X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FGLViewer%2FGLViewer_Selector2d.cxx;h=d2037d272c3c8faed9893d2c58352c13acfe562c;hb=aa05f2a1b23a54321ea7248ae9ac3463652c734e;hp=e8a414d464425ddd34b3a3d855d89de0d72babe2;hpb=4cc553c01e9fbefc133c9e83c58d58b234358041;p=modules%2Fgui.git diff --git a/src/GLViewer/GLViewer_Selector2d.cxx b/src/GLViewer/GLViewer_Selector2d.cxx index e8a414d46..d2037d272 100644 --- a/src/GLViewer/GLViewer_Selector2d.cxx +++ b/src/GLViewer/GLViewer_Selector2d.cxx @@ -22,19 +22,15 @@ // File: GLViewer_Selector2d.cxx // Created: November, 2004 -/**************************************************************************** -** Class: GLViewer_Selector2d -** Descr: OpenGL Selector 2D -** Module: GLViewer -** Created: UI team, 20.09.02 -*****************************************************************************/ - //#include #include "GLViewer_Selector2d.h" #include "GLViewer_Viewer2d.h" #include "GLViewer_Context.h" #include "GLViewer_ViewPort2d.h" +/*! + Constructor +*/ GLViewer_Selector2d::GLViewer_Selector2d( GLViewer_Viewer2d* v2d, GLViewer_Context* glc ) : GLViewer_Selector( v2d ), myGLContext( glc ) @@ -43,20 +39,35 @@ myGLContext( glc ) // myGLContext->SetSelectionColor( Quantity_NOC_RED ); } +/*! + Destructor +*/ GLViewer_Selector2d::~GLViewer_Selector2d() { } +/*! + Changes hilight color of context + \param color - new hilight color +*/ void GLViewer_Selector2d::setHilightColor( Quantity_NameOfColor color ) { myGLContext->SetHighlightColor( color ); } +/*! + Changes selection color of context + \param color - new selection color +*/ void GLViewer_Selector2d::setSelectColor( Quantity_NameOfColor color ) { myGLContext->SetSelectionColor( color ); } +/*! + Detects object at point + \param x, y - point co-ordinates +*/ void GLViewer_Selector2d::detect( int x, int y ) { //cout << "GLViewer_Selector2d : detect ( " << x << " , " << y << " )" << endl; @@ -71,6 +82,9 @@ void GLViewer_Selector2d::detect( int x, int y ) myGLContext->MoveTo( x, y ); } +/*! + Undetects all objects +*/ void GLViewer_Selector2d::undetectAll() { if ( myLocked || !myGLContext || !myViewer || !myViewer->getActiveView() || @@ -84,6 +98,10 @@ void GLViewer_Selector2d::undetectAll() myGLContext->clearHighlighted( true ); } +/*! + Selects previously hilighted objects + \param append - append objects to selection +*/ void GLViewer_Selector2d::select( bool append ) { //cout << "GLViewer_Selector2d : select ( " << (int)append << " )" << endl; @@ -104,6 +122,11 @@ void GLViewer_Selector2d::select( bool append ) checkSelection( selBefore, append, status ); } +/*! + Selects objects in rectangle + \param selRect - selection rectangle + \param append - append objects to selection +*/ void GLViewer_Selector2d::select( const QRect& selRect, bool append ) { GLViewer_Viewer::SelectionMode selMode = myViewer->getSelectionMode(); @@ -123,6 +146,9 @@ void GLViewer_Selector2d::select( const QRect& selRect, bool append ) checkSelection( selBefore, append, aStatus ); } +/*! + Unselects all objects +*/ void GLViewer_Selector2d::unselectAll() { if ( myLocked || !myViewer ) @@ -137,8 +163,10 @@ void GLViewer_Selector2d::unselectAll() if ( hadSelection ) emit selSelectionCancel(); } -/* Checks selection state and emits 'selSelectionDone' or 'selSelectionCancel' - Should be called by after non-interactive selection. */ +/*! + Checks selection state and emits 'selSelectionDone' or 'selSelectionCancel' + Should be called by after non-interactive selection. +*/ void GLViewer_Selector2d::checkSelection( int selBefore, bool append, int aStatus ) { int selAfter = numSelected(); @@ -158,6 +186,9 @@ void GLViewer_Selector2d::checkSelection( int selBefore, bool append, int aStatu } } +/*! + \return number of selected objects +*/ int GLViewer_Selector2d::numSelected() const { return myGLContext->NbSelected();