X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FHYDROGUI%2FHYDROGUI_Actor.cxx;h=7d12be8a179ffcdf6d645b16f9ff471ba4d77798;hb=a53349567d67f4df0ef737798a25c24d9dc8f08e;hp=9b27a1fdd5e52a66b21916cab6591a038b78c2ae;hpb=1396a93f3c36462b2822ca9f86a8c030504ea613;p=modules%2Fhydro.git diff --git a/src/HYDROGUI/HYDROGUI_Actor.cxx b/src/HYDROGUI/HYDROGUI_Actor.cxx index 9b27a1fd..7d12be8a 100644 --- a/src/HYDROGUI/HYDROGUI_Actor.cxx +++ b/src/HYDROGUI/HYDROGUI_Actor.cxx @@ -1,3 +1,20 @@ +// Copyright (C) 2014-2015 EDF-R&D +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com +// #include #include @@ -17,6 +34,7 @@ HYDROGUI_Actor::HYDROGUI_Actor() myOneFaceEdgeActor->GetDeviceActor()->SetMapper( myOneFaceEdgeActor->GetDeviceActor()->GetMapper() ); mySharedEdgeActor->GetDeviceActor()->SetMapper( mySharedEdgeActor->GetDeviceActor()->GetMapper() ); myWireframeFaceActor->GetDeviceActor()->SetMapper( myWireframeFaceActor->GetDeviceActor()->GetMapper() ); + myShadingFaceActor->SetInput(myShadingFaceSource->GetOutputPort(),false); myShadingFaceActor->GetDeviceActor()->SetMapper( myShadingFaceActor->GetDeviceActor()->GetMapper() ); GEOM_Actor::myHighlightActor->GetDeviceActor()->SetMapper( GEOM_Actor::myHighlightActor->GetDeviceActor()->GetMapper() ); } @@ -69,5 +87,11 @@ void HYDROGUI_Actor::SetShape( const TopoDS_Shape& theShape, myWireframeFaceActor->GetDeviceActor()->SetInfinitive( true ); if( myShadingFaceSource->IsEmpty() ) + { myShadingFaceActor->GetDeviceActor()->SetInfinitive( true ); + } + else + { + myShadingFaceSource->Update(); + } }