X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FGLViewer%2FGLViewer_CoordSystem.cxx;h=947ac6036e5a4aefd5539a74a3cbe4b5acd715c4;hb=9df1d8c9a65355b6469fd87c02a89235d674fd9b;hp=85502237ce52b5dca0066a7d54f26431272e4fef;hpb=4b914be3971471bcd67878b96fbdca12fbc2ac1d;p=modules%2Fgui.git diff --git a/src/GLViewer/GLViewer_CoordSystem.cxx b/src/GLViewer/GLViewer_CoordSystem.cxx index 85502237c..947ac6036 100644 --- a/src/GLViewer/GLViewer_CoordSystem.cxx +++ b/src/GLViewer/GLViewer_CoordSystem.cxx @@ -1,14 +1,38 @@ -/*************************************************************************** -** Class: GLViewer_CoordSystem -** Descr: -** Module: GLViewer -** Created: UI team, 03.09.02 -****************************************************************************/ - -//#include +// Copyright (C) 2005 OPEN CASCADE +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org +// +// Author : OPEN CASCADE +// + +// File: GLViewer_Context.cxx +// Created: November, 2004 + +//================================================================ +// Class : GLViewer_CoordSystem +// Description : Class implementing mathematical model of 2D coordinate system +//================================================================ #include "GLViewer_CoordSystem.h" #include +//======================================================================= +// Function: GLViewer_CoordSystem +// Purpose : +//======================================================================= GLViewer_CoordSystem::GLViewer_CoordSystem( CSType aType, double X0, double Y0, double XUnit, double YUnit, double Rotation ) { @@ -18,24 +42,40 @@ GLViewer_CoordSystem::GLViewer_CoordSystem( CSType aType, double X0, double Y0, setRotation( Rotation ); } +//======================================================================= +// Function: getOrigin +// Purpose : +//======================================================================= void GLViewer_CoordSystem::getOrigin( double& x, double& y ) const { x = myX0; y = myY0; } +//======================================================================= +// Function: setOrigin +// Purpose : +//======================================================================= void GLViewer_CoordSystem::setOrigin( double x, double y ) { myX0 = x; myY0 = y; } +//======================================================================= +// Function: getUnits +// Purpose : +//======================================================================= void GLViewer_CoordSystem::getUnits( double& x, double& y ) const { x = myXUnit; y = myYUnit; } +//======================================================================= +// Function: setUnits +// Purpose : +//======================================================================= void GLViewer_CoordSystem::setUnits( double x, double y ) { if( x>0 ) @@ -48,27 +88,46 @@ void GLViewer_CoordSystem::setUnits( double x, double y ) else myYUnit = 1.0; } - +//======================================================================= +// Function: getRotation +// Purpose : +//======================================================================= double GLViewer_CoordSystem::getRotation() const { return myRotation; } +//======================================================================= +// Function: setRotation +// Purpose : +//======================================================================= void GLViewer_CoordSystem::setRotation( double rotation ) { myRotation = rotation; } +//======================================================================= +// Function: getType +// Purpose : +//======================================================================= GLViewer_CoordSystem::CSType GLViewer_CoordSystem::getType() const { return myType; } +//======================================================================= +// Function: setType +// Purpose : +//======================================================================= void GLViewer_CoordSystem::setType( CSType type ) { myType = type; } +//======================================================================= +// Function: toReference +// Purpose : +//======================================================================= void GLViewer_CoordSystem::toReference( double& x, double& y ) { if( myType==Cartesian ) @@ -86,6 +145,10 @@ void GLViewer_CoordSystem::toReference( double& x, double& y ) } } +//======================================================================= +// Function: fromReference +// Purpose : +//======================================================================= void GLViewer_CoordSystem::fromReference( double& x, double& y ) { x = (x - myX0) / myXUnit; @@ -122,12 +185,20 @@ void GLViewer_CoordSystem::fromReference( double& x, double& y ) } } +//======================================================================= +// Function: transform +// Purpose : +//======================================================================= void GLViewer_CoordSystem::transform( GLViewer_CoordSystem& aSystem, double& x, double& y ) { toReference( x, y ); aSystem.fromReference( x, y ); } +//======================================================================= +// Function: getStretching +// Purpose : +//======================================================================= void GLViewer_CoordSystem::getStretching( GLViewer_CoordSystem& aSystem, double& theX, double& theY ) { theX = myXUnit / aSystem.myXUnit;