X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FHYDROGUI%2FHYDROGUI_ZLayers.cxx;h=4cd49e8b055dd0218ae9cd15150ed444e1c372be;hb=58bb6b7459bebeeb089c9ed486c4683a8bae7288;hp=0fe911d488f0c16f487867dbcf95a4674bd53326;hpb=55fe0d2de7e15a256965d71280dc61fd58863d7e;p=modules%2Fhydro.git diff --git a/src/HYDROGUI/HYDROGUI_ZLayers.cxx b/src/HYDROGUI/HYDROGUI_ZLayers.cxx index 0fe911d4..4cd49e8b 100644 --- a/src/HYDROGUI/HYDROGUI_ZLayers.cxx +++ b/src/HYDROGUI/HYDROGUI_ZLayers.cxx @@ -23,7 +23,7 @@ void SetZLayerForPrs( const Handle(PrsMgr_Presentation)& thePrs, int theLayerId ); -void SetPrsZLayer( const Handle_PrsMgr_PresentableObject& thePresentableObject, +void SetPrsZLayer( const Handle(PrsMgr_PresentableObject)& thePresentableObject, const int theMode, const int theLayerId ) { PrsMgr_Presentations& aPresentations = thePresentableObject->Presentations(); @@ -37,7 +37,7 @@ void SetPrsZLayer( const Handle_PrsMgr_PresentableObject& thePresentableObject, } } -void SetZLayerSettings( const Handle_V3d_Viewer& theViewer3d, int theLayerId, bool theIsOrdered ) +void SetZLayerSettings( const Handle(V3d_Viewer)& theViewer3d, int theLayerId, bool theIsOrdered ) { if ( theViewer3d.IsNull() /*|| theLayerId < 0*/ ) { @@ -65,7 +65,7 @@ void SetZLayerSettings( const Handle_V3d_Viewer& theViewer3d, int theLayerId, bo theViewer3d->SetZLayerSettings( theLayerId, aSettings ); } -int CreateTopZLayer( const Handle_V3d_Viewer& theViewer3d ) +int CreateTopZLayer( const Handle(V3d_Viewer)& theViewer3d ) { int aTopZLayer = -1; @@ -77,7 +77,7 @@ int CreateTopZLayer( const Handle_V3d_Viewer& theViewer3d ) } -HYDROGUI_ZLayersIterator::HYDROGUI_ZLayersIterator( const Handle_V3d_Viewer& theViewer ) +HYDROGUI_ZLayersIterator::HYDROGUI_ZLayersIterator( const Handle(V3d_Viewer)& theViewer ) : myIndex( 0 ), myNewZLayer( -1 ), myViewer( theViewer ) { Init( theViewer ); @@ -87,7 +87,7 @@ HYDROGUI_ZLayersIterator::~HYDROGUI_ZLayersIterator() { } -void HYDROGUI_ZLayersIterator::Init( const Handle_V3d_Viewer& theViewer ) +void HYDROGUI_ZLayersIterator::Init( const Handle(V3d_Viewer)& theViewer ) { TColStd_SequenceOfInteger anExistingZLayers; theViewer->GetAllZLayers( anExistingZLayers );