X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FSMESH%2FSMESH_MeshEditor.hxx;h=0bb91f730c6f4dc91fd5a6d37cab829a070ff4de;hb=65854639b940b82190a50c8ab2568a48436ea318;hp=3dc5173f695103f3191ffe410ebc7bab9e8692b9;hpb=090aff07266d376ae028ae43434bdea7c0a0f9bb;p=modules%2Fsmesh.git diff --git a/src/SMESH/SMESH_MeshEditor.hxx b/src/SMESH/SMESH_MeshEditor.hxx index 3dc5173f6..0bb91f730 100644 --- a/src/SMESH/SMESH_MeshEditor.hxx +++ b/src/SMESH/SMESH_MeshEditor.hxx @@ -70,9 +70,8 @@ class SMESH_MeshEditor { // with a quadrangle built on the same 4 nodes. // Return false if proper faces not found - bool Reorient (const SMDS_MeshElement * theFace); - // Reverse the normal of theFace - // Return false if theFace is null + bool Reorient (const SMDS_MeshElement * theElement); + // Reverse theElement orientation bool TriToQuad (std::set & theElems, @@ -99,13 +98,16 @@ class SMESH_MeshEditor { std::set & theFixedNodes, const SmoothMethod theSmoothMethod, const int theNbIterations, - double theTgtAspectRatio = 1.0); + double theTgtAspectRatio = 1.0, + const bool the2D = true); // Smooth theElements using theSmoothMethod during theNbIterations // or until a worst element has aspect ratio <= theTgtAspectRatio. // Aspect Ratio varies in range [1.0, inf]. // If theElements is empty, the whole mesh is smoothed. // theFixedNodes contains additionally fixed nodes. Nodes built // on edges and boundary nodes are always fixed. + // If the2D, smoothing is performed using UV parameters of nodes + // on geometrical faces void RotationSweep (std::set & theElements, @@ -122,13 +124,23 @@ class SMESH_MeshEditor { // Generate new elements by extrusion of theElements // by theStep by theNbSteps - int ExtrusionAlongTrack (std::set & theElements, - SMESH_subMesh* theTrackPattern, - const SMDS_MeshNode* theNodeStart, - const bool theHasAngles, - std::list& theAngles, - const bool theHasRefPoint, - const gp_Pnt& theRefPoint); + enum Extrusion_Error { + EXTR_OK, + EXTR_NO_ELEMENTS, + EXTR_PATH_NOT_EDGE, + EXTR_BAD_PATH_SHAPE, + EXTR_BAD_STARTING_NODE, + EXTR_BAD_ANGLES_NUMBER, + EXTR_CANT_GET_TANGENT + }; + + Extrusion_Error ExtrusionAlongTrack (std::set & theElements, + SMESH_subMesh* theTrackPattern, + const SMDS_MeshNode* theNodeStart, + const bool theHasAngles, + std::list& theAngles, + const bool theHasRefPoint, + const gp_Pnt& theRefPoint); // Generate new elements by extrusion of theElements along path given by theTrackPattern, // theHasAngles are the rotation angles, base point can be given by theRefPoint @@ -145,6 +157,12 @@ class SMESH_MeshEditor { // Return list of group of nodes close to each other within theTolerance. // Search among theNodes or in the whole mesh if theNodes is empty. + int SimplifyFace (const vector faceNodes, + vector& poly_nodes, + vector& quantities) const; + // Split face, defined by , into several faces by repeating nodes. + // Is used by MergeNodes() + void MergeNodes (TListOfListOfNodes & theNodeGroups); // In each group, the cdr of nodes are substituted by the first one // in all elements. @@ -180,7 +198,9 @@ class SMESH_MeshEditor { const SMDS_MeshNode* theSide2FirstNode, const SMDS_MeshNode* theSide2SecondNode, const SMDS_MeshNode* theSide2ThirdNode = 0, - bool theSide2IsFreeBorder = true); + const bool theSide2IsFreeBorder = true, + const bool toCreatePolygons = false, + const bool toCreatePolyedrs = false); // Sew the free border to the side2 by replacing nodes in // elements on the free border with nodes of the elements // of the side 2. If nb of links in the free border and @@ -217,20 +237,27 @@ class SMESH_MeshEditor { void InsertNodesIntoLink(const SMDS_MeshElement* theFace, const SMDS_MeshNode* theBetweenNode1, const SMDS_MeshNode* theBetweenNode2, - std::list& theNodesToInsert); - // insert theNodesToInsert into theFace between theBetweenNode1 - // and theBetweenNode2 and split theElement. - - static int SortQuadNodes (const SMDS_Mesh * theMesh, - int theNodeIds[] ); - // Set 4 nodes of a quadrangle face in a good order. - // Swap 1<->2 or 2<->3 nodes and correspondingly return - // 1 or 2 else 0. - - static bool SortHexaNodes (const SMDS_Mesh * theMesh, - int theNodeIds[] ); - // Set 8 nodes of a hexahedron in a good order. - // Return success status + std::list& theNodesToInsert, + const bool toCreatePoly = false); + // insert theNodesToInsert into theFace between theBetweenNode1 and theBetweenNode2. + // If toCreatePoly is true, replace theFace by polygon, else split theFace. + + void UpdateVolumes (const SMDS_MeshNode* theBetweenNode1, + const SMDS_MeshNode* theBetweenNode2, + std::list& theNodesToInsert); + // insert theNodesToInsert into all volumes, containing link + // theBetweenNode1 - theBetweenNode2, between theBetweenNode1 and theBetweenNode2. + +// static int SortQuadNodes (const SMDS_Mesh * theMesh, +// int theNodeIds[] ); +// // Set 4 nodes of a quadrangle face in a good order. +// // Swap 1<->2 or 2<->3 nodes and correspondingly return +// // 1 or 2 else 0. +// +// static bool SortHexaNodes (const SMDS_Mesh * theMesh, +// int theNodeIds[] ); +// // Set 8 nodes of a hexahedron in a good order. +// // Return success status static void AddToSameGroups (const SMDS_MeshElement* elemToAdd, const SMDS_MeshElement* elemInGroups,