // -// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com -// +// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // +// SMESH SMESH_Octree : global Octree implementation // -// File : SMESH_Octree.cxx -// Created : Tue Jan 16 16:00:00 2007 -// Author : Nicolas Geimer & Aurélien Motteux(OCC) -// Module : SMESH +// File : SMESH_Octree.cxx +// Created : Tue Jan 16 16:00:00 2007 +// Author : Nicolas Geimer & Aurélien Motteux(OCC) +// Module : SMESH #include "SMESH_Octree.hxx" @@ -35,6 +35,7 @@ */ //=========================================================================== SMESH_Octree::SMESH_Octree (const int maxLevel, const double minBoxSize): + myChildren(NULL), myFather(NULL), myLevel(0), myMaxLevel(maxLevel), @@ -57,7 +58,7 @@ SMESH_Octree::~SMESH_Octree () { for(int i = 0; i<8; i++) delete myChildren[i]; - delete[] myChildren ; + delete[] myChildren; } } delete myBox; @@ -148,10 +149,10 @@ void SMESH_Octree::buildChildren() Standard_Real XminChild, YminChild, ZminChild; Bnd_B3d* box; gp_XYZ minChild; - for (int i =0; i<8; i++) + for (int i = 0; i < 8; i++) { - // We build the eight boxes, we need 2 points to do that. - // Min, and Mid + // We build the eight boxes, we need 2 points to do that: + // Min and Mid // In binary, we can write i from 0 to 7 // For instance : // 5 is 101, it corresponds here in coordinates to ZYX @@ -160,14 +161,14 @@ void SMESH_Octree::buildChildren() // Same scheme for X and Z // I need the minChild to build the Bnd_B3d box. - XminChild= (i%2==0)?min.X():mid.X(); - YminChild= ((i%4)/2==0)?min.Y():mid.Y(); - ZminChild= (i<4)?min.Z():mid.Z(); + XminChild = (i%2==0)?min.X():mid.X(); + YminChild = ((i%4)/2==0)?min.Y():mid.Y(); + ZminChild = (i<4)?min.Z():mid.Z(); minChild.SetCoord(XminChild, YminChild, ZminChild); box = new Bnd_B3d(minChild+childHsize,childHsize); // The child is of the same type than its father (For instance, a SMESH_OctreeNode) - // We allocate the memory we need fot the child + // We allocate the memory we need for the child myChildren[i] = allocateOctreeChild(); // and we assign to him its box. myChildren[i]->setBox(box); @@ -178,6 +179,6 @@ void SMESH_Octree::buildChildren() buildChildrenData(); //After we pass to the next level of the Octree - for (int i =0; i<8; i++) + for (int i = 0; i < 8; i++) myChildren[i]->Compute(); }