X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=src%2FControls%2FSMESH_Controls.cxx;h=6b400350d09daae940b87994fc36ecec6be6ac76;hb=f0bf265fc0ea849ad1a359e10ad0c9cf6b0b9bb8;hp=66601f3dfd478a4841ff615dab6905aadd3d2b16;hpb=8203a3d57e33fec77bf4d3baf1b3c4020cb5fb49;p=modules%2Fsmesh.git diff --git a/src/Controls/SMESH_Controls.cxx b/src/Controls/SMESH_Controls.cxx index 66601f3df..6b400350d 100644 --- a/src/Controls/SMESH_Controls.cxx +++ b/src/Controls/SMESH_Controls.cxx @@ -429,59 +429,56 @@ SMDSAbs_ElementType Volume::GetType() const Class : MaxElementLength2D Description : Functor calculating maximum length of 2D element */ +double MaxElementLength2D::GetValue( const TSequenceOfXYZ& P ) +{ + if(P.size() == 0) + return 0.; + double aVal = 0; + int len = P.size(); + if( len == 3 ) { // triangles + double L1 = getDistance(P( 1 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 1 )); + aVal = Max(L1,Max(L2,L3)); + } + else if( len == 4 ) { // quadrangles + double L1 = getDistance(P( 1 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 4 )); + double L4 = getDistance(P( 4 ),P( 1 )); + double D1 = getDistance(P( 1 ),P( 3 )); + double D2 = getDistance(P( 2 ),P( 4 )); + aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(D1,D2)); + } + else if( len == 6 ) { // quadratic triangles + double L1 = getDistance(P( 1 ),P( 2 )) + getDistance(P( 2 ),P( 3 )); + double L2 = getDistance(P( 3 ),P( 4 )) + getDistance(P( 4 ),P( 5 )); + double L3 = getDistance(P( 5 ),P( 6 )) + getDistance(P( 6 ),P( 1 )); + aVal = Max(L1,Max(L2,L3)); + } + else if( len == 8 || len == 9 ) { // quadratic quadrangles + double L1 = getDistance(P( 1 ),P( 2 )) + getDistance(P( 2 ),P( 3 )); + double L2 = getDistance(P( 3 ),P( 4 )) + getDistance(P( 4 ),P( 5 )); + double L3 = getDistance(P( 5 ),P( 6 )) + getDistance(P( 6 ),P( 7 )); + double L4 = getDistance(P( 7 ),P( 8 )) + getDistance(P( 8 ),P( 1 )); + double D1 = getDistance(P( 1 ),P( 5 )); + double D2 = getDistance(P( 3 ),P( 7 )); + aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(D1,D2)); + } + + if( myPrecision >= 0 ) + { + double prec = pow( 10., (double)myPrecision ); + aVal = floor( aVal * prec + 0.5 ) / prec; + } + return aVal; +} double MaxElementLength2D::GetValue( long theElementId ) { TSequenceOfXYZ P; - if( GetPoints( theElementId, P ) ) { - double aVal = 0; - const SMDS_MeshElement* aElem = myMesh->FindElement( theElementId ); - SMDSAbs_ElementType aType = aElem->GetType(); - int len = P.size(); - switch( aType ) { - case SMDSAbs_Face: - if( len == 3 ) { // triangles - double L1 = getDistance(P( 1 ),P( 2 )); - double L2 = getDistance(P( 2 ),P( 3 )); - double L3 = getDistance(P( 3 ),P( 1 )); - aVal = Max(L1,Max(L2,L3)); - break; - } - else if( len == 4 ) { // quadrangles - double L1 = getDistance(P( 1 ),P( 2 )); - double L2 = getDistance(P( 2 ),P( 3 )); - double L3 = getDistance(P( 3 ),P( 4 )); - double L4 = getDistance(P( 4 ),P( 1 )); - double D1 = getDistance(P( 1 ),P( 3 )); - double D2 = getDistance(P( 2 ),P( 4 )); - aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(D1,D2)); - break; - } - else if( len == 6 ) { // quadratic triangles - double L1 = getDistance(P( 1 ),P( 2 )) + getDistance(P( 2 ),P( 3 )); - double L2 = getDistance(P( 3 ),P( 4 )) + getDistance(P( 4 ),P( 5 )); - double L3 = getDistance(P( 5 ),P( 6 )) + getDistance(P( 6 ),P( 1 )); - aVal = Max(L1,Max(L2,L3)); - break; - } - else if( len == 8 || len == 9 ) { // quadratic quadrangles - double L1 = getDistance(P( 1 ),P( 2 )) + getDistance(P( 2 ),P( 3 )); - double L2 = getDistance(P( 3 ),P( 4 )) + getDistance(P( 4 ),P( 5 )); - double L3 = getDistance(P( 5 ),P( 6 )) + getDistance(P( 6 ),P( 7 )); - double L4 = getDistance(P( 7 ),P( 8 )) + getDistance(P( 8 ),P( 1 )); - double D1 = getDistance(P( 1 ),P( 5 )); - double D2 = getDistance(P( 3 ),P( 7 )); - aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(D1,D2)); - break; - } - } - - if( myPrecision >= 0 ) - { - double prec = pow( 10., (double)myPrecision ); - aVal = floor( aVal * prec + 0.5 ) / prec; - } - return aVal; + if( GetPoints( theElementId, P ) && myMesh->FindElement( theElementId )->GetType() == SMDSAbs_Face) { + GetValue(P); } return 0.; } @@ -2645,43 +2642,7 @@ bool ElemGeomType::IsSatisfy( long theId ) const SMDSAbs_ElementType anElemType = anElem->GetType(); if ( myType != SMDSAbs_All && anElemType != myType ) return false; - const int aNbNode = anElem->NbNodes(); - bool isOk = false; - switch( anElemType ) - { - case SMDSAbs_Node: - isOk = (myGeomType == SMDSGeom_POINT); - break; - - case SMDSAbs_Edge: - isOk = (myGeomType == SMDSGeom_EDGE); - break; - - case SMDSAbs_Face: - if ( myGeomType == SMDSGeom_TRIANGLE ) - isOk = (!anElem->IsPoly() && (anElem->IsQuadratic() ? aNbNode == 6 : aNbNode == 3)); - else if ( myGeomType == SMDSGeom_QUADRANGLE ) - isOk = (!anElem->IsPoly() && (anElem->IsQuadratic() ? ( aNbNode == 8 || aNbNode == 9 ) : aNbNode == 4)); - else if ( myGeomType == SMDSGeom_POLYGON ) - isOk = anElem->IsPoly(); - break; - - case SMDSAbs_Volume: - if ( myGeomType == SMDSGeom_TETRA ) - isOk = (!anElem->IsPoly() && (anElem->IsQuadratic() ? aNbNode == 10 : aNbNode == 4)); - else if ( myGeomType == SMDSGeom_PYRAMID ) - isOk = (!anElem->IsPoly() && (anElem->IsQuadratic() ? aNbNode == 13 : aNbNode == 5)); - else if ( myGeomType == SMDSGeom_PENTA ) - isOk = (!anElem->IsPoly() && (anElem->IsQuadratic() ? aNbNode == 15 : aNbNode == 6)); - else if ( myGeomType == SMDSGeom_HEXA ) - isOk = (!anElem->IsPoly() && (anElem->IsQuadratic() ? ( aNbNode == 20 || aNbNode == 27 ): aNbNode == 8)); - else if ( myGeomType == SMDSGeom_HEXAGONAL_PRISM ) - isOk = (anElem->GetEntityType() == SMDSEntity_Hexagonal_Prism ); - else if ( myGeomType == SMDSGeom_POLYHEDRA ) - isOk = anElem->IsPoly(); - break; - default: break; - } + bool isOk = ( anElem->GetGeomType() == myGeomType ); return isOk; } @@ -3565,7 +3526,6 @@ void ManifoldPart::getFacesByLink( const ManifoldPart::Link& theLink, ElementsOnSurface::ElementsOnSurface() { - myMesh = 0; myIds.Clear(); myType = SMDSAbs_All; mySurf.Nullify(); @@ -3575,15 +3535,13 @@ ElementsOnSurface::ElementsOnSurface() ElementsOnSurface::~ElementsOnSurface() { - myMesh = 0; } void ElementsOnSurface::SetMesh( const SMDS_Mesh* theMesh ) { - if ( myMesh == theMesh ) - return; - myMesh = theMesh; - process(); + myMeshModifTracer.SetMesh( theMesh ); + if ( myMeshModifTracer.IsMeshModified()) + process(); } bool ElementsOnSurface::IsSatisfy( long theElementId ) @@ -3638,32 +3596,14 @@ void ElementsOnSurface::process() if ( mySurf.IsNull() ) return; - if ( myMesh == 0 ) + if ( !myMeshModifTracer.GetMesh() ) return; - if ( myType == SMDSAbs_Face || myType == SMDSAbs_All ) - { - myIds.ReSize( myMesh->NbFaces() ); - SMDS_FaceIteratorPtr anIter = myMesh->facesIterator(); - for(; anIter->more(); ) - process( anIter->next() ); - } - - if ( myType == SMDSAbs_Edge || myType == SMDSAbs_All ) - { - myIds.ReSize( myIds.Extent() + myMesh->NbEdges() ); - SMDS_EdgeIteratorPtr anIter = myMesh->edgesIterator(); - for(; anIter->more(); ) - process( anIter->next() ); - } + myIds.ReSize( myMeshModifTracer.GetMesh()->GetMeshInfo().NbElements( myType )); - if ( myType == SMDSAbs_Node ) - { - myIds.ReSize( myMesh->NbNodes() ); - SMDS_NodeIteratorPtr anIter = myMesh->nodesIterator(); - for(; anIter->more(); ) - process( anIter->next() ); - } + SMDS_ElemIteratorPtr anIter = myMeshModifTracer.GetMesh()->elementsIterator( myType ); + for(; anIter->more(); ) + process( anIter->next() ); } void ElementsOnSurface::process( const SMDS_MeshElement* theElemPtr ) @@ -3782,26 +3722,7 @@ void ElementsOnShape::SetShape (const TopoDS_Shape& theShape, if ( !myMesh ) return; - switch (myType) - { - case SMDSAbs_All: - myIds.ReSize(myMesh->NbEdges() + myMesh->NbFaces() + myMesh->NbVolumes()); - break; - case SMDSAbs_Node: - myIds.ReSize(myMesh->NbNodes()); - break; - case SMDSAbs_Edge: - myIds.ReSize(myMesh->NbEdges()); - break; - case SMDSAbs_Face: - myIds.ReSize(myMesh->NbFaces()); - break; - case SMDSAbs_Volume: - myIds.ReSize(myMesh->NbVolumes()); - break; - default: - break; - } + myIds.ReSize( myMeshModifTracer.GetMesh()->GetMeshInfo().NbElements( myType )); myShapesMap.Clear(); addShape(myShape);