X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FHYDROData%2FHYDROData_BSplineOperation.cxx;h=97fd9a57ffc5e6cb860b4b2435d2a4ef9cf5cee1;hb=81c9f5cdf82909d0aebd2c491c50fa7516cc80b7;hp=128f4aec593a9fe7f293f13afe2af93464f503ef;hpb=b0759ef35e28020af9766fc25ae9b8796f851b80;p=modules%2Fhydro.git diff --git a/src/HYDROData/HYDROData_BSplineOperation.cxx b/src/HYDROData/HYDROData_BSplineOperation.cxx index 128f4aec..97fd9a57 100644 --- a/src/HYDROData/HYDROData_BSplineOperation.cxx +++ b/src/HYDROData/HYDROData_BSplineOperation.cxx @@ -11,15 +11,30 @@ HYDROData_BSplineOperation::HYDROData_BSplineOperation( const NCollection_Sequence& thePoints, - const bool theIsClosed ) + const bool theIsClosed, + const double theTolerance ) { - // fill array for algorithm by the received coordinates + // skip equal points int aNbPoints = thePoints.Size(); + NCollection_Sequence aPoints; + if ( aNbPoints > 0 ) { + gp_XYZ aPrevPoint = thePoints.Value( 1 ); + aPoints.Append( aPrevPoint ); + for( int i = 2 ; i <= aNbPoints; ++i ) + { + gp_XYZ aPoint( thePoints.Value( i ) ); + if ( !aPoint.IsEqual( aPrevPoint, theTolerance ) ) + aPoints.Append( aPoint ); + aPrevPoint = aPoint; + } + } + // fill array for algorithm by the received coordinates + aNbPoints = aPoints.Size(); Handle(TColgp_HArray1OfPnt) aHCurvePoints = new TColgp_HArray1OfPnt( 1, aNbPoints ); for ( int i = 1; i <= aNbPoints; i++ ) { - gp_Pnt aPnt( thePoints.Value( i ) ); + gp_Pnt aPnt( aPoints.Value( i ) ); aHCurvePoints->SetValue( i, aPnt ); } @@ -30,32 +45,31 @@ HYDROData_BSplineOperation::HYDROData_BSplineOperation( myCurve = aGBC.Curve(); } -QPainterPath HYDROData_BSplineOperation::ComputePath() const +void HYDROData_BSplineOperation::ComputePath( QPainterPath& thePath ) const { - QPainterPath aResult; if ( myCurve.IsNull() ) // returns an empty Path if original curve is invalid - return aResult; + return; GeomConvert_BSplineCurveToBezierCurve aConverter(myCurve); int a, aNumArcs = aConverter.NbArcs(); - for(a = 1; a <= aNumArcs; a++) { + for(a = 1; a <= aNumArcs; a++) + { Handle(Geom_BezierCurve) anArc = aConverter.Arc(a); if (a == 1) { // set a start point gp_Pnt aStart = anArc->StartPoint(); - aResult.moveTo(aStart.X(), aStart.Y()); + thePath.moveTo(aStart.X(), aStart.Y()); } gp_Pnt anEnd = anArc->EndPoint(); if (anArc->NbPoles() == 3) { // quadric segment in the path (pole 1 is start, pole 3 is end) gp_Pnt aPole = anArc->Pole(2); - aResult.quadTo(aPole.X(), aPole.Y(), anEnd.X(), anEnd.Y()); + thePath.quadTo(aPole.X(), aPole.Y(), anEnd.X(), anEnd.Y()); } else if (anArc->NbPoles() == 4) { // cubic segment (usually this is used) gp_Pnt aPole1 = anArc->Pole(2); gp_Pnt aPole2 = anArc->Pole(3); - aResult.cubicTo( + thePath.cubicTo( aPole1.X(), aPole1.Y(), aPole2.X(), aPole2.Y(), anEnd.X(), anEnd.Y()); } else { // error, another number of poles is not supported - return QPainterPath(); + continue; } } - return aResult; }