X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Funiting_set_of_triangles.rst;h=53a0322a097b01e0647fb1230bfa02e1d2804b95;hb=d245f797f1b69aca678fa372391275d7042faa10;hp=e13f8213ddd0d113ddbce638b5852a0dd3904665;hpb=f0f67c0b47e58361bc50c7169734da604fbfca01;p=modules%2Fsmesh.git diff --git a/doc/salome/gui/SMESH/input/uniting_set_of_triangles.rst b/doc/salome/gui/SMESH/input/uniting_set_of_triangles.rst index e13f8213d..53a0322a0 100644 --- a/doc/salome/gui/SMESH/input/uniting_set_of_triangles.rst +++ b/doc/salome/gui/SMESH/input/uniting_set_of_triangles.rst @@ -7,24 +7,20 @@ Uniting a set of triangles It is possible to unite many neighboring triangles into quadrangles by deletion of the common edge. -**To union several triangles:** +*To union several triangles:* -#. Select a mesh (and display it in the 3D Viewer if you are going to pick elements by mouse). -#. In the **Modification** menu select the **Union of triangles** item or click **"Union of triangles"** button in the tool-bar. - - .. image:: ../images/image80.png - :align: center +.. |img| image:: ../images/image80.png - .. centered:: - **"Union of triangles" button** +#. Select a mesh (and display it in the 3D Viewer if you are going to pick elements by mouse). +#. In the **Modification** menu select the **Union of triangles** item or click *"Union of triangles"* button |img| in the tool-bar. -The following dialog box will appear: + The following dialog box will appear: .. image:: ../images/a-unionoftriangles.png :align: center - * **The main list** shall contain the triangles which will be united. You can click on a triangle in the 3D viewer and it will be highlighted. After that click the **Add** button and the ID of this triangle will be added to the list. To remove a selected element or elements from the list click the **Remove** button. The **Sort** button allows to sort the list of IDs. The **Filter** button allows to apply a definite :ref:`filtering_elements` to selection of triangles. + * **The main list** shall contain the triangles which will be united. You can click on a triangle in the 3D viewer and it will be highlighted. After that click the **Add** button and the ID of this triangle will be added to the list. To remove a selected element or elements from the list click the **Remove** button. The **Sort** button allows to sort the list of IDs. The **Filter** button allows to apply a definite :ref:`filter ` to selection of triangles. * **Apply to all** radio button allows to apply the operation to all triangles of the selected mesh. * **Preview** provides a preview in the viewer. * **Criterion** menu allows to choose a quality criterion, which will be optimized to select triangles to unite. @@ -39,13 +35,13 @@ the others, the operation on these elements shall take no effect. :align: center .. centered:: - "The chosen triangles" + The chosen triangles .. image:: ../images/uniting_a_set_of_triangles2.png :align: center .. centered:: - "The union of several triangles - several quadrangular cells are created" + The union of several triangles - several quadrangular cells are created **See Also** a sample TUI Script of a :ref:`tui_uniting_set_of_triangles` operation.