X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FOBJECT%2FSMESH_DeviceActor.h;h=8b2fd6bf7fad2b49cb21b56544cb8a1cb318c6e3;hb=9a6c1bd34d45e38869069675ab23fc3f958703dd;hp=a5e0b1656c77d4b7c2f5100704a1a9eb65c694ce;hpb=c63ee099ad2b149bd70136839c973e8910137bc5;p=modules%2Fsmesh.git diff --git a/src/OBJECT/SMESH_DeviceActor.h b/src/OBJECT/SMESH_DeviceActor.h index a5e0b1656..8b2fd6bf7 100644 --- a/src/OBJECT/SMESH_DeviceActor.h +++ b/src/OBJECT/SMESH_DeviceActor.h @@ -1,31 +1,30 @@ -// SMESH OBJECT : interactive object for SMESH visualization +// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE +// +// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, +// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // -// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, -// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS -// -// This library is free software; you can redistribute it and/or -// modify it under the terms of the GNU Lesser General Public -// License as published by the Free Software Foundation; either -// version 2.1 of the License. -// -// This library is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -// Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public -// License along with this library; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -// -// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License. // +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. // +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // +// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com +// +// SMESH OBJECT : interactive object for SMESH visualization // File : SMESH_DeviceActor.h // Author : Nicolas REJNERI // Module : SMESH // $Header$ - +// #ifndef SMESH_DEVICE_ACTOR_H #define SMESH_DEVICE_ACTOR_H @@ -45,16 +44,17 @@ class vtkUnstructuredGrid; class vtkScalarBarActor; class vtkLookupTable; class vtkImplicitBoolean; +class vtkPassThroughFilter; class VTKViewer_Transform; class VTKViewer_TransformFilter; -class VTKViewer_PassThroughFilter; class VTKViewer_ExtractUnstructuredGrid; class SMESH_ExtractGeometry; +class SMESH_FaceOrientationFilter; -class SMESH_DeviceActor: public vtkLODActor{ +class SMESHOBJECT_EXPORT SMESH_DeviceActor: public vtkLODActor{ friend class SMESH_ActorDef; public: @@ -74,6 +74,28 @@ class SMESH_DeviceActor: public vtkLODActor{ virtual void SetTransform(VTKViewer_Transform* theTransform); virtual unsigned long int GetMTime(); + virtual void SetFacesOriented(bool theIsFacesOriented); + virtual bool GetFacesOriented() { return myIsFacesOriented; } + + virtual void SetFacesOrientationColor(vtkFloatingPointType theColor[3]); + virtual void GetFacesOrientationColor(vtkFloatingPointType theColor[3]); + + virtual void SetFacesOrientationScale(vtkFloatingPointType theScale); + virtual vtkFloatingPointType GetFacesOrientationScale(); + + virtual void SetFacesOrientation3DVectors(bool theState); + virtual bool GetFacesOrientation3DVectors(); + + //---------------------------------------------------------------------------- + //! Setting for displaying quadratic elements + virtual void SetQuadraticArcMode(bool theFlag); + virtual bool GetQuadraticArcMode(); + + virtual void SetQuadraticArcAngle(vtkFloatingPointType theMaxAngle); + virtual vtkFloatingPointType GetQuadraticArcAngle(); + + void UpdateFaceOrientation(); + vtkFloatingPointType GetShrinkFactor(); void SetShrinkFactor(vtkFloatingPointType value); @@ -89,15 +111,18 @@ class SMESH_DeviceActor: public vtkLODActor{ virtual void SetVisibility(int theMode); virtual int GetVisibility(); + virtual void AddToRender(vtkRenderer* theRenderer); + virtual void RemoveFromRender(vtkRenderer* theRenderer); + VTKViewer_ExtractUnstructuredGrid* GetExtractUnstructuredGrid(); vtkUnstructuredGrid* GetUnstructuredGrid(); void SetControlMode(SMESH::Controls::FunctorPtr theFunctor, - vtkScalarBarActor* theScalarBarActor, - vtkLookupTable* theLookupTable); + vtkScalarBarActor* theScalarBarActor, + vtkLookupTable* theLookupTable); void SetExtControlMode(SMESH::Controls::FunctorPtr theFunctor, - vtkScalarBarActor* theScalarBarActor, - vtkLookupTable* theLookupTable); + vtkScalarBarActor* theScalarBarActor, + vtkLookupTable* theLookupTable); void SetExtControlMode(SMESH::Controls::FunctorPtr theFunctor); bool IsHighlited() { return myIsHighlited;} @@ -124,10 +149,15 @@ class SMESH_DeviceActor: public vtkLODActor{ vtkMergeFilter* myMergeFilter; VTKViewer_ExtractUnstructuredGrid* myExtractUnstructuredGrid; + bool myIsFacesOriented; + SMESH_FaceOrientationFilter* myFaceOrientationFilter; + vtkPolyDataMapper* myFaceOrientationDataMapper; + vtkActor* myFaceOrientation; + bool myStoreClippingMapping; VTKViewer_GeometryFilter *myGeomFilter; VTKViewer_TransformFilter *myTransformFilter; - std::vector myPassFilter; + std::vector myPassFilter; vtkShrinkFilter* myShrinkFilter; bool myIsShrinkable; @@ -140,11 +170,11 @@ class SMESH_DeviceActor: public vtkLODActor{ void SetPolygonOffsetParameters(vtkFloatingPointType factor, - vtkFloatingPointType units); + vtkFloatingPointType units); void GetPolygonOffsetParameters(vtkFloatingPointType& factor, - vtkFloatingPointType& units) + vtkFloatingPointType& units) { factor = myPolygonOffsetFactor; units = myPolygonOffsetUnits;