X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FHYDROGUI%2FHYDROGUI_Shape.cxx;h=fcbd28bb89f1fafa5ece9fa6c46b8002fdf28cd6;hb=c7917bada8643db80254fe2a3b3a91d25548b484;hp=9e36f73d2307986c0eb7ae74eb90949fe407f5b1;hpb=682d4abf52a431b72c6573ca8dc3365bcd92d0c5;p=modules%2Fhydro.git diff --git a/src/HYDROGUI/HYDROGUI_Shape.cxx b/src/HYDROGUI/HYDROGUI_Shape.cxx index 9e36f73d..fcbd28bb 100644 --- a/src/HYDROGUI/HYDROGUI_Shape.cxx +++ b/src/HYDROGUI/HYDROGUI_Shape.cxx @@ -20,55 +20,37 @@ // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // -#include "HYDROGUI_Shape.h" - -#include "HYDROGUI_DataObject.h" -#include "HYDROGUI_Tool.h" - -#include -#include - -#include -#include -#include - -#include - -#include -#include - +#include +#include +#include #include -#include +#include #include -#include -#include -#include #include +#include +#include #include +#include +#include +#include +#include +#include +#include +#include +#include +#include #include -#include #include - +#include #include -#include - -#include - -#include -#include -#include - -#include - -#include -#include - HYDROGUI_Shape::HYDROGUI_Shape( const Handle(AIS_InteractiveContext)& theContext, - const Handle(HYDROData_Entity)& theObject ) + const Handle(HYDROData_Entity)& theObject, + const int theZLayer ) : myContext( theContext ), myObject( theObject ), + myZLayer( theZLayer ), myIsHighlight( false ), myFillingColor( Qt::transparent ), myBorderColor( Qt::black ), @@ -81,12 +63,45 @@ HYDROGUI_Shape::HYDROGUI_Shape( const Handle(AIS_InteractiveContext)& theContext HYDROGUI_Shape::~HYDROGUI_Shape() { - erase(); + erase( false ); if ( !myShape.IsNull() ) myShape.Nullify(); +} + +Handle(AIS_InteractiveContext) HYDROGUI_Shape::getContext() const +{ + return myContext; +} + +Handle(HYDROData_Entity) HYDROGUI_Shape::getObject() const +{ + return myObject; +} + +TopoDS_Shape HYDROGUI_Shape::getTopoShape() const +{ + return myTopoShape; +} - removeTextureFile(); +bool HYDROGUI_Shape::getIsToUpdate() const +{ + return myIsToUpdate; +} + +void HYDROGUI_Shape::setIsToUpdate( bool theState ) +{ + myIsToUpdate = theState; +} + +bool HYDROGUI_Shape::isVisible() const +{ + return myIsVisible; +} + +Handle(AIS_InteractiveObject) HYDROGUI_Shape::getAISObject() const +{ + return myShape; } void HYDROGUI_Shape::display( const bool theIsUpdateViewer ) @@ -94,7 +109,7 @@ void HYDROGUI_Shape::display( const bool theIsUpdateViewer ) if ( myContext.IsNull() || myShape.IsNull() || !isVisible() ) return; - myContext->Display( myShape, theIsUpdateViewer ); + displayShape( theIsUpdateViewer ); } void HYDROGUI_Shape::erase( const bool theIsUpdateViewer ) @@ -105,7 +120,9 @@ void HYDROGUI_Shape::erase( const bool theIsUpdateViewer ) myContext->Erase( myShape, theIsUpdateViewer ); } -void HYDROGUI_Shape::update( const bool theIsUpdateViewer ) +void HYDROGUI_Shape::update( bool isUpdateViewer, + bool isDeactivateSelection ) + { setIsToUpdate( false ); @@ -126,10 +143,11 @@ void HYDROGUI_Shape::update( const bool theIsUpdateViewer ) if ( !aZoneShape.IsNull() ) { if ( aZoneShape.ShapeType() == TopAbs_FACE ) { TopoDS_Face aZoneFace = TopoDS::Face( aZoneShape ); - setFace( aZoneFace, false, false ); + setFace( aZoneFace, false, false, "" ); } else { myTopoShape = aZoneShape; - myDisplayMode = myTextureFileName.isEmpty() ? AIS_Shaded : AIS_Shaded+2; + //TODO: myDisplayMode = myTextureFileName.isEmpty() ? AIS_Shaded : AIS_Shaded+2; + myDisplayMode = AIS_Shaded; buildShape(); updateShape( false, false ); @@ -155,12 +173,42 @@ void HYDROGUI_Shape::update( const bool theIsUpdateViewer ) setWire( aPolylineWire, false, false ); } else { myTopoShape = aPolylineShape; - myDisplayMode = AIS_WireFrame; + // Set shading mode to avoid that hilight presentation is equal to "normal" object presentation. + // Note that hilight presentation is always to be on top ( i.e. in the top Z layer ). + myDisplayMode = AIS_Shaded; + + buildShape(); + updateShape( false, false ); + } + } + + QColor aWireColor = aPolyline->GetWireColor(); + setBorderColor( aWireColor, false, false ); + } + else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Polyline3D) ) ) + { + Handle(HYDROData_Polyline3D) aPolyline = + Handle(HYDROData_Polyline3D)::DownCast( myObject ); + + TopoDS_Shape aPolylineShape = aPolyline->GetShape3D(); + + if ( !aPolylineShape.IsNull() ) { + if ( aPolylineShape.ShapeType() == TopAbs_WIRE ) { + TopoDS_Wire aPolylineWire = TopoDS::Wire( aPolylineShape ); + setWire( aPolylineWire, false, false ); + } else { + myTopoShape = aPolylineShape; + // Set shading mode to avoid that hilight presentation is equal to "normal" object presentation. + // Note that hilight presentation is always to be on top ( i.e. in the top Z layer ). + myDisplayMode = AIS_Shaded; buildShape(); updateShape( false, false ); } } + + QColor aWireColor = aPolyline->GetBorderColor(); + setBorderColor( aWireColor, false, false ); } else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Zone) ) ) { @@ -169,26 +217,7 @@ void HYDROGUI_Shape::update( const bool theIsUpdateViewer ) TopoDS_Face aZoneFace = TopoDS::Face( aZone->GetShape() ); - // Generate the filling color for zone - QStringList aGeomObjectsNames; - - HYDROData_SequenceOfObjects aRefObjects = aZone->GetGeometryObjects(); - HYDROData_SequenceOfObjects::Iterator anIter( aRefObjects ); - for ( ; anIter.More(); anIter.Next() ) - { - Handle(HYDROData_Object) aRefbject = - Handle(HYDROData_Object)::DownCast( anIter.Value() ); - if ( aRefbject.IsNull() ) - continue; - - QString aRefObjectName = aRefbject->GetName(); - if ( aRefObjectName.isEmpty() ) - continue; - - aGeomObjectsNames.append( aRefObjectName ); - } - - setFace( aZoneFace, false, false ); + setFace( aZoneFace, false, false, "" ); if (aZone->IsMergingNeed() && aZone->GetMergeType() == HYDROData_Zone::Merge_UNKNOWN ) { // Red color for a zone with bathymetry conflict @@ -196,140 +225,131 @@ void HYDROGUI_Shape::update( const bool theIsUpdateViewer ) } else { + // Generate the filling color for zone + QStringList aGeomObjectsNames; + + HYDROData_SequenceOfObjects aRefObjects = aZone->GetGeometryObjects(); + HYDROData_SequenceOfObjects::Iterator anIter( aRefObjects ); + for ( ; anIter.More(); anIter.Next() ) + { + Handle(HYDROData_Object) aRefbject = + Handle(HYDROData_Object)::DownCast( anIter.Value() ); + if ( aRefbject.IsNull() ) + continue; + + QString aRefObjectName = aRefbject->GetName(); + if ( aRefObjectName.isEmpty() ) + continue; + + aGeomObjectsNames.append( aRefObjectName ); + } + setFillingColor( HYDROGUI_Tool::GenerateFillingColor( aDocument, aGeomObjectsNames ) ); } } - else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Image) ) ) + else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Profile) ) ) { - Handle(HYDROData_Image) anImageObj = - Handle(HYDROData_Image)::DownCast( myObject ); - - removeTextureFile(); - - QString aTextureFileName = generateTextureFileName( anImageObj ); - - QImage anImage = anImageObj->Image(); - QString aFilePath = anImageObj->GetFilePath(); - QTransform aTrsf = anImageObj->Trsf(); - - int aWidth = anImage.width(); - int aHeight = anImage.height(); - - QTransform anInversion = QTransform::fromScale( -1, -1 ); - anImage = anImage.transformed( anInversion * aTrsf, Qt::SmoothTransformation ); + Handle(HYDROData_Profile) aProfile = + Handle(HYDROData_Profile)::DownCast( myObject ); - // Workaround: Scale the texture image to the nearest width multiple 4 due to the CASCADE bug 23813 - int aTrsfWidth = anImage.width(); - int aDelta = aTrsfWidth % 4; - if ( aDelta > 0 ) - { - aTrsfWidth += ( 4 - aDelta ); - } - anImage = anImage.scaledToWidth( aTrsfWidth ); + TopoDS_Wire aProfileWire; - // temporary optimization, to reduce the saved image size (and the texture quality) - QImage anImageToSave = anImage; //RKV:reduceTexture( anImage, 500 ); + if ( aProfile->IsValid() ) { + TopoDS_Shape aProfileShape = aProfile->GetShape3D(); - bool isSaved = anImageToSave.save( aTextureFileName ); - if ( !isSaved ) { - QString aTitle = QObject::tr( "FILE_ERROR" ); - QString aMessage = QObject::tr( "FILE_CAN_NOT_BE_CREATED" ).arg( aTextureFileName ); - SUIT_MessageBox::warning( 0, aTitle, aMessage ); + if ( !aProfileShape.IsNull() && + aProfileShape.ShapeType() == TopAbs_WIRE ) { + aProfileWire = TopoDS::Wire( aProfileShape ); + } } - QPointF aPoint1( 0, 0 ); // 1: top left - QPointF aPoint2( aWidth, 0 ); // 2: top right - QPointF aPoint3( aWidth, aHeight ); // 3: bottom right - QPointF aPoint4( 0, aHeight ); // 4: bottom left - - aPoint1 = aTrsf.map( aPoint1 ); - aPoint2 = aTrsf.map( aPoint2 ); - aPoint3 = aTrsf.map( aPoint3 ); - aPoint4 = aTrsf.map( aPoint4 ); + setWire( aProfileWire, false, false ); - QPolygonF aPolygon = QPolygonF() << aPoint1 << aPoint2 << aPoint3 << aPoint4; - QRectF aRect = aPolygon.boundingRect(); + QColor aWireColor = aProfile->GetBorderColor(); + setBorderColor( aWireColor, false, false ); + } + else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Stream) ) || + myObject->IsKind( STANDARD_TYPE(HYDROData_Channel) ) || + myObject->IsKind( STANDARD_TYPE(HYDROData_Obstacle) ) ) + { + Handle(HYDROData_Object) aGeomObject = + Handle(HYDROData_Object)::DownCast( myObject ); - gp_Pnt aPnt1( aRect.topLeft().x(), aRect.topLeft().y(), 0 ); - gp_Pnt aPnt2( aRect.topRight().x(), aRect.topRight().y(), 0 ); - gp_Pnt aPnt3( aRect.bottomRight().x(), aRect.bottomRight().y(), 0 ); - gp_Pnt aPnt4( aRect.bottomLeft().x(), aRect.bottomLeft().y(), 0 ); + TopoDS_Shape anObjShape = aGeomObject->GetTopShape(); - TopoDS_Edge anEdge1 = BRepBuilderAPI_MakeEdge( aPnt1, aPnt2 ).Edge(); - TopoDS_Edge anEdge2 = BRepBuilderAPI_MakeEdge( aPnt2, aPnt3 ).Edge(); - TopoDS_Edge anEdge3 = BRepBuilderAPI_MakeEdge( aPnt3, aPnt4 ).Edge(); - TopoDS_Edge anEdge4 = BRepBuilderAPI_MakeEdge( aPnt4, aPnt1 ).Edge(); + setShape( anObjShape, false, false ); - TopoDS_Wire aWire = BRepBuilderAPI_MakeWire( anEdge1, anEdge2, anEdge3, anEdge4 ).Wire(); - aWire.Closed( true ); + QColor aFillingColor = aGeomObject->GetFillingColor(); + QColor aBorderColor = aGeomObject->GetBorderColor(); - setTextureFileName( aTextureFileName, false, false ); - setFace( aWire, false, false ); + setFillingColor( aFillingColor, false, false ); + setBorderColor( aBorderColor, false, false ); } - else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Obstacle) ) ) + else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_DummyObject3D) ) ) { - Handle(HYDROData_Obstacle) anObstacle = - Handle(HYDROData_Obstacle)::DownCast( myObject ); + Handle(HYDROData_DummyObject3D) anObject3D = + Handle(HYDROData_DummyObject3D)::DownCast( myObject ); + TopoDS_Shape aShape3D = anObject3D->GetShape(); - //TODO BEGIN of the block of code to be reimplemented - //TODO GetTopShape() to be used in future - myTopoShape = anObstacle->GetShape3D(); - myDisplayMode = AIS_Shaded; + setShape( aShape3D, false, false ); - QColor aFillingColor = anObstacle->GetFillingColor(); - QColor aBorderColor = anObstacle->GetBorderColor(); + QColor aFillingColor = anObject3D->GetFillingColor(); + QColor aBorderColor = anObject3D->GetBorderColor(); setFillingColor( aFillingColor, false, false ); setBorderColor( aBorderColor, false, false ); - - buildShape(); - updateShape( false, false ); - //TODO END of the block of code to be reimplemented } - else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Profile) ) ) + else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_ShapesGroup) ) ) { - Handle(HYDROData_Profile) aProfile = - Handle(HYDROData_Profile)::DownCast( myObject ); + Handle(HYDROData_ShapesGroup) aShapesGroup = + Handle(HYDROData_ShapesGroup)::DownCast( myObject ); - TopoDS_Wire aProfileWire; + TopTools_SequenceOfShape aShapes; + aShapesGroup->GetShapes( aShapes ); - if ( aProfile->IsValid() ) { - TopoDS_Shape aProfileShape = aProfile->GetShape3D(); + TopoDS_Compound aCompound; + BRep_Builder aCompoundBuilder; + aCompoundBuilder.MakeCompound( aCompound ); - if ( !aProfileShape.IsNull() && - aProfileShape.ShapeType() == TopAbs_WIRE ) { - aProfileWire = TopoDS::Wire( aProfileShape ); - } + for ( int i = 1, n = aShapes.Length(); i <= n; ++i ) + { + const TopoDS_Shape& aShape = aShapes.Value( i ); + aCompoundBuilder.Add( aCompound, aShape ); } - setWire( aProfileWire, false, false ); + setShape( aCompound, false, false ); } } if ( myShape.IsNull() || !isVisible() ) return; - myContext->Display( myShape, theIsUpdateViewer ); + displayShape( isUpdateViewer ); + + if (isDeactivateSelection) + myContext->Deactivate(myShape); } void HYDROGUI_Shape::setVisible( const bool theState, const bool theIsUpdateViewer ) { - if ( myIsVisible == theState ) - return; - myIsVisible = theState; if ( myShape.IsNull() ) return; - if ( myIsVisible ) - myContext->Display( myShape, theIsUpdateViewer ); + if ( ( myIsVisible && myContext->IsDisplayed( myShape ) ) || + ( !myIsVisible && !myContext->IsDisplayed( myShape ) ) ) + return; + + if ( myIsVisible ) { + displayShape( theIsUpdateViewer ); + } else myContext->Erase( myShape, theIsUpdateViewer ); } -void HYDROGUI_Shape::highlight( bool theIsHighlight ) +void HYDROGUI_Shape::highlight( bool theIsHighlight, bool isUpdateViewer ) { if ( myIsHighlight == theIsHighlight ) return; @@ -340,7 +360,7 @@ void HYDROGUI_Shape::highlight( bool theIsHighlight ) return; colorShapeBorder( getActiveColor() ); - myContext->Display( myShape ); + displayShape( isUpdateViewer ); } bool HYDROGUI_Shape::isHighlighted() const @@ -353,7 +373,9 @@ void HYDROGUI_Shape::setWire( const TopoDS_Wire& theWire, const bool theIsUpdateViewer ) { myTopoShape = theWire; - myDisplayMode = AIS_WireFrame; + // To avoid that hilight presentation is equal to "normal" object presentation. + // Note that hilight presentation is always to be on top ( i.e. in the top Z layer ). + myDisplayMode = AIS_Shaded; buildShape(); updateShape( theToDisplay, theIsUpdateViewer ); @@ -390,23 +412,25 @@ void HYDROGUI_Shape::setFaces( const TopoDS_Compound& theWires, void HYDROGUI_Shape::setFace( const TopoDS_Wire& theWire, const bool theToDisplay, - const bool theIsUpdateViewer ) + const bool theIsUpdateViewer, + const QString& theTextureFileName ) { BRepBuilderAPI_MakeFace aFaceBuilder( theWire, Standard_True ); aFaceBuilder.Build(); if( aFaceBuilder.IsDone() ) { TopoDS_Face aFace = aFaceBuilder.Face(); - setFace( aFace, theToDisplay, theIsUpdateViewer ); + setFace( aFace, theToDisplay, theIsUpdateViewer, theTextureFileName ); } } void HYDROGUI_Shape::setFace( const TopoDS_Face& theFace, const bool theToDisplay, - const bool theIsUpdateViewer ) + const bool theIsUpdateViewer, + const QString& theTextureFileName ) { myTopoShape = theFace; - myDisplayMode = myTextureFileName.isEmpty() ? AIS_Shaded : AIS_Shaded+2; + myDisplayMode = theTextureFileName.isEmpty() ? AIS_Shaded : AIS_Shaded+2; //Note: AIS_Shaded+2 is the same as AIS_ExactHLR //TODO: it would be more suitable to use TexturedShape mode from GEOM_AISShape @@ -461,17 +485,22 @@ QColor HYDROGUI_Shape::getHighlightColor() const return myHighlightColor; } -void HYDROGUI_Shape::setTextureFileName( const QString& theFileName, - const bool theToDisplay, - const bool theIsUpdateViewer ) +void HYDROGUI_Shape::setZLayer( const int theZLayer ) { - myTextureFileName = theFileName; - updateShape( theToDisplay, theIsUpdateViewer ); + if ( myZLayer == theZLayer ) + return; + + myZLayer = theZLayer; + if ( !myShape.IsNull() && isVisible() && !myContext.IsNull() && myZLayer >= 0 ) + myContext->SetZLayer( myShape, myZLayer ); } -QString HYDROGUI_Shape::getTextureFileName() const +Handle_AIS_InteractiveObject HYDROGUI_Shape::createShape() const { - return myTextureFileName; + if( myTopoShape.IsNull() ) + return Handle_AIS_InteractiveObject(); + else + return new AIS_Shape( myTopoShape ); } void HYDROGUI_Shape::buildShape() @@ -479,22 +508,13 @@ void HYDROGUI_Shape::buildShape() // Erase previously created shape erase(); - if ( myTopoShape.IsNull() ) { - myShape.Nullify(); + myShape = createShape(); + if( myShape.IsNull() ) return; - } - QString aTextureFileName = getTextureFileName(); - bool anIsTexture = !aTextureFileName.isEmpty(); - - if ( anIsTexture ) - { - myShape = new AIS_TexturedShape( myTopoShape ); - } - else - { - myShape = new AIS_Shape( myTopoShape ); - } + Handle_AIS_Shape anAISShape = Handle_AIS_Shape::DownCast( myShape ); + if( !anAISShape.IsNull() ) + anAISShape ->SetHLRAngleAndDeviation( 0.001 ); if ( !myObject.IsNull() ) myShape->SetOwner( myObject ); @@ -502,38 +522,30 @@ void HYDROGUI_Shape::buildShape() myShape->SetTransparency( 0 ); myShape->SetDisplayMode( (AIS_DisplayMode)myDisplayMode ); - if( anIsTexture ) - { - Handle(AIS_TexturedShape) aTexturedShape = - Handle(AIS_TexturedShape)::DownCast( myShape ); - - aTexturedShape->SetTextureFileName( HYDROGUI_Tool::ToAsciiString( aTextureFileName ) ); - aTexturedShape->SetTextureMapOn(); - // Just use the texture image as is - aTexturedShape->DisableTextureModulate(); - aTexturedShape->SetTextureRepeat( false ); // don't repeat the texture image on the face - } - // Init default params for shape const Handle(AIS_Drawer)& anAttributes = myShape->Attributes(); if ( !anAttributes.IsNull() ) { - if ( myDisplayMode == AIS_Shaded ) - { - Handle(Prs3d_IsoAspect) anIsoAspect = anAttributes->UIsoAspect(); - if ( !anIsoAspect.IsNull() ) - anIsoAspect->SetNumber( 0 ); + Handle(Prs3d_IsoAspect) anIsoAspect = anAttributes->UIsoAspect(); + if ( !anIsoAspect.IsNull() ) { + anIsoAspect->SetNumber( 0 ); + anAttributes->SetUIsoAspect( anIsoAspect ); + } - anIsoAspect = anAttributes->VIsoAspect(); - if ( !anIsoAspect.IsNull() ) - anIsoAspect->SetNumber( 0 ); + anIsoAspect = anAttributes->VIsoAspect(); + if ( !anIsoAspect.IsNull() ) { + anIsoAspect->SetNumber( 0 ); + anAttributes->SetVIsoAspect( anIsoAspect ); + } + if ( myDisplayMode == AIS_Shaded ) + { Handle(Prs3d_ShadingAspect) aShadingAspect = anAttributes->ShadingAspect(); if ( !aShadingAspect.IsNull() ) { - Graphic3d_MaterialAspect aMatAspect; - aMatAspect.SetAmbient( 1 ); - aMatAspect.SetDiffuse( 0 ); + Graphic3d_MaterialAspect aMatAspect( Graphic3d_NOM_PLASTIC ); + //aMatAspect.SetAmbient( 1 ); + //aMatAspect.SetDiffuse( 0 ); aShadingAspect->Aspect()->SetFrontMaterial( aMatAspect ); aShadingAspect->Aspect()->SetBackMaterial( aMatAspect ); @@ -581,7 +593,17 @@ void HYDROGUI_Shape::updateShape( const bool theToDisplay, if ( !theToDisplay || !isVisible() || myContext.IsNull() ) return; - myContext->Display( myShape, theIsUpdateViewer ); + displayShape( theIsUpdateViewer ); +} + +void HYDROGUI_Shape::displayShape( const bool theIsUpdateViewer ) +{ + myContext->Display( myShape, Standard_False ); + + if ( myZLayer >= 0 ) + myContext->SetZLayer( myShape, myZLayer ); + + myContext->UpdateCurrentViewer(); } QColor HYDROGUI_Shape::getActiveColor() const @@ -607,71 +629,40 @@ void HYDROGUI_Shape::colorShapeBorder( const QColor& theColor ) getQuantityColorVal( theColor.green() ), getQuantityColorVal( theColor.blue() ), Quantity_TOC_RGB ); - if ( myDisplayMode == AIS_Shaded ) + + if( !myTopoShape.IsNull() ) { - if ( theColor.alpha() == 0 ) - { - anAttributes->SetFaceBoundaryDraw( false ); - } - else + if ( myTopoShape.ShapeType() == TopAbs_WIRE ) // Note that we display polylines in shaded mode { - anAttributes->SetFaceBoundaryDraw( true ); - - Handle(Prs3d_LineAspect) aBoundaryAspect = anAttributes->FaceBoundaryAspect(); - if ( !aBoundaryAspect.IsNull() ) - aBoundaryAspect->SetColor( aBorderColor ); + myShape->SetColor( aBorderColor ); } - } - else if ( myDisplayMode == AIS_WireFrame ) - { - myShape->SetColor( aBorderColor ); - } -} - -QString HYDROGUI_Shape::generateTextureFileName( const Handle(HYDROData_Entity)& theImageObj ) -{ - QString aResult; - if( !theImageObj.IsNull() ) - { - QString aTempDir = HYDROGUI_Tool::GetTempDir( true ); - - int aStudyId = HYDROGUI_Tool::GetActiveStudyId(); - QString aPrefix = QString( "image_%1" ).arg( aStudyId ); - - QString anEntry = HYDROGUI_DataObject::dataObjectEntry( theImageObj, false ); - anEntry.replace( ':', '_' ); - - QString anExtension = "bmp"; - - aResult = QString( "%1/%2_%3.%4" ).arg( aTempDir, aPrefix, anEntry, anExtension ); - } - return aResult; -} - -void HYDROGUI_Shape::removeTextureFile() const -{ - QFile aFile( getTextureFileName() ); - if( aFile.exists() ) - aFile.remove(); -} - -QImage HYDROGUI_Shape::reduceTexture( const QImage& theImage, const int theSizeLimit ) -{ - double aSizeLimit = (double)theSizeLimit; - double aWidth = (double)theImage.width(); - double aHeight = (double)theImage.height(); - if( aWidth > aSizeLimit || aHeight > aSizeLimit ) - { - if( aWidth > aHeight ) + else if ( myDisplayMode == AIS_Shaded ) { - aHeight /= ( aWidth / aSizeLimit ); - aWidth = aSizeLimit; + if ( theColor.alpha() == 0 ) + { + anAttributes->SetFaceBoundaryDraw( false ); + } + else + { + anAttributes->SetFaceBoundaryDraw( true ); + + Handle(Prs3d_LineAspect) aBoundaryAspect = anAttributes->FaceBoundaryAspect(); + if ( !aBoundaryAspect.IsNull() ) + { + aBoundaryAspect->SetColor( aBorderColor ); + anAttributes->SetFaceBoundaryAspect( aBoundaryAspect ); + } + Handle(Prs3d_LineAspect) aWireAspect = anAttributes->WireAspect(); + if ( !aWireAspect.IsNull() ) + { + aWireAspect->SetColor( aBorderColor ); + anAttributes->SetWireAspect( aWireAspect ); + } + } } - else + else if ( myDisplayMode == AIS_WireFrame ) { - aWidth /= ( aHeight / aSizeLimit ); - aHeight = aSizeLimit; + myShape->SetColor( aBorderColor ); } } - return theImage.scaled( aWidth, aHeight, Qt::KeepAspectRatio, Qt::SmoothTransformation ); }