X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Fwarping.doc;h=9b97aa6a2aea9f4ebec6cb66c8cb17f974b05667;hb=07ec002dfd20ec187228e11533e8e2135eca08fd;hp=7ec2c2aaa28a913999e65747bb0ab85a2a9d2a36;hpb=4735affc4fb7395f6a41b44438ae84f490ae8fe3;p=modules%2Fsmesh.git diff --git a/doc/salome/gui/SMESH/input/warping.doc b/doc/salome/gui/SMESH/input/warping.doc index 7ec2c2aaa..9b97aa6a2 100644 --- a/doc/salome/gui/SMESH/input/warping.doc +++ b/doc/salome/gui/SMESH/input/warping.doc @@ -2,6 +2,8 @@ \page warping_page Warping +\image html image24.gif + \n \b Warping indicates that a face is not planar and is applied only to 2D elements with 4 nodes. This quality control criterion is based on a projection plane created by: @@ -18,13 +20,11 @@ length of each half edge is measured and the shortest length is assigned ?l?. The warp angle is the arcsine of the ratio of the projection height ?h? to the half edge length ?l?. -\image html image24.gif - To apply the Warping quality criterion to your mesh:
  1. Display your mesh in the viewer.
  2. -
  3. Choose Controls > Warp or click "Warping angle" +
  4. Choose Controls > Warping Angle or click "Warping angle" button of the toolbar. \image html image39.gif @@ -40,4 +40,4 @@ according to the applied mesh quality control criterion:
    See Also a sample TUI Script of a \ref tui_warping "Warping quality control" operation. -*/ \ No newline at end of file +*/