X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FHYDROData%2FHYDROData_Iterator.cxx;h=8b4caf928b9910e6dbcfcd0d6ac6a93908edf3ce;hb=545854182f0363f61284d5abe34c3627d4f3b088;hp=18b3dffdf2fbbf0ba350cfe449e5eb0d65be053b;hpb=274017fd7e5b5e7104a8442da56ee164bc0b2fda;p=modules%2Fhydro.git diff --git a/src/HYDROData/HYDROData_Iterator.cxx b/src/HYDROData/HYDROData_Iterator.cxx index 18b3dffd..8b4caf92 100644 --- a/src/HYDROData/HYDROData_Iterator.cxx +++ b/src/HYDROData/HYDROData_Iterator.cxx @@ -23,23 +23,24 @@ #include "HYDROData_CalculationCase.h" #include "HYDROData_Channel.h" #include "HYDROData_Confluence.h" -#include "HYDROData_DummyObject3D.h" #include "HYDROData_Digue.h" -#include "HYDROData_ShapesGroup.h" +#include "HYDROData_DummyObject3D.h" #include "HYDROData_Image.h" #include "HYDROData_ImmersibleZone.h" +#include "HYDROData_LandCoverMap.h" #include "HYDROData_Obstacle.h" #include "HYDROData_ObstacleAltitude.h" #include "HYDROData_Polyline3D.h" #include "HYDROData_PolylineXY.h" #include "HYDROData_Profile.h" #include "HYDROData_ProfileUZ.h" -#include "HYDROData_VisualState.h" #include "HYDROData_Region.h" #include "HYDROData_River.h" +#include "HYDROData_ShapesGroup.h" #include "HYDROData_SplittedShapesGroup.h" #include "HYDROData_Stream.h" #include "HYDROData_StreamAltitude.h" +#include "HYDROData_VisualState.h" #include "HYDROData_Zone.h" #include "HYDROData_StricklerTable.h" @@ -150,8 +151,11 @@ Handle(HYDROData_Entity) HYDROData_Iterator::Object( const TDF_Label& theLabel ) case KIND_SPLITTED_GROUP: aResult = new HYDROData_SplittedShapesGroup(); break; case KIND_STREAM_ALTITUDE: aResult = new HYDROData_StreamAltitude(); break; case KIND_OBSTACLE_ALTITUDE: aResult = new HYDROData_ObstacleAltitude(); break; - case KIND_STRICKLER_TABLE: aResult = new HYDROData_StricklerTable(); break; - default: break; + case KIND_STRICKLER_TABLE: aResult = new HYDROData_StricklerTable(); break; + case KIND_LAND_COVER_MAP: aResult = new HYDROData_LandCoverMap(); break; + + case KIND_LAND_COVER_OBSOLETE: break; + default: break; } if ( !aResult.IsNull() )