X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FSMESH%2FSMESH_MeshEditor.cxx;h=436a0ad0339816e6c832f0ef080d07123783653c;hb=0b1674e3557c3f2d5028b6f24e44a16b6e19bd2d;hp=350fcd60f6f40b794f4687fbcb20050a5120e8d8;hpb=375935ef8950c9a97f8677b72bef29107e1fa70c;p=modules%2Fsmesh.git diff --git a/src/SMESH/SMESH_MeshEditor.cxx b/src/SMESH/SMESH_MeshEditor.cxx index 350fcd60f..436a0ad03 100644 --- a/src/SMESH/SMESH_MeshEditor.cxx +++ b/src/SMESH/SMESH_MeshEditor.cxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -50,6 +50,7 @@ #include #include "utilities.h" +#include "chrono.hxx" #include #include @@ -130,7 +131,7 @@ SMESH_MeshEditor::SMESH_MeshEditor( SMESH_Mesh* theMesh ) */ //================================================================================ -void SMESH_MeshEditor::CrearLastCreated() +void SMESH_MeshEditor::ClearLastCreated() { myLastCreatedNodes.Clear(); myLastCreatedElems.Clear(); @@ -518,14 +519,12 @@ int SMESH_MeshEditor::FindShape (const SMDS_MeshElement * theElem) } else { - const map& id2sm = GetMeshDS()->SubMeshes(); - map::const_iterator id_sm = id2sm.begin(); - for ( ; id_sm != id2sm.end(); ++id_sm ) - if ( id_sm->second->Contains( theElem )) - return id_sm->first; + SMESHDS_SubMeshIteratorPtr smIt = GetMeshDS()->SubMeshes(); + while ( const SMESHDS_SubMesh* sm = smIt->next() ) + if ( sm->Contains( theElem )) + return sm->GetID(); } - //MESSAGE ("::FindShape() - SHAPE NOT FOUND") return 0; } @@ -1174,7 +1173,7 @@ int SMESH_MeshEditor::Reorient2D (TIDSortedElemSet & theFaces, avoidSet.clear(); avoidSet.insert(theFace); - NLink link( theFace->GetNode( 0 ), 0 ); + NLink link( theFace->GetNode( 0 ), (SMDS_MeshNode *) 0 ); const int nbNodes = theFace->NbCornerNodes(); for ( int i = 0; i < nbNodes; ++i ) // loop on links of theFace @@ -1245,6 +1244,92 @@ int SMESH_MeshEditor::Reorient2D (TIDSortedElemSet & theFaces, return nbReori; } +//================================================================================ +/*! + * \brief Reorient faces basing on orientation of adjacent volumes. + * \param theFaces - faces to reorient. If empty, all mesh faces are treated. + * \param theVolumes - reference volumes. + * \param theOutsideNormal - to orient faces to have their normal + * pointing either \a outside or \a inside the adjacent volumes. + * \return number of reoriented faces. + */ +//================================================================================ + +int SMESH_MeshEditor::Reorient2DBy3D (TIDSortedElemSet & theFaces, + TIDSortedElemSet & theVolumes, + const bool theOutsideNormal) +{ + int nbReori = 0; + + SMDS_ElemIteratorPtr faceIt; + if ( theFaces.empty() ) + faceIt = GetMeshDS()->elementsIterator( SMDSAbs_Face ); + else + faceIt = elemSetIterator( theFaces ); + + vector< const SMDS_MeshNode* > faceNodes; + TIDSortedElemSet checkedVolumes; + set< const SMDS_MeshNode* > faceNodesSet; + SMDS_VolumeTool volumeTool; + + while ( faceIt->more() ) // loop on given faces + { + const SMDS_MeshElement* face = faceIt->next(); + if ( face->GetType() != SMDSAbs_Face ) + continue; + + const int nbCornersNodes = face->NbCornerNodes(); + faceNodes.assign( face->begin_nodes(), face->end_nodes() ); + + checkedVolumes.clear(); + SMDS_ElemIteratorPtr vIt = faceNodes[ 0 ]->GetInverseElementIterator( SMDSAbs_Volume ); + while ( vIt->more() ) + { + const SMDS_MeshElement* volume = vIt->next(); + + if ( !checkedVolumes.insert( volume ).second ) + continue; + if ( !theVolumes.empty() && !theVolumes.count( volume )) + continue; + + // is volume adjacent? + bool allNodesCommon = true; + for ( int iN = 1; iN < nbCornersNodes && allNodesCommon; ++iN ) + allNodesCommon = ( volume->GetNodeIndex( faceNodes[ iN ]) > -1 ); + if ( !allNodesCommon ) + continue; + + // get nodes of a corresponding volume facet + faceNodesSet.clear(); + faceNodesSet.insert( faceNodes.begin(), faceNodes.end() ); + volumeTool.Set( volume ); + int facetID = volumeTool.GetFaceIndex( faceNodesSet ); + if ( facetID < 0 ) continue; + volumeTool.SetExternalNormal(); + const SMDS_MeshNode** facetNodes = volumeTool.GetFaceNodes( facetID ); + + // compare order of faceNodes and facetNodes + const int iQ = 1 + ( nbCornersNodes < faceNodes.size() ); + int iNN[2]; + for ( int i = 0; i < 2; ++i ) + { + const SMDS_MeshNode* n = facetNodes[ i*iQ ]; + for ( int iN = 0; iN < nbCornersNodes; ++iN ) + if ( faceNodes[ iN ] == n ) + { + iNN[ i ] = iN; + break; + } + } + bool isOutside = Abs( iNN[0]-iNN[1] ) == 1 ? iNN[0] < iNN[1] : iNN[0] > iNN[1]; + if ( isOutside != theOutsideNormal ) + nbReori += Reorient( face ); + } + } // loop on given faces + + return nbReori; +} + //======================================================================= //function : getBadRate //purpose : @@ -1615,7 +1700,7 @@ namespace }; const int theHexTo4Prisms_FB[6*4+1] = // front-back { - 0, 3, 8, 1, 2, 9, 3, 7, 8, 2, 6, 9, 7, 4, 8, 6, 5, 9, 4, 0, 8, 5, 1, 9, -1 + 0, 3, 9, 1, 2, 8, 3, 7, 9, 2, 6, 8, 7, 4, 9, 6, 5, 8, 4, 0, 9, 5, 1, 8, -1 }; const int theHexTo2Prisms_BT_1[6*2+1] = @@ -2095,10 +2180,6 @@ namespace void SMESH_MeshEditor::SplitVolumes (const TFacetOfElem & theElems, const int theMethodFlags) { - // std-like iterator on coordinates of nodes of mesh element - typedef SMDS_StdIterator< SMESH_TNodeXYZ, SMDS_ElemIteratorPtr > NXyzIterator; - NXyzIterator xyzEnd; - SMDS_VolumeTool volTool; SMESH_MesherHelper helper( *GetMesh()), fHelper(*GetMesh()); fHelper.ToFixNodeParameters( true ); @@ -3617,13 +3698,8 @@ static bool getClosestUV (Extrema_GenExtPS& projector, if ( projector.IsDone() ) { double u, v, minVal = DBL_MAX; for ( int i = projector.NbExt(); i > 0; i-- ) -#if OCC_VERSION_LARGE > 0x06040000 // Porting to OCCT6.5.1 if ( projector.SquareDistance( i ) < minVal ) { minVal = projector.SquareDistance( i ); -#else - if ( projector.Value( i ) < minVal ) { - minVal = projector.Value( i ); -#endif projector.Point( i ).Parameter( u, v ); } result.SetCoord( u, v ); @@ -4140,26 +4216,49 @@ void SMESH_MeshEditor::Smooth (TIDSortedElemSet & theElems, } -//======================================================================= -//function : isReverse -//purpose : Return true if normal of prevNodes is not co-directied with -// gp_Vec(prevNodes[iNotSame],nextNodes[iNotSame]). -// iNotSame is where prevNodes and nextNodes are different. -// If result is true then future volume orientation is OK -//======================================================================= - -static bool isReverse(const SMDS_MeshElement* face, - const vector& prevNodes, - const vector& nextNodes, - const int iNotSame) +namespace { + //======================================================================= + //function : isReverse + //purpose : Return true if normal of prevNodes is not co-directied with + // gp_Vec(prevNodes[iNotSame],nextNodes[iNotSame]). + // iNotSame is where prevNodes and nextNodes are different. + // If result is true then future volume orientation is OK + //======================================================================= + + bool isReverse(const SMDS_MeshElement* face, + const vector& prevNodes, + const vector& nextNodes, + const int iNotSame) + { - SMESH_TNodeXYZ pP = prevNodes[ iNotSame ]; - SMESH_TNodeXYZ pN = nextNodes[ iNotSame ]; - gp_XYZ extrDir( pN - pP ), faceNorm; - SMESH_MeshAlgos::FaceNormal( face, faceNorm, /*normalized=*/false ); + SMESH_TNodeXYZ pP = prevNodes[ iNotSame ]; + SMESH_TNodeXYZ pN = nextNodes[ iNotSame ]; + gp_XYZ extrDir( pN - pP ), faceNorm; + SMESH_MeshAlgos::FaceNormal( face, faceNorm, /*normalized=*/false ); - return faceNorm * extrDir < 0.0; + return faceNorm * extrDir < 0.0; + } + + //================================================================================ + /*! + * \brief Assure that theElemSets[0] holds elements, not nodes + */ + //================================================================================ + + void setElemsFirst( TIDSortedElemSet theElemSets[2] ) + { + if ( !theElemSets[0].empty() && + (*theElemSets[0].begin())->GetType() == SMDSAbs_Node ) + { + std::swap( theElemSets[0], theElemSets[1] ); + } + else if ( !theElemSets[1].empty() && + (*theElemSets[1].begin())->GetType() != SMDSAbs_Node ) + { + std::swap( theElemSets[0], theElemSets[1] ); + } + } } //======================================================================= @@ -4259,6 +4358,30 @@ void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem, } } } + else if ( elem->GetType() == SMDSAbs_Edge ) + { + // orient a new face same as adjacent one + int i1, i2; + const SMDS_MeshElement* e; + TIDSortedElemSet dummy; + if (( e = SMESH_MeshAlgos::FindFaceInSet( nextNod[0], prevNod[0], dummy,dummy, &i1, &i2 )) || + ( e = SMESH_MeshAlgos::FindFaceInSet( prevNod[1], nextNod[1], dummy,dummy, &i1, &i2 )) || + ( e = SMESH_MeshAlgos::FindFaceInSet( prevNod[0], prevNod[1], dummy,dummy, &i1, &i2 ))) + { + // there is an adjacent face, check order of nodes in it + bool sameOrder = ( Abs( i2 - i1 ) == 1 ) ? ( i2 > i1 ) : ( i2 < i1 ); + if ( sameOrder ) + { + std::swap( itNN[0], itNN[1] ); + std::swap( prevNod[0], prevNod[1] ); + std::swap( nextNod[0], nextNod[1] ); + isSingleNode.swap( isSingleNode[0], isSingleNode[1] ); + if ( nbSame > 0 ) + sames[0] = 1 - sames[0]; + iNotSameNode = 1 - iNotSameNode; + } + } + } int iSameNode = 0, iBeforeSame = 0, iAfterSame = 0, iOpposSame = 0; if ( nbSame > 0 ) { @@ -4364,11 +4487,11 @@ void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem, return; // medium node on axis } else if(sames[0]==0) - aNewElem = aMesh->AddFace(prevNod[0], nextNod[1], prevNod[1], - nextNod[2], midlNod[1], prevNod[2]); + aNewElem = aMesh->AddFace(prevNod[0], prevNod[1], nextNod[1], + prevNod[2], midlNod[1], nextNod[2] ); else // sames[0]==1 - aNewElem = aMesh->AddFace(prevNod[0], nextNod[0], prevNod[1], - midlNod[0], nextNod[2], prevNod[2]); + aNewElem = aMesh->AddFace(prevNod[0], prevNod[1], nextNod[0], + prevNod[2], nextNod[2], midlNod[0]); } } else if ( nbDouble == 3 ) @@ -4534,8 +4657,8 @@ void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem, default: break; - } - } + } // switch ( baseType ) + } // scope if ( !aNewElem && elem->GetType() == SMDSAbs_Face ) // try to create a polyherdal prism { @@ -4589,7 +4712,8 @@ void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem, polyedre_nodes.resize( prevNbNodes ); } aNewElem = aMesh->AddPolyhedralVolume (polyedre_nodes, quantities); - } + + } // // try to create a polyherdal prism if ( aNewElem ) { newElems.push_back( aNewElem ); @@ -4601,7 +4725,7 @@ void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem, for ( iNode = 0; iNode < nbNodes; iNode++ ) prevNod[ iNode ] = nextNod[ iNode ]; - } // for steps + } // loop on steps } //======================================================================= @@ -5020,7 +5144,7 @@ void SMESH_MeshEditor::makeWalls (TNodeOfNodeListMap & mapNewNodes, //======================================================================= SMESH_MeshEditor::PGroupIDs -SMESH_MeshEditor::RotationSweep(TIDSortedElemSet & theElems, +SMESH_MeshEditor::RotationSweep(TIDSortedElemSet theElemSets[2], const gp_Ax1& theAxis, const double theAngle, const int theNbSteps, @@ -5052,84 +5176,89 @@ SMESH_MeshEditor::RotationSweep(TIDSortedElemSet & theElems, const bool isQuadraticMesh = bool( myMesh->NbEdges(ORDER_QUADRATIC) + myMesh->NbFaces(ORDER_QUADRATIC) + myMesh->NbVolumes(ORDER_QUADRATIC) ); - // loop on theElems + // loop on theElemSets + setElemsFirst( theElemSets ); TIDSortedElemSet::iterator itElem; - for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) { - const SMDS_MeshElement* elem = *itElem; - if ( !elem || elem->GetType() == SMDSAbs_Volume ) - continue; - vector & newNodesItVec = mapElemNewNodes[ elem ]; - newNodesItVec.reserve( elem->NbNodes() ); + for ( int is2ndSet = 0; is2ndSet < 2; ++is2ndSet ) + { + TIDSortedElemSet& theElems = theElemSets[ is2ndSet ]; + for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) { + const SMDS_MeshElement* elem = *itElem; + if ( !elem || elem->GetType() == SMDSAbs_Volume ) + continue; + vector & newNodesItVec = mapElemNewNodes[ elem ]; + newNodesItVec.reserve( elem->NbNodes() ); - // loop on elem nodes - SMDS_ElemIteratorPtr itN = elem->nodesIterator(); - while ( itN->more() ) - { - // check if a node has been already sweeped - const SMDS_MeshNode* node = cast2Node( itN->next() ); + // loop on elem nodes + SMDS_ElemIteratorPtr itN = elem->nodesIterator(); + while ( itN->more() ) + { + // check if a node has been already sweeped + const SMDS_MeshNode* node = cast2Node( itN->next() ); - gp_XYZ aXYZ( node->X(), node->Y(), node->Z() ); - double coord[3]; - aXYZ.Coord( coord[0], coord[1], coord[2] ); - bool isOnAxis = ( aLine.SquareDistance( aXYZ ) <= aSqTol ); + gp_XYZ aXYZ( node->X(), node->Y(), node->Z() ); + double coord[3]; + aXYZ.Coord( coord[0], coord[1], coord[2] ); + bool isOnAxis = ( aLine.SquareDistance( aXYZ ) <= aSqTol ); - TNodeOfNodeListMapItr nIt = - mapNewNodes.insert( make_pair( node, list() )).first; - list& listNewNodes = nIt->second; - if ( listNewNodes.empty() ) - { - // check if we are to create medium nodes between corner ones - bool needMediumNodes = false; - if ( isQuadraticMesh ) + TNodeOfNodeListMapItr nIt = + mapNewNodes.insert( make_pair( node, list() )).first; + list& listNewNodes = nIt->second; + if ( listNewNodes.empty() ) { - SMDS_ElemIteratorPtr it = node->GetInverseElementIterator(); - while (it->more() && !needMediumNodes ) + // check if we are to create medium nodes between corner ones + bool needMediumNodes = false; + if ( isQuadraticMesh ) { - const SMDS_MeshElement* invElem = it->next(); - if ( invElem != elem && !theElems.count( invElem )) continue; - needMediumNodes = ( invElem->IsQuadratic() && !invElem->IsMediumNode(node) ); - if ( !needMediumNodes && invElem->GetEntityType() == SMDSEntity_BiQuad_Quadrangle ) - needMediumNodes = true; + SMDS_ElemIteratorPtr it = node->GetInverseElementIterator(); + while (it->more() && !needMediumNodes ) + { + const SMDS_MeshElement* invElem = it->next(); + if ( invElem != elem && !theElems.count( invElem )) continue; + needMediumNodes = ( invElem->IsQuadratic() && !invElem->IsMediumNode(node) ); + if ( !needMediumNodes && invElem->GetEntityType() == SMDSEntity_BiQuad_Quadrangle ) + needMediumNodes = true; + } } - } - // make new nodes - const SMDS_MeshNode * newNode = node; - for ( int i = 0; i < theNbSteps; i++ ) { - if ( !isOnAxis ) { - if ( needMediumNodes ) // create a medium node - { - aTrsf2.Transforms( coord[0], coord[1], coord[2] ); + // make new nodes + const SMDS_MeshNode * newNode = node; + for ( int i = 0; i < theNbSteps; i++ ) { + if ( !isOnAxis ) { + if ( needMediumNodes ) // create a medium node + { + aTrsf2.Transforms( coord[0], coord[1], coord[2] ); + newNode = aMesh->AddNode( coord[0], coord[1], coord[2] ); + myLastCreatedNodes.Append(newNode); + srcNodes.Append( node ); + listNewNodes.push_back( newNode ); + aTrsf2.Transforms( coord[0], coord[1], coord[2] ); + } + else { + aTrsf.Transforms( coord[0], coord[1], coord[2] ); + } + // create a corner node newNode = aMesh->AddNode( coord[0], coord[1], coord[2] ); myLastCreatedNodes.Append(newNode); srcNodes.Append( node ); listNewNodes.push_back( newNode ); - aTrsf2.Transforms( coord[0], coord[1], coord[2] ); } else { - aTrsf.Transforms( coord[0], coord[1], coord[2] ); + listNewNodes.push_back( newNode ); + // if ( needMediumNodes ) + // listNewNodes.push_back( newNode ); } - // create a corner node - newNode = aMesh->AddNode( coord[0], coord[1], coord[2] ); - myLastCreatedNodes.Append(newNode); - srcNodes.Append( node ); - listNewNodes.push_back( newNode ); - } - else { - listNewNodes.push_back( newNode ); - // if ( needMediumNodes ) - // listNewNodes.push_back( newNode ); } } + newNodesItVec.push_back( nIt ); } - newNodesItVec.push_back( nIt ); + // make new elements + sweepElement( elem, newNodesItVec, newElemsMap[elem], theNbSteps, srcElems ); } - // make new elements - sweepElement( elem, newNodesItVec, newElemsMap[elem], theNbSteps, srcElems ); } if ( theMakeWalls ) - makeWalls( mapNewNodes, newElemsMap, mapElemNewNodes, theElems, theNbSteps, srcElems ); + makeWalls( mapNewNodes, newElemsMap, mapElemNewNodes, theElemSets[0], theNbSteps, srcElems ); PGroupIDs newGroupIDs; if ( theMakeGroups ) @@ -5138,50 +5267,328 @@ SMESH_MeshEditor::RotationSweep(TIDSortedElemSet & theElems, return newGroupIDs; } +//======================================================================= +//function : ExtrusParam +//purpose : standard construction +//======================================================================= + +SMESH_MeshEditor::ExtrusParam::ExtrusParam( const gp_Vec& theStep, + const int theNbSteps, + const int theFlags, + const double theTolerance): + myDir( theStep ), + myFlags( theFlags ), + myTolerance( theTolerance ), + myElemsToUse( NULL ) +{ + mySteps = new TColStd_HSequenceOfReal; + const double stepSize = theStep.Magnitude(); + for (int i=1; i<=theNbSteps; i++ ) + mySteps->Append( stepSize ); + + if (( theFlags & EXTRUSION_FLAG_SEW ) && + ( theTolerance > 0 )) + { + myMakeNodesFun = & SMESH_MeshEditor::ExtrusParam::makeNodesByDirAndSew; + } + else + { + myMakeNodesFun = & SMESH_MeshEditor::ExtrusParam::makeNodesByDir; + } +} //======================================================================= -//function : CreateNode -//purpose : +//function : ExtrusParam +//purpose : steps are given explicitly +//======================================================================= + +SMESH_MeshEditor::ExtrusParam::ExtrusParam( const gp_Dir& theDir, + Handle(TColStd_HSequenceOfReal) theSteps, + const int theFlags, + const double theTolerance): + myDir( theDir ), + mySteps( theSteps ), + myFlags( theFlags ), + myTolerance( theTolerance ), + myElemsToUse( NULL ) +{ + if (( theFlags & EXTRUSION_FLAG_SEW ) && + ( theTolerance > 0 )) + { + myMakeNodesFun = & SMESH_MeshEditor::ExtrusParam::makeNodesByDirAndSew; + } + else + { + myMakeNodesFun = & SMESH_MeshEditor::ExtrusParam::makeNodesByDir; + } +} + +//======================================================================= +//function : ExtrusParam +//purpose : for extrusion by normal +//======================================================================= + +SMESH_MeshEditor::ExtrusParam::ExtrusParam( const double theStepSize, + const int theNbSteps, + const int theFlags, + const int theDim ): + myDir( 1,0,0 ), + mySteps( new TColStd_HSequenceOfReal ), + myFlags( theFlags ), + myTolerance( 0 ), + myElemsToUse( NULL ) +{ + for (int i = 0; i < theNbSteps; i++ ) + mySteps->Append( theStepSize ); + + if ( theDim == 1 ) + { + myMakeNodesFun = & SMESH_MeshEditor::ExtrusParam::makeNodesByNormal1D; + } + else + { + myMakeNodesFun = & SMESH_MeshEditor::ExtrusParam::makeNodesByNormal2D; + } +} + +//======================================================================= +//function : ExtrusParam::SetElementsToUse +//purpose : stores elements to use for extrusion by normal, depending on +// state of EXTRUSION_FLAG_USE_INPUT_ELEMS_ONLY flag +//======================================================================= + +void SMESH_MeshEditor::ExtrusParam::SetElementsToUse( const TIDSortedElemSet& elems ) +{ + myElemsToUse = ToUseInpElemsOnly() ? & elems : 0; +} + +//======================================================================= +//function : ExtrusParam::beginStepIter +//purpose : prepare iteration on steps //======================================================================= -const SMDS_MeshNode* SMESH_MeshEditor::CreateNode(const double x, - const double y, - const double z, - const double tolnode, - SMESH_SequenceOfNode& aNodes) + +void SMESH_MeshEditor::ExtrusParam::beginStepIter( bool withMediumNodes ) { - // myLastCreatedElems.Clear(); - // myLastCreatedNodes.Clear(); + myWithMediumNodes = withMediumNodes; + myNextStep = 1; + myCurSteps.clear(); +} +//======================================================================= +//function : ExtrusParam::moreSteps +//purpose : are there more steps? +//======================================================================= - gp_Pnt P1(x,y,z); - SMESHDS_Mesh * aMesh = myMesh->GetMeshDS(); +bool SMESH_MeshEditor::ExtrusParam::moreSteps() +{ + return myNextStep <= mySteps->Length() || !myCurSteps.empty(); +} +//======================================================================= +//function : ExtrusParam::nextStep +//purpose : returns the next step +//======================================================================= - // try to search in sequence of existing nodes - // if aNodes.Length()>0 we 'nave to use given sequence - // else - use all nodes of mesh - if(aNodes.Length()>0) { - int i; - for(i=1; i<=aNodes.Length(); i++) { - gp_Pnt P2(aNodes.Value(i)->X(),aNodes.Value(i)->Y(),aNodes.Value(i)->Z()); - if(P1.Distance(P2)Length() ) + { + myCurSteps.push_back( mySteps->Value( myNextStep )); + ++myNextStep; + if ( myWithMediumNodes ) + { + myCurSteps.back() /= 2.; + myCurSteps.push_back( myCurSteps.back() ); } + res = nextStep(); } - else { - SMDS_NodeIteratorPtr itn = aMesh->nodesIterator(); - while(itn->more()) { - const SMDS_MeshNode* aN = static_cast (itn->next()); - gp_Pnt P2(aN->X(),aN->Y(),aN->Z()); - if(P1.Distance(P2) & newNodes, + const bool makeMediumNodes) +{ + gp_XYZ p = SMESH_TNodeXYZ( srcNode ); + + int nbNodes = 0; + for ( beginStepIter( makeMediumNodes ); moreSteps(); ++nbNodes ) // loop on steps + { + p += myDir.XYZ() * nextStep(); + const SMDS_MeshNode * newNode = mesh->AddNode( p.X(), p.Y(), p.Z() ); + newNodes.push_back( newNode ); + } + return nbNodes; +} + +//======================================================================= +//function : ExtrusParam::makeNodesByDirAndSew +//purpose : create nodes for standard extrusion with sewing +//======================================================================= + +int SMESH_MeshEditor::ExtrusParam:: +makeNodesByDirAndSew( SMESHDS_Mesh* mesh, + const SMDS_MeshNode* srcNode, + std::list & newNodes, + const bool makeMediumNodes) +{ + gp_XYZ P1 = SMESH_TNodeXYZ( srcNode ); + + int nbNodes = 0; + for ( beginStepIter( makeMediumNodes ); moreSteps(); ++nbNodes ) // loop on steps + { + P1 += myDir.XYZ() * nextStep(); + + // try to search in sequence of existing nodes + // if myNodes.Length()>0 we 'nave to use given sequence + // else - use all nodes of mesh + const SMDS_MeshNode * node = 0; + if ( myNodes.Length() > 0 ) { + int i; + for(i=1; i<=myNodes.Length(); i++) { + gp_XYZ P2 = SMESH_TNodeXYZ( myNodes.Value(i) ); + if (( P1 - P2 ).SquareModulus() < myTolerance * myTolerance ) + { + node = myNodes.Value(i); + break; + } + } + } + else { + SMDS_NodeIteratorPtr itn = mesh->nodesIterator(); + while(itn->more()) { + SMESH_TNodeXYZ P2( itn->next() ); + if (( P1 - P2 ).SquareModulus() < myTolerance * myTolerance ) + { + node = P2._node; + break; + } + } + } + + if ( !node ) + node = mesh->AddNode( P1.X(), P1.Y(), P1.Z() ); + + newNodes.push_back( node ); + + } // loop on steps + + return nbNodes; +} + +//======================================================================= +//function : ExtrusParam::makeNodesByNormal2D +//purpose : create nodes for extrusion using normals of faces +//======================================================================= + +int SMESH_MeshEditor::ExtrusParam:: +makeNodesByNormal2D( SMESHDS_Mesh* mesh, + const SMDS_MeshNode* srcNode, + std::list & newNodes, + const bool makeMediumNodes) +{ + const bool alongAvgNorm = ( myFlags & EXTRUSION_FLAG_BY_AVG_NORMAL ); + + gp_XYZ p = SMESH_TNodeXYZ( srcNode ); + + // get normals to faces sharing srcNode + vector< gp_XYZ > norms, baryCenters; + gp_XYZ norm, avgNorm( 0,0,0 ); + SMDS_ElemIteratorPtr faceIt = srcNode->GetInverseElementIterator( SMDSAbs_Face ); + while ( faceIt->more() ) + { + const SMDS_MeshElement* face = faceIt->next(); + if ( myElemsToUse && !myElemsToUse->count( face )) + continue; + if ( SMESH_MeshAlgos::FaceNormal( face, norm, /*normalized=*/true )) + { + norms.push_back( norm ); + avgNorm += norm; + if ( !alongAvgNorm ) + { + gp_XYZ bc(0,0,0); + int nbN = 0; + for ( SMDS_ElemIteratorPtr nIt = face->nodesIterator(); nIt->more(); ++nbN ) + bc += SMESH_TNodeXYZ( nIt->next() ); + baryCenters.push_back( bc / nbN ); + } } } - // create new node and return it - const SMDS_MeshNode* NewNode = aMesh->AddNode(x,y,z); - //myLastCreatedNodes.Append(NewNode); - return NewNode; + if ( norms.empty() ) return 0; + + double normSize = avgNorm.Modulus(); + if ( normSize < std::numeric_limits::min() ) + return 0; + + if ( myFlags & EXTRUSION_FLAG_BY_AVG_NORMAL ) // extrude along avgNorm + { + myDir = avgNorm; + return makeNodesByDir( mesh, srcNode, newNodes, makeMediumNodes ); + } + + avgNorm /= normSize; + + int nbNodes = 0; + for ( beginStepIter( makeMediumNodes ); moreSteps(); ++nbNodes ) // loop on steps + { + gp_XYZ pNew = p; + double stepSize = nextStep(); + + if ( norms.size() > 1 ) + { + for ( size_t iF = 0; iF < norms.size(); ++iF ) // loop on faces + { + // translate plane of a face + baryCenters[ iF ] += norms[ iF ] * stepSize; + + // find point of intersection of the face plane located at baryCenters[ iF ] + // and avgNorm located at pNew + double d = -( norms[ iF ] * baryCenters[ iF ]); // d of plane equation ax+by+cz+d=0 + double dot = ( norms[ iF ] * avgNorm ); + if ( dot < std::numeric_limits::min() ) + dot = stepSize * 1e-3; + double step = -( norms[ iF ] * pNew + d ) / dot; + pNew += step * avgNorm; + } + } + else + { + pNew += stepSize * avgNorm; + } + p = pNew; + + const SMDS_MeshNode * newNode = mesh->AddNode( p.X(), p.Y(), p.Z() ); + newNodes.push_back( newNode ); + } + return nbNodes; } +//======================================================================= +//function : ExtrusParam::makeNodesByNormal1D +//purpose : create nodes for extrusion using normals of edges +//======================================================================= + +int SMESH_MeshEditor::ExtrusParam:: +makeNodesByNormal1D( SMESHDS_Mesh* mesh, + const SMDS_MeshNode* srcNode, + std::list & newNodes, + const bool makeMediumNodes) +{ + throw SALOME_Exception("Extrusion 1D by Normal not implemented"); + return 0; +} //======================================================================= //function : ExtrusionSweep @@ -5189,24 +5596,15 @@ const SMDS_MeshNode* SMESH_MeshEditor::CreateNode(const double x, //======================================================================= SMESH_MeshEditor::PGroupIDs -SMESH_MeshEditor::ExtrusionSweep (TIDSortedElemSet & theElems, +SMESH_MeshEditor::ExtrusionSweep (TIDSortedElemSet theElems[2], const gp_Vec& theStep, const int theNbSteps, TTElemOfElemListMap& newElemsMap, - const bool theMakeGroups, const int theFlags, const double theTolerance) { - ExtrusParam aParams; - aParams.myDir = gp_Dir(theStep); - aParams.myNodes.Clear(); - aParams.mySteps = new TColStd_HSequenceOfReal; - int i; - for(i=1; i<=theNbSteps; i++) - aParams.mySteps->Append(theStep.Magnitude()); - - return - ExtrusionSweep(theElems,aParams,newElemsMap,theMakeGroups,theFlags,theTolerance); + ExtrusParam aParams( theStep, theNbSteps, theFlags, theTolerance ); + return ExtrusionSweep( theElems, aParams, newElemsMap ); } @@ -5216,12 +5614,9 @@ SMESH_MeshEditor::ExtrusionSweep (TIDSortedElemSet & theElems, //======================================================================= SMESH_MeshEditor::PGroupIDs -SMESH_MeshEditor::ExtrusionSweep (TIDSortedElemSet & theElems, +SMESH_MeshEditor::ExtrusionSweep (TIDSortedElemSet theElemSets[2], ExtrusParam& theParams, - TTElemOfElemListMap& newElemsMap, - const bool theMakeGroups, - const int theFlags, - const double theTolerance) + TTElemOfElemListMap& newElemsMap) { myLastCreatedElems.Clear(); myLastCreatedNodes.Clear(); @@ -5231,7 +5626,9 @@ SMESH_MeshEditor::ExtrusionSweep (TIDSortedElemSet & theElems, SMESHDS_Mesh* aMesh = GetMeshDS(); - int nbsteps = theParams.mySteps->Length(); + setElemsFirst( theElemSets ); + const int nbSteps = theParams.NbSteps(); + theParams.SetElementsToUse( theElemSets[0] ); TNodeOfNodeListMap mapNewNodes; //TNodeOfNodeVecMap mapNewNodes; @@ -5243,91 +5640,75 @@ SMESH_MeshEditor::ExtrusionSweep (TIDSortedElemSet & theElems, myMesh->NbVolumes(ORDER_QUADRATIC) ); // loop on theElems TIDSortedElemSet::iterator itElem; - for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) { - // check element type - const SMDS_MeshElement* elem = *itElem; - if ( !elem || elem->GetType() == SMDSAbs_Volume ) - continue; + for ( int is2ndSet = 0; is2ndSet < 2; ++is2ndSet ) + { + TIDSortedElemSet& theElems = theElemSets[ is2ndSet ]; + for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) + { + // check element type + const SMDS_MeshElement* elem = *itElem; + if ( !elem || elem->GetType() == SMDSAbs_Volume ) + continue; - vector & newNodesItVec = mapElemNewNodes[ elem ]; - newNodesItVec.reserve( elem->NbNodes() ); + const size_t nbNodes = elem->NbNodes(); + vector & newNodesItVec = mapElemNewNodes[ elem ]; + newNodesItVec.reserve( nbNodes ); - // loop on elem nodes - SMDS_ElemIteratorPtr itN = elem->nodesIterator(); - while ( itN->more() ) - { - // check if a node has been already sweeped - const SMDS_MeshNode* node = cast2Node( itN->next() ); - TNodeOfNodeListMap::iterator nIt = - mapNewNodes.insert( make_pair( node, list() )).first; - list& listNewNodes = nIt->second; - if ( listNewNodes.empty() ) + // loop on elem nodes + SMDS_ElemIteratorPtr itN = elem->nodesIterator(); + while ( itN->more() ) { - // make new nodes - - // check if we are to create medium nodes between corner ones - bool needMediumNodes = false; - if ( isQuadraticMesh ) + // check if a node has been already sweeped + const SMDS_MeshNode* node = cast2Node( itN->next() ); + TNodeOfNodeListMap::iterator nIt = + mapNewNodes.insert( make_pair( node, list() )).first; + list& listNewNodes = nIt->second; + if ( listNewNodes.empty() ) { - SMDS_ElemIteratorPtr it = node->GetInverseElementIterator(); - while (it->more() && !needMediumNodes ) - { - const SMDS_MeshElement* invElem = it->next(); - if ( invElem != elem && !theElems.count( invElem )) continue; - needMediumNodes = ( invElem->IsQuadratic() && !invElem->IsMediumNode(node) ); - if ( !needMediumNodes && invElem->GetEntityType() == SMDSEntity_BiQuad_Quadrangle ) - needMediumNodes = true; - } - } + // make new nodes - double coord[] = { node->X(), node->Y(), node->Z() }; - for ( int i = 0; i < nbsteps; i++ ) - { - if ( needMediumNodes ) // create a medium node + // check if we are to create medium nodes between corner ones + bool needMediumNodes = false; + if ( isQuadraticMesh ) { - double x = coord[0] + theParams.myDir.X()*theParams.mySteps->Value(i+1)/2.; - double y = coord[1] + theParams.myDir.Y()*theParams.mySteps->Value(i+1)/2.; - double z = coord[2] + theParams.myDir.Z()*theParams.mySteps->Value(i+1)/2.; - if( theFlags & EXTRUSION_FLAG_SEW ) { - const SMDS_MeshNode * newNode = CreateNode(x, y, z, - theTolerance, theParams.myNodes); - listNewNodes.push_back( newNode ); + SMDS_ElemIteratorPtr it = node->GetInverseElementIterator(); + while (it->more() && !needMediumNodes ) + { + const SMDS_MeshElement* invElem = it->next(); + if ( invElem != elem && !theElems.count( invElem )) continue; + needMediumNodes = ( invElem->IsQuadratic() && !invElem->IsMediumNode(node) ); + if ( !needMediumNodes && invElem->GetEntityType() == SMDSEntity_BiQuad_Quadrangle ) + needMediumNodes = true; } - else { - const SMDS_MeshNode * newNode = aMesh->AddNode(x, y, z); - myLastCreatedNodes.Append(newNode); + } + // create nodes for all steps + if ( theParams.MakeNodes( GetMeshDS(), node, listNewNodes, needMediumNodes )) + { + list::iterator newNodesIt = listNewNodes.begin(); + for ( ; newNodesIt != listNewNodes.end(); ++newNodesIt ) + { + myLastCreatedNodes.Append( *newNodesIt ); srcNodes.Append( node ); - listNewNodes.push_back( newNode ); } } - // create a corner node - coord[0] = coord[0] + theParams.myDir.X()*theParams.mySteps->Value(i+1); - coord[1] = coord[1] + theParams.myDir.Y()*theParams.mySteps->Value(i+1); - coord[2] = coord[2] + theParams.myDir.Z()*theParams.mySteps->Value(i+1); - if( theFlags & EXTRUSION_FLAG_SEW ) { - const SMDS_MeshNode * newNode = CreateNode(coord[0], coord[1], coord[2], - theTolerance, theParams.myNodes); - listNewNodes.push_back( newNode ); - } - else { - const SMDS_MeshNode * newNode = aMesh->AddNode( coord[0], coord[1], coord[2] ); - myLastCreatedNodes.Append(newNode); - srcNodes.Append( node ); - listNewNodes.push_back( newNode ); + else + { + break; // newNodesItVec will be shorter than nbNodes } } + newNodesItVec.push_back( nIt ); } - newNodesItVec.push_back( nIt ); + // make new elements + if ( newNodesItVec.size() == nbNodes ) + sweepElement( elem, newNodesItVec, newElemsMap[elem], nbSteps, srcElems ); } - // make new elements - sweepElement( elem, newNodesItVec, newElemsMap[elem], nbsteps, srcElems ); } - if( theFlags & EXTRUSION_FLAG_BOUNDARY ) { - makeWalls( mapNewNodes, newElemsMap, mapElemNewNodes, theElems, nbsteps, srcElems ); + if ( theParams.ToMakeBoundary() ) { + makeWalls( mapNewNodes, newElemsMap, mapElemNewNodes, theElemSets[0], nbSteps, srcElems ); } PGroupIDs newGroupIDs; - if ( theMakeGroups ) + if ( theParams.ToMakeGroups() ) newGroupIDs = generateGroups( srcNodes, srcElems, "extruded"); return newGroupIDs; @@ -5338,7 +5719,7 @@ SMESH_MeshEditor::ExtrusionSweep (TIDSortedElemSet & theElems, //purpose : //======================================================================= SMESH_MeshEditor::Extrusion_Error -SMESH_MeshEditor::ExtrusionAlongTrack (TIDSortedElemSet & theElements, +SMESH_MeshEditor::ExtrusionAlongTrack (TIDSortedElemSet theElements[2], SMESH_subMesh* theTrack, const SMDS_MeshNode* theN1, const bool theHasAngles, @@ -5367,7 +5748,7 @@ SMESH_MeshEditor::ExtrusionAlongTrack (TIDSortedElemSet & theElements, TNodeOfNodeListMap mapNewNodes; // 1. Check data - aNbE = theElements.size(); + aNbE = theElements[0].size() + theElements[1].size(); // nothing to do if ( !aNbE ) return EXTR_NO_ELEMENTS; @@ -5510,7 +5891,7 @@ SMESH_MeshEditor::ExtrusionAlongTrack (TIDSortedElemSet & theElements, //purpose : //======================================================================= SMESH_MeshEditor::Extrusion_Error -SMESH_MeshEditor::ExtrusionAlongTrack (TIDSortedElemSet & theElements, +SMESH_MeshEditor::ExtrusionAlongTrack (TIDSortedElemSet theElements[2], SMESH_Mesh* theTrack, const SMDS_MeshNode* theN1, const bool theHasAngles, @@ -5538,7 +5919,7 @@ SMESH_MeshEditor::ExtrusionAlongTrack (TIDSortedElemSet & theElements, TNodeOfNodeListMap mapNewNodes; // 1. Check data - aNbE = theElements.size(); + aNbE = theElements[0].size() + theElements[1].size(); // nothing to do if ( !aNbE ) return EXTR_NO_ELEMENTS; @@ -5579,7 +5960,7 @@ SMESH_MeshEditor::ExtrusionAlongTrack (TIDSortedElemSet & theElements, } conn = nbEdgeConnectivity(theN1); - if(conn > 2) + if( conn != 1 ) return EXTR_PATH_NOT_EDGE; aItE = theN1->GetInverseElementIterator(); @@ -5859,7 +6240,7 @@ SMESH_MeshEditor::MakeEdgePathPoints(std::list& aPrms, //purpose : auxilary for ExtrusionAlongTrack //======================================================================= SMESH_MeshEditor::Extrusion_Error -SMESH_MeshEditor::MakeExtrElements(TIDSortedElemSet& theElements, +SMESH_MeshEditor::MakeExtrElements(TIDSortedElemSet theElemSets[2], list& fullList, const bool theHasAngles, list& theAngles, @@ -5897,15 +6278,19 @@ SMESH_MeshEditor::MakeExtrElements(TIDSortedElemSet& theElements gp_XYZ aGC( 0.,0.,0. ); TIDSortedElemSet newNodes; - itElem = theElements.begin(); - for ( ; itElem != theElements.end(); itElem++ ) { - const SMDS_MeshElement* elem = *itElem; + for ( int is2ndSet = 0; is2ndSet < 2; ++is2ndSet ) + { + TIDSortedElemSet& theElements = theElemSets[ is2ndSet ]; + itElem = theElements.begin(); + for ( ; itElem != theElements.end(); itElem++ ) { + const SMDS_MeshElement* elem = *itElem; - SMDS_ElemIteratorPtr itN = elem->nodesIterator(); - while ( itN->more() ) { - const SMDS_MeshElement* node = itN->next(); - if ( newNodes.insert( node ).second ) - aGC += SMESH_TNodeXYZ( node ); + SMDS_ElemIteratorPtr itN = elem->nodesIterator(); + while ( itN->more() ) { + const SMDS_MeshElement* node = itN->next(); + if ( newNodes.insert( node ).second ) + aGC += SMESH_TNodeXYZ( node ); + } } } aGC /= newNodes.size(); @@ -5915,144 +6300,149 @@ SMESH_MeshEditor::MakeExtrElements(TIDSortedElemSet& theElements // 4. Processing the elements SMESHDS_Mesh* aMesh = GetMeshDS(); - for ( itElem = theElements.begin(); itElem != theElements.end(); itElem++ ) { - // check element type - const SMDS_MeshElement* elem = *itElem; - SMDSAbs_ElementType aTypeE = elem->GetType(); - if ( !elem || ( aTypeE != SMDSAbs_Face && aTypeE != SMDSAbs_Edge ) ) - continue; + setElemsFirst( theElemSets ); + for ( int is2ndSet = 0; is2ndSet < 2; ++is2ndSet ) + { + TIDSortedElemSet& theElements = theElemSets[ is2ndSet ]; + for ( itElem = theElements.begin(); itElem != theElements.end(); itElem++ ) { + // check element type + const SMDS_MeshElement* elem = *itElem; + SMDSAbs_ElementType aTypeE = elem->GetType(); + if ( !elem /*|| ( aTypeE != SMDSAbs_Face && aTypeE != SMDSAbs_Edge )*/ ) + continue; - vector & newNodesItVec = mapElemNewNodes[ elem ]; - newNodesItVec.reserve( elem->NbNodes() ); + vector & newNodesItVec = mapElemNewNodes[ elem ]; + newNodesItVec.reserve( elem->NbNodes() ); - // loop on elem nodes - int nodeIndex = -1; - SMDS_ElemIteratorPtr itN = elem->nodesIterator(); - while ( itN->more() ) - { - ++nodeIndex; - // check if a node has been already processed - const SMDS_MeshNode* node = - static_cast( itN->next() ); - TNodeOfNodeListMap::iterator nIt = mapNewNodes.find( node ); - if ( nIt == mapNewNodes.end() ) { - nIt = mapNewNodes.insert( make_pair( node, list() )).first; - list& listNewNodes = nIt->second; - - // make new nodes - Standard_Real aAngle1x, aAngleT1T0, aTolAng; - gp_Pnt aP0x, aP1x, aPN0, aPN1, aV0x, aV1x; - gp_Ax1 anAx1, anAxT1T0; - gp_Dir aDT1x, aDT0x, aDT1T0; - - aTolAng=1.e-4; - - aV0x = aV0; - aPN0 = SMESH_TNodeXYZ( node ); - - const SMESH_MeshEditor_PathPoint& aPP0 = aPPs[0]; - aP0x = aPP0.Pnt(); - aDT0x= aPP0.Tangent(); - //cout<<"j = 0 PP: Pnt("< aTolAng) { - aDT1T0=aDT1x^aDT0x; - anAxT1T0.SetLocation( aV1x ); - anAxT1T0.SetDirection( aDT1T0 ); - aTrsfRotT1T0.SetRotation( anAxT1T0, aAngleT1T0 ); - - aPN1 = aPN1.Transformed( aTrsfRotT1T0 ); - } + // loop on elem nodes + int nodeIndex = -1; + SMDS_ElemIteratorPtr itN = elem->nodesIterator(); + while ( itN->more() ) + { + ++nodeIndex; + // check if a node has been already processed + const SMDS_MeshNode* node = + static_cast( itN->next() ); + TNodeOfNodeListMap::iterator nIt = mapNewNodes.find( node ); + if ( nIt == mapNewNodes.end() ) { + nIt = mapNewNodes.insert( make_pair( node, list() )).first; + list& listNewNodes = nIt->second; + + // make new nodes + Standard_Real aAngle1x, aAngleT1T0, aTolAng; + gp_Pnt aP0x, aP1x, aPN0, aPN1, aV0x, aV1x; + gp_Ax1 anAx1, anAxT1T0; + gp_Dir aDT1x, aDT0x, aDT1T0; + + aTolAng=1.e-4; + + aV0x = aV0; + aPN0 = SMESH_TNodeXYZ( node ); + + const SMESH_MeshEditor_PathPoint& aPP0 = aPPs[0]; + aP0x = aPP0.Pnt(); + aDT0x= aPP0.Tangent(); + //cout<<"j = 0 PP: Pnt("< aTolAng) { + aDT1T0=aDT1x^aDT0x; + anAxT1T0.SetLocation( aV1x ); + anAxT1T0.SetDirection( aDT1T0 ); + aTrsfRotT1T0.SetRotation( anAxT1T0, aAngleT1T0 ); + + aPN1 = aPN1.Transformed( aTrsfRotT1T0 ); + } - // rotation 2 - if ( theHasAngles ) { - anAx1.SetLocation( aV1x ); - anAx1.SetDirection( aDT1x ); - aTrsfRot.SetRotation( anAx1, aAngle1x ); + // rotation 2 + if ( theHasAngles ) { + anAx1.SetLocation( aV1x ); + anAx1.SetDirection( aDT1x ); + aTrsfRot.SetRotation( anAx1, aAngle1x ); - aPN1 = aPN1.Transformed( aTrsfRot ); - } + aPN1 = aPN1.Transformed( aTrsfRot ); + } - // make new node - //MESSAGE("elem->IsQuadratic " << elem->IsQuadratic() << " " << elem->IsMediumNode(node)); - if( elem->IsQuadratic() && !elem->IsMediumNode(node) ) { - // create additional node - double x = ( aPN1.X() + aPN0.X() )/2.; - double y = ( aPN1.Y() + aPN0.Y() )/2.; - double z = ( aPN1.Z() + aPN0.Z() )/2.; - const SMDS_MeshNode* newNode = aMesh->AddNode(x,y,z); + // make new node + //MESSAGE("elem->IsQuadratic " << elem->IsQuadratic() << " " << elem->IsMediumNode(node)); + if( elem->IsQuadratic() && !elem->IsMediumNode(node) ) { + // create additional node + double x = ( aPN1.X() + aPN0.X() )/2.; + double y = ( aPN1.Y() + aPN0.Y() )/2.; + double z = ( aPN1.Z() + aPN0.Z() )/2.; + const SMDS_MeshNode* newNode = aMesh->AddNode(x,y,z); + myLastCreatedNodes.Append(newNode); + srcNodes.Append( node ); + listNewNodes.push_back( newNode ); + } + const SMDS_MeshNode* newNode = aMesh->AddNode( aPN1.X(), aPN1.Y(), aPN1.Z() ); myLastCreatedNodes.Append(newNode); srcNodes.Append( node ); listNewNodes.push_back( newNode ); - } - const SMDS_MeshNode* newNode = aMesh->AddNode( aPN1.X(), aPN1.Y(), aPN1.Z() ); - myLastCreatedNodes.Append(newNode); - srcNodes.Append( node ); - listNewNodes.push_back( newNode ); - aPN0 = aPN1; - aP0x = aP1x; - aV0x = aV1x; - aDT0x = aDT1x; + aPN0 = aPN1; + aP0x = aP1x; + aV0x = aV1x; + aDT0x = aDT1x; + } } - } - else { - // if current elem is quadratic and current node is not medium - // we have to check - may be it is needed to insert additional nodes - if( elem->IsQuadratic() && !elem->IsMediumNode(node) ) { - list< const SMDS_MeshNode* > & listNewNodes = nIt->second; - if(listNewNodes.size()==aNbTP-1) { - vector aNodes(2*(aNbTP-1)); - gp_XYZ P(node->X(), node->Y(), node->Z()); - list< const SMDS_MeshNode* >::iterator it = listNewNodes.begin(); - int i; - for(i=0; iX() + P.X() )/2.; - double y = ( N->Y() + P.Y() )/2.; - double z = ( N->Z() + P.Z() )/2.; - const SMDS_MeshNode* newN = aMesh->AddNode(x,y,z); - srcNodes.Append( node ); - myLastCreatedNodes.Append(newN); - aNodes[2*i] = newN; - aNodes[2*i+1] = N; - P = gp_XYZ(N->X(),N->Y(),N->Z()); - } - listNewNodes.clear(); - for(i=0; i<2*(aNbTP-1); i++) { - listNewNodes.push_back(aNodes[i]); + else { + // if current elem is quadratic and current node is not medium + // we have to check - may be it is needed to insert additional nodes + if( elem->IsQuadratic() && !elem->IsMediumNode(node) ) { + list< const SMDS_MeshNode* > & listNewNodes = nIt->second; + if(listNewNodes.size()==aNbTP-1) { + vector aNodes(2*(aNbTP-1)); + gp_XYZ P(node->X(), node->Y(), node->Z()); + list< const SMDS_MeshNode* >::iterator it = listNewNodes.begin(); + int i; + for(i=0; iX() + P.X() )/2.; + double y = ( N->Y() + P.Y() )/2.; + double z = ( N->Z() + P.Z() )/2.; + const SMDS_MeshNode* newN = aMesh->AddNode(x,y,z); + srcNodes.Append( node ); + myLastCreatedNodes.Append(newN); + aNodes[2*i] = newN; + aNodes[2*i+1] = N; + P = gp_XYZ(N->X(),N->Y(),N->Z()); + } + listNewNodes.clear(); + for(i=0; i<2*(aNbTP-1); i++) { + listNewNodes.push_back(aNodes[i]); + } } } } - } - newNodesItVec.push_back( nIt ); + newNodesItVec.push_back( nIt ); + } + // make new elements + //sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem], + // newNodesItVec[0]->second.size(), myLastCreatedElems ); + sweepElement( elem, newNodesItVec, newElemsMap[elem], aNbTP-1, srcElems ); } - // make new elements - //sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem], - // newNodesItVec[0]->second.size(), myLastCreatedElems ); - sweepElement( elem, newNodesItVec, newElemsMap[elem], aNbTP-1, srcElems ); } - makeWalls( mapNewNodes, newElemsMap, mapElemNewNodes, theElements, aNbTP-1, srcElems ); + makeWalls( mapNewNodes, newElemsMap, mapElemNewNodes, theElemSets[0], aNbTP-1, srcElems ); if ( theMakeGroups ) generateGroups( srcNodes, srcElems, "extruded"); @@ -6428,7 +6818,7 @@ SMESH_MeshEditor::Transform (TIDSortedElemSet & theElems, if ( ( theMakeGroups && theCopy ) || ( theMakeGroups && theTargetMesh ) ) - newGroupIDs = generateGroups( srcNodes, srcElems, groupPostfix, theTargetMesh ); + newGroupIDs = generateGroups( srcNodes, srcElems, groupPostfix, theTargetMesh, false ); return newGroupIDs; } @@ -6436,9 +6826,11 @@ SMESH_MeshEditor::Transform (TIDSortedElemSet & theElems, //======================================================================= /*! * \brief Create groups of elements made during transformation - * \param nodeGens - nodes making corresponding myLastCreatedNodes - * \param elemGens - elements making corresponding myLastCreatedElems - * \param postfix - to append to names of new groups + * \param nodeGens - nodes making corresponding myLastCreatedNodes + * \param elemGens - elements making corresponding myLastCreatedElems + * \param postfix - to append to names of new groups + * \param targetMesh - mesh to create groups in + * \param topPresent - is there "top" elements that are created by sweeping */ //======================================================================= @@ -6446,14 +6838,17 @@ SMESH_MeshEditor::PGroupIDs SMESH_MeshEditor::generateGroups(const SMESH_SequenceOfElemPtr& nodeGens, const SMESH_SequenceOfElemPtr& elemGens, const std::string& postfix, - SMESH_Mesh* targetMesh) + SMESH_Mesh* targetMesh, + const bool topPresent) { PGroupIDs newGroupIDs( new list ); SMESH_Mesh* mesh = targetMesh ? targetMesh : GetMesh(); // Sort existing groups by types and collect their names - // to store an old group and a generated new ones + // containers to store an old group and generated new ones; + // 1st new group is for result elems of different type than a source one; + // 2nd new group is for same type result elems ("top" group at extrusion) using boost::tuple; using boost::make_tuple; typedef tuple< SMESHDS_GroupBase*, SMESHDS_Group*, SMESHDS_Group* > TOldNewGroup; @@ -6483,6 +6878,7 @@ SMESH_MeshEditor::generateGroups(const SMESH_SequenceOfElemPtr& nodeGens, // Loop on nodes and elements to add them in new groups + vector< const SMDS_MeshElement* > resultElems; for ( int isNodes = 0; isNodes < 2; ++isNodes ) { const SMESH_SequenceOfElemPtr& gens = isNodes ? nodeGens : elemGens; @@ -6505,7 +6901,7 @@ SMESH_MeshEditor::generateGroups(const SMESH_SequenceOfElemPtr& nodeGens, continue; } // collect all elements made by the iElem-th sourceElem - list< const SMDS_MeshElement* > resultElems; + resultElems.clear(); if ( const SMDS_MeshElement* resElem = elems( iElem )) if ( resElem != sourceElem ) resultElems.push_back( resElem ); @@ -6514,25 +6910,23 @@ SMESH_MeshEditor::generateGroups(const SMESH_SequenceOfElemPtr& nodeGens, if ( resElem != sourceElem ) resultElems.push_back( resElem ); - // there must be a top element const SMDS_MeshElement* topElem = 0; - if ( isNodes ) + if ( isNodes ) // there must be a top element { topElem = resultElems.back(); resultElems.pop_back(); } else { - list< const SMDS_MeshElement* >::reverse_iterator resElemIt = resultElems.rbegin(); + vector< const SMDS_MeshElement* >::reverse_iterator resElemIt = resultElems.rbegin(); for ( ; resElemIt != resultElems.rend() ; ++resElemIt ) if ( (*resElemIt)->GetType() == sourceElem->GetType() ) { topElem = *resElemIt; - resultElems.erase( --(resElemIt.base()) ); // erase *resElemIt + *resElemIt = 0; // erase *resElemIt break; } } - // add resultElems to groups originted from ones the sourceElem belongs to list< TOldNewGroup >::iterator gOldNew, gLast = groupsOldNew.end(); for ( gOldNew = groupsOldNew.begin(); gOldNew != gLast; ++gOldNew ) @@ -6542,16 +6936,17 @@ SMESH_MeshEditor::generateGroups(const SMESH_SequenceOfElemPtr& nodeGens, { // fill in a new group SMDS_MeshGroup & newGroup = gOldNew->get<1>()->SMDSGroup(); - list< const SMDS_MeshElement* >::iterator resLast = resultElems.end(), resElemIt; + vector< const SMDS_MeshElement* >::iterator resLast = resultElems.end(), resElemIt; for ( resElemIt = resultElems.begin(); resElemIt != resLast; ++resElemIt ) - newGroup.Add( *resElemIt ); + if ( *resElemIt ) + newGroup.Add( *resElemIt ); // fill a "top" group if ( topElem ) { SMDS_MeshGroup & newTopGroup = gOldNew->get<2>()->SMDSGroup(); newTopGroup.Add( topElem ); - } + } } } } // loop on created elements @@ -6565,7 +6960,6 @@ SMESH_MeshEditor::generateGroups(const SMESH_SequenceOfElemPtr& nodeGens, SMESHDS_GroupBase* oldGroupDS = orderedOldNewGroups[i]->get<0>(); SMESHDS_Group* newGroups[2] = { orderedOldNewGroups[i]->get<1>(), orderedOldNewGroups[i]->get<2>() }; - const int nbNewGroups = !newGroups[0]->IsEmpty() + !newGroups[1]->IsEmpty(); for ( int is2nd = 0; is2nd < 2; ++is2nd ) { SMESHDS_Group* newGroupDS = newGroups[ is2nd ]; @@ -6579,11 +6973,21 @@ SMESH_MeshEditor::generateGroups(const SMESH_SequenceOfElemPtr& nodeGens, newGroupDS->SetType( newGroupDS->GetElements()->next()->GetType() ); // make a name - const bool isTop = ( nbNewGroups == 2 && + const bool isTop = ( topPresent && newGroupDS->GetType() == oldGroupDS->GetType() && is2nd ); string name = oldGroupDS->GetStoreName(); + { // remove trailing whitespaces (issue 22599) + size_t size = name.size(); + while ( size > 1 && isspace( name[ size-1 ])) + --size; + if ( size != name.size() ) + { + name.resize( size ); + oldGroupDS->SetStoreName( name.c_str() ); + } + } if ( !targetMesh ) { string suffix = ( isTop ? "top": postfix.c_str() ); name += "_"; @@ -8751,6 +9155,7 @@ void SMESH_MeshEditor::ConvertToQuadratic(const bool theForce3d, const bool theT aHelper.SetIsQuadratic( true ); aHelper.SetIsBiQuadratic( theToBiQuad ); aHelper.SetElementsOnShape(true); + aHelper.ToFixNodeParameters( true ); // convert elements assigned to sub-meshes int nbCheckedElems = 0; @@ -9975,7 +10380,7 @@ SMESH_MeshEditor::FindMatchingNodes(set& theSide1, void SMESH_MeshEditor::DoubleElements( const TIDSortedElemSet& theElements ) { - CrearLastCreated(); + ClearLastCreated(); SMESHDS_Mesh* mesh = GetMeshDS(); // get an element type and an iterator over elements @@ -10134,6 +10539,7 @@ bool SMESH_MeshEditor::doubleNodes( SMESHDS_Mesh* theMeshDS, { // duplicate node aNewNode = theMeshDS->AddNode( aCurrNode->X(), aCurrNode->Y(), aCurrNode->Z() ); + copyPosition( aCurrNode, aNewNode ); theNodeNodeMap[ aCurrNode ] = aNewNode; myLastCreatedNodes.Append( aNewNode ); } @@ -10146,10 +10552,8 @@ bool SMESH_MeshEditor::doubleNodes( SMESHDS_Mesh* theMeshDS, if ( theIsDoubleElem ) AddElement(newNodes, anElem->GetType(), anElem->IsPoly()); else - { - MESSAGE("ChangeElementNodes"); theMeshDS->ChangeElementNodes( anElem, &newNodes[ 0 ], anElem->NbNodes() ); - } + res = true; } return res; @@ -10160,8 +10564,8 @@ bool SMESH_MeshEditor::doubleNodes( SMESHDS_Mesh* theMeshDS, \brief Creates a hole in a mesh by doubling the nodes of some particular elements \param theNodes - identifiers of nodes to be doubled \param theModifiedElems - identifiers of elements to be updated by the new (doubled) - nodes. If list of element identifiers is empty then nodes are doubled but - they not assigned to elements + nodes. If list of element identifiers is empty then nodes are doubled but + they not assigned to elements \return TRUE if operation has been completed successfully, FALSE otherwise */ //================================================================================ @@ -10197,6 +10601,7 @@ bool SMESH_MeshEditor::DoubleNodes( const std::list< int >& theListOfNodes, const SMDS_MeshNode* aNewNode = aMeshDS->AddNode( aNode->X(), aNode->Y(), aNode->Z() ); if ( aNewNode ) { + copyPosition( aNode, aNewNode ); anOldNodeToNewNode[ aNode ] = aNewNode; myLastCreatedNodes.Append( aNewNode ); } @@ -10298,15 +10703,12 @@ namespace { } void Perform(const gp_Pnt& aPnt, double theTol) { + theTol *= theTol; _state = TopAbs_OUT; _extremum.Perform(aPnt); if ( _extremum.IsDone() ) for ( int iSol = 1; iSol <= _extremum.NbExt() && _state == TopAbs_OUT; ++iSol) -#if OCC_VERSION_LARGE > 0x06040000 // Porting to OCCT6.5.1 _state = ( _extremum.SquareDistance(iSol) <= theTol ? TopAbs_IN : TopAbs_OUT ); -#else - _state = ( _extremum.Value(iSol) <= theTol ? TopAbs_IN : TopAbs_OUT ); -#endif } TopAbs_State State() const { @@ -10563,7 +10965,12 @@ double SMESH_MeshEditor::OrientedAngle(const gp_Pnt& p0, const gp_Pnt& p1, const gp_Vec v2(p0, g2); gp_Vec n1 = vref.Crossed(v1); gp_Vec n2 = vref.Crossed(v2); - return n2.AngleWithRef(n1, vref); + try { + return n2.AngleWithRef(n1, vref); + } + catch ( Standard_Failure ) { + } + return Max( v1.Magnitude(), v2.Magnitude() ); } /*! @@ -10576,13 +10983,16 @@ double SMESH_MeshEditor::OrientedAngle(const gp_Pnt& p0, const gp_Pnt& p1, const * If there is no shared faces between the group #n and the group #p in the list, the group j_n_p is not created. * All the flat elements are gathered into the group named "joints3D" (or "joints2D" in 2D situation). * The flat element of the multiple junctions between the simple junction are stored in a group named "jointsMultiples". - * @param theElems - list of groups of volumes, where a group of volume is a set of - * SMDS_MeshElements sorted by Id. - * @param createJointElems - if TRUE, create the elements - * @return TRUE if operation has been completed successfully, FALSE otherwise + * \param theElems - list of groups of volumes, where a group of volume is a set of + * SMDS_MeshElements sorted by Id. + * \param createJointElems - if TRUE, create the elements + * \param onAllBoundaries - if TRUE, the nodes and elements are also created on + * the boundary between \a theDomains and the rest mesh + * \return TRUE if operation has been completed successfully, FALSE otherwise */ bool SMESH_MeshEditor::DoubleNodesOnGroupBoundaries( const std::vector& theElems, - bool createJointElems) + bool createJointElems, + bool onAllBoundaries) { MESSAGE("----------------------------------------------"); MESSAGE("SMESH_MeshEditor::doubleNodesOnGroupBoundaries"); @@ -10611,15 +11021,20 @@ bool SMESH_MeshEditor::DoubleNodesOnGroupBoundaries( const std::vector volume to modify) @@ -10648,7 +11063,7 @@ bool SMESH_MeshEditor::DoubleNodesOnGroupBoundaries( const std::vectorgetVtkId(); @@ -10661,26 +11076,30 @@ bool SMESH_MeshEditor::DoubleNodesOnGroupBoundaries( const std::vectorfromVtkToSmds(neighborsVtkIds[n]); const SMDS_MeshElement* elem = meshDS->FindElement(smdsId); - if (! domain.count(elem)) // neighbor is in another domain : face is shared + if (elem && ! domain.count(elem)) // neighbor is in another domain : face is shared { bool ok = false ; - for (int idombis = 0; idombis < theElems.size(); idombis++) // check if the neighbor belongs to another domain of the list + for (int idombis = 0; idombis < theElems.size() && !ok; idombis++) // check if the neighbor belongs to another domain of the list { // MESSAGE("Domain " << idombis); const TIDSortedElemSet& domainbis = theElems[idombis]; if ( domainbis.count(elem)) ok = true ; // neighbor is in a correct domain : face is kept } - if ( ok ) // the characteristics of the face is stored + if ( ok || onAllBoundaries ) // the characteristics of the face is stored { DownIdType face(downIds[n], downTypes[n]); - if (!faceDomains.count(face)) - faceDomains[face] = emptyMap; // create an empty entry for face if (!faceDomains[face].count(idom)) { faceDomains[face][idom] = vtkId; // volume associated to face in this domain celldom[vtkId] = idom; //MESSAGE(" cell with a border " << vtkId << " domain " << idom); } + if ( !ok ) + { + theRestDomElems.insert( elem ); + faceDomains[face][iRestDom] = neighborsVtkIds[n]; + celldom[neighborsVtkIds[n]] = iRestDom; + } } } } @@ -10694,14 +11113,14 @@ bool SMESH_MeshEditor::DoubleNodesOnGroupBoundaries( const std::vector domvol = itface->second; + const std::map& domvol = itface->second; if (!domvol.count(idomain)) continue; DownIdType face = itface->first; @@ -10730,8 +11149,6 @@ bool SMESH_MeshEditor::DoubleNodesOnGroupBoundaries( const std::vector > mutipleNodesToFace; // nodes multi domains with domain order to transform in Face (junction between 3 or more 2D domains) MESSAGE(".. Duplication of the nodes"); - for (int idomain = 0; idomain < theElems.size(); idomain++) + for (int idomain = idom0; idomain < nbDomains; idomain++) { itface = faceDomains.begin(); for (; itface != faceDomains.end(); ++itface) { - std::map domvol = itface->second; + const std::map& domvol = itface->second; if (!domvol.count(idomain)) continue; DownIdType face = itface->first; @@ -10770,15 +11187,12 @@ bool SMESH_MeshEditor::DoubleNodesOnGroupBoundaries( const std::vector::iterator itdom = domvol.begin(); + std::map::const_iterator itdom = domvol.begin(); for (; itdom != domvol.end(); ++itdom) { int idom = itdom->first; @@ -10806,6 +11220,7 @@ bool SMESH_MeshEditor::DoubleNodesOnGroupBoundaries( const std::vectorGetPoint(oldId); SMDS_MeshNode *newNode = meshDS->AddNode(coords[0], coords[1], coords[2]); + copyPosition( meshDS->FindNodeVtk( oldId ), newNode ); int newId = newNode->getVtkId(); nodeDomains[oldId][idom] = newId; // cloned node for other domains //MESSAGE("-+-+-c oldNode " << oldId << " domain " << idomain << " newNode " << newId << " domain " << idom << " size=" <fromVtkToSmds(vtkVolIds[ivol]); SMDS_MeshElement* elem = (SMDS_MeshElement*)meshDS->FindElement(smdsId); - if (theElems[idom].count(elem)) + if (domain.count(elem)) { SMDS_VtkVolume* svol = dynamic_cast(elem); domvol[idom] = svol; @@ -11070,7 +11486,7 @@ bool SMESH_MeshEditor::DoubleNodesOnGroupBoundaries( const std::vector >::const_iterator itnod = nodeDomains.begin(); for (; itnod != nodeDomains.end(); ++itnod) @@ -11143,6 +11559,14 @@ bool SMESH_MeshEditor::DoubleNodesOnGroupBoundaries( const std::vector::iterator name_group = mapOfJunctionGroups.begin(); + for ( ; name_group != mapOfJunctionGroups.end(); ++name_group ) + { + if ( name_group->second && name_group->second->GetGroupDS()->IsEmpty() ) + myMesh->RemoveGroup( name_group->second->GetGroupDS()->GetID() ); + } + meshDS->CleanDownWardConnectivity(); // Mesh has been modified, downward connectivity is no more usable, free memory grid->BuildLinks(); @@ -11210,6 +11634,7 @@ bool SMESH_MeshEditor::CreateFlatElementsOnFacesGroups(const std::vectorAddNode(node->X(), node->Y(), node->Z()); + copyPosition( node, clone ); clonedNodes[node] = clone; } else @@ -11226,6 +11651,7 @@ bool SMESH_MeshEditor::CreateFlatElementsOnFacesGroups(const std::vectorAddNode(node->X(), node->Y(), node->Z()); + copyPosition( node, inter ); intermediateNodes[node] = inter; } else @@ -12170,3 +12596,45 @@ int SMESH_MeshEditor::MakeBoundaryMesh(const TIDSortedElemSet& elements, } return nbAddedBnd; } + +//================================================================================ +/*! + * \brief Copy node position and set \a to node on the same geometry + */ +//================================================================================ + +void SMESH_MeshEditor::copyPosition( const SMDS_MeshNode* from, + const SMDS_MeshNode* to ) +{ + if ( !from || !to ) return; + + SMDS_PositionPtr pos = from->GetPosition(); + if ( !pos || from->getshapeId() < 1 ) return; + + switch ( pos->GetTypeOfPosition() ) + { + case SMDS_TOP_3DSPACE: break; + + case SMDS_TOP_FACE: + { + const SMDS_FacePosition* fPos = static_cast< const SMDS_FacePosition* >( pos ); + GetMeshDS()->SetNodeOnFace( to, from->getshapeId(), + fPos->GetUParameter(), fPos->GetVParameter() ); + break; + } + case SMDS_TOP_EDGE: + { + // WARNING: it is dangerous to set equal nodes on one EDGE!!!!!!!! + const SMDS_EdgePosition* ePos = static_cast< const SMDS_EdgePosition* >( pos ); + GetMeshDS()->SetNodeOnEdge( to, from->getshapeId(), ePos->GetUParameter() ); + break; + } + case SMDS_TOP_VERTEX: + { + GetMeshDS()->SetNodeOnVertex( to, from->getshapeId() ); + break; + } + case SMDS_TOP_UNSPEC: + default:; + } +}