X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FHYDROGUI%2FHYDROGUI_OCCDisplayer.cxx;h=310e84de0cdb63dd854393fc4a98ff9c9342eee5;hb=81c9f5cdf82909d0aebd2c491c50fa7516cc80b7;hp=5e7efdf31f2331b6d4d915dabdf04341bf9bb173;hpb=f52e5973a9c5d2a9cb98d77e585eba71ac606c5b;p=modules%2Fhydro.git diff --git a/src/HYDROGUI/HYDROGUI_OCCDisplayer.cxx b/src/HYDROGUI/HYDROGUI_OCCDisplayer.cxx index 5e7efdf3..310e84de 100644 --- a/src/HYDROGUI/HYDROGUI_OCCDisplayer.cxx +++ b/src/HYDROGUI/HYDROGUI_OCCDisplayer.cxx @@ -28,6 +28,7 @@ #include "HYDROGUI_Shape.h" #include "HYDROGUI_Operation.h" #include "HYDROGUI_DataObject.h" +#include "HYDROGUI_ZLayers.h" #include #include @@ -72,16 +73,23 @@ void HYDROGUI_OCCDisplayer::SetToUpdate( const HYDROData_SequenceOfObjects& theO } } -int HYDROGUI_OCCDisplayer::AddTopZLayer( OCCViewer_ViewManager* theMgr ) +int HYDROGUI_OCCDisplayer::AddPreviewZLayer( OCCViewer_ViewManager* theMgr ) { int aLayer = -1; OCCViewer_Viewer* aViewer = theMgr->getOCCViewer(); if ( !aViewer ) return aLayer; - Standard_Integer aNewId = -1; - if ( aViewer->getViewer3d()->AddZLayer( aNewId ) ) - aLayer = aNewId; + aLayer = CreateTopZLayer( aViewer->getViewer3d() ); + + // Hilight presentation should be on top + Handle(AIS_InteractiveContext) aCtx = aViewer->getAISContext(); + if( !aCtx.IsNull() ) { + int aTopLayer = CreateTopZLayer( aViewer->getViewer3d() ); + if ( aTopLayer > 0 ) { + UpdateZLayersOfHilightPresentationsOfDisplayedObjects( aCtx, aTopLayer ); + } + } return aLayer; } @@ -197,73 +205,74 @@ void HYDROGUI_OCCDisplayer::Display( const HYDROData_SequenceOfObjects& theObjs, // Get 3d viewer Handle(V3d_Viewer) aViewer3d = aViewer->getViewer3d(); - // Get existing Z layers - TColStd_SequenceOfInteger anExistingZLayers; - aViewer3d->GetAllZLayers( anExistingZLayers ); - int aNbLayers = anExistingZLayers.Length(); - - // Display objects - int aNextZLayerIndex = 2; // don't use the first default Z layer ( which index = 1 ) + // Display objects: + HYDROGUI_ZLayersIterator aZLayersIt( aViewer->getViewer3d() ); + if ( !aZLayersIt.More() ) { + aZLayersIt.Next(); + } // 1. Display the ordered objects: HYDROData_SequenceOfObjects::Iterator anOrderedIter( anOrderedToDisplay ); for ( ; anOrderedIter.More(); anOrderedIter.Next() ) { Handle(HYDROData_Entity) anObj = anOrderedIter.Value(); - if ( Display( anObj, aViewer, theIsForced, aNextZLayerIndex, true ) ) { - aNextZLayerIndex++; + if ( Display( anObj, aViewer, theIsForced ) ) { + // set Z layer ( one Z layer for each ordered object ) + int aZLayerId = aZLayersIt.LayerId(); + SetZLayer( aViewer, anObj, aZLayerId ); + SetZLayerSettings( aViewer3d, aZLayerId, true ); + aZLayersIt.Next(); } } // 2. Display the unordered objects: bool isDisplayed = false; + int anUnorderedZLayerId = aZLayersIt.LayerId(); HYDROData_SequenceOfObjects::Iterator anUnorderedIter( anUnorderedToDisplay ); for ( ; anUnorderedIter.More(); anUnorderedIter.Next() ) { Handle(HYDROData_Entity) anObj = anUnorderedIter.Value(); - if ( Display( anObj, aViewer, theIsForced, aNextZLayerIndex, false ) ) { + if ( Display( anObj, aViewer, theIsForced) ) { + // set Z layer ( one Z layer for all unordered objects ) + SetZLayer( aViewer, anObj, anUnorderedZLayerId ); + if ( !isDisplayed ) { + SetZLayerSettings( aViewer3d, anUnorderedZLayerId, false ); + } isDisplayed = true; } } // 3. Update the top Z layer index if ( isDisplayed ) { - aNextZLayerIndex++; + aZLayersIt.Next(); } // Update Z layer of the active operation - aViewer3d->GetAllZLayers( anExistingZLayers ); + int aPreviewZLayerId = aZLayersIt.LayerId(); HYDROGUI_Module* aModule = module(); SUIT_Operation* anOp = aModule->activeOperation(); HYDROGUI_Operation* aHOp = anOp ? dynamic_cast( anOp ) : 0; if ( aHOp && aHOp->getPreviewZLayer() >= 0 ) { - Standard_Integer aLayerId = -1; - if ( aNextZLayerIndex <= aNbLayers ) - aLayerId = anExistingZLayers.Value( aNextZLayerIndex ); - else { - Standard_Integer aNewId = -1; - if ( aViewer->getViewer3d()->AddZLayer( aNewId ) ) { - aLayerId = aNewId; - } - } - aHOp->updatePreviewZLayer( aLayerId ); + aHOp->updatePreviewZLayer( aPreviewZLayerId ); + aZLayersIt.Next(); } - if ( theDoFitAll ) - { + // Update Z layer of hilight presentations + int aHilightLayer = aZLayersIt.TopLayer(); + UpdateZLayersOfHilightPresentationsOfDisplayedObjects( aCtx, aHilightLayer ); + + // Fit all / update selection + if ( theDoFitAll ) { OCCViewer_ViewManager* aViewManager = ::qobject_cast( aViewer->getViewManager() ); - if ( aViewManager ) - { + if ( aViewManager ) { OCCViewer_ViewWindow* aViewWindow = ::qobject_cast( aViewManager->getActiveView() ); - if ( aViewWindow ) - { + if ( aViewWindow ) { aViewWindow->onFitAll(); } } - } - else if ( !aCtx.IsNull() ) // TODO: determine if this code is necessary (added as a fix for issue# 359) - { + } + else if ( !aCtx.IsNull() ) { // TODO: determine if this code is necessary (added as a fix for issue# 359) aCtx->UpdateSelected(); } } @@ -302,9 +311,7 @@ QString HYDROGUI_OCCDisplayer::GetType() const bool HYDROGUI_OCCDisplayer::Display( const Handle(HYDROData_Entity)& theObject, const OCCViewer_Viewer* theViewer, - const bool theIsForced, - const int theZLayerIndex, - const bool theIsOrdered ) + const bool theIsForced ) { bool aRes = false; @@ -326,7 +333,9 @@ bool HYDROGUI_OCCDisplayer::Display( const Handle(HYDROData_Entity)& theObject, // create if needed if ( !anObjShape ) { anObjShape = createShape( aViewerId, aCtx, theObject ); - anObjShape->setIsToUpdate( true ); + if ( anObjShape ) { + anObjShape->setIsToUpdate( true ); + } } // Process the shape @@ -340,55 +349,34 @@ bool HYDROGUI_OCCDisplayer::Display( const Handle(HYDROData_Entity)& theObject, bool anIsVisible = module()->isObjectVisible( aViewerId, theObject ); anObjShape->setVisible( anIsVisible, false ); - // Set Z layer - Handle(V3d_Viewer) aViewer3d = theViewer->getViewer3d(); - if ( !aViewer3d.IsNull() ) { - // Get existing layers - TColStd_SequenceOfInteger anExistingZLayers; - aViewer3d->GetAllZLayers( anExistingZLayers ); - int aNbLayers = anExistingZLayers.Length(); - - // Get or create the appropriate layer - Standard_Integer aLayerId = -1; - if ( theZLayerIndex <= aNbLayers ) { - aLayerId = anExistingZLayers.Value( theZLayerIndex ); - } else { - Standard_Integer aNewId = -1; - if ( aViewer3d->AddZLayer( aNewId ) ) { - aLayerId = aNewId; - } - } - - if ( aLayerId >= 0 ) { - // set Z layer - aCtx->SetZLayer( anObjShape->getAISShape(), aLayerId ); - - // set Z layer settings for the 3d viewer: - // current settings - Graphic3d_ZLayerSettings aSettings = aViewer3d->ZLayerSettings( aLayerId ); - // enable depth write - aSettings.EnableSetting( Graphic3d_ZLayerDepthWrite ); - // disable depth clear - aSettings.DisableSetting( Graphic3d_ZLayerDepthClear ); - if ( theIsOrdered ) { - // disable depth test - aSettings.DisableSetting( Graphic3d_ZLayerDepthTest ); - // disable depth offset - aSettings.DisableSetting( Graphic3d_ZLayerDepthOffset ); - } else { - // enable depth test - aSettings.EnableSetting( Graphic3d_ZLayerDepthTest ); - // set depth offset - aSettings.SetDepthOffsetPositive(); - } - - // set new settings - aViewer3d->SetZLayerSettings( aLayerId, aSettings ); - - aRes = true; - } - } + aRes = true; } return aRes; +} + +void HYDROGUI_OCCDisplayer::SetZLayer( const OCCViewer_Viewer* theViewer, + const Handle(HYDROData_Entity)& theObject, + const int theZLayerId ) +{ + if ( !theViewer || ( theZLayerId < 0 ) ) { + return; + } + + // Get interactive context + Handle(AIS_InteractiveContext) aCtx = theViewer->getAISContext(); + if( aCtx.IsNull() ) { + return; + } + + // Get viewer id + size_t aViewerId = (size_t)theViewer; + + // Get object shape + HYDROGUI_Shape* anObjShape = module()->getObjectShape( aViewerId, theObject ); + + // Set Z layer + if ( anObjShape ) { + aCtx->SetZLayer( anObjShape->getAISShape(), theZLayerId ); + } } \ No newline at end of file