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-/*!
-
-\page revolution_page Revolution
-
-\n Revolution is used to build mesh elements of plus one
-dimension than the input ones. Boundary elements around generated
-mesh of plus one dimension are additionally created. All created
-elements can be automatically grouped. Revolution can be used to create
-a \ref extrusion_struct "structured mesh from scratch".
-See \ref extrusion_page page for general information on Revolution,
-which can be viewed as extrusion along a circular path.
-
-To apply revolution:
-
- - From the \b Modification menu choose the \b Revolution item or click
- "Revolution" button in the toolbar.
-
-\image html image92.png
-"Revolution" button
-
-The following dialog will appear:
-
-\image html revolution1.png
-
-
-
- - In this dialog:
-
- - Use \a Selection button to specify what you are going to
- select at a given moment, \b Nodes, \b Edges or \b Faces.
-\image html image120.png
-"Selection" button
-
- - Specify \b Nodes, \b Edges and \b Faces, which will be revolved, by one
- of following means:
-
- - Select the whole mesh, sub-mesh or group activating this
- check-box.
- - Choose mesh elements with the mouse in the 3D Viewer. It is
- possible to select a whole area with a mouse frame.
- - Input the element IDs directly in Node IDs, Edge
- IDs and Face IDs fields. The selected elements will
- be highlighted in the viewer, if the mesh is shown there.
- - Apply Filters. Set filter button allows to apply a
- filter to the selection of elements. See more about filters in
- the \ref filtering_elements "Selection filters" page.
-
-
- - Specify the \b Axis of revolution:
-
- - Specify the coordinates of the start \b Point of the
- axis of revolution; either directly or by picking a node
- in the Viewer (selection of nodes is activated as you click
- the \a Selection button).
- - Specify the \b Vector of the axis in either of three ways:
-
- - directly adjust vector components;
- - click \a Selection button, choose From Origin to
- selected Point in the opened menu and pick a node
- in the Viewer;
- - click \a Selection button, chose Normal to
- selected Face in the opened menu and pick a mesh
- face in the Viewer.
-
-
- - Specify the \b Angle of revolution and the Number of
- steps of revolution,
-
- - Angle by Step - the elements are revolved by the
- specified angle at each step (i.e. for Angle=30 and Number of
- Steps=3, the elements will be extruded by 30 degrees twice for a
- total of 30*3=90)
-\image html revolutionsn2.png "Example of Revolution with Angle by Step. Angle=30 and Number of Steps=3"
-
- - Total Angle - the elements are revolved by the
- specified angle only once and the number of steps defines the
- number of iterations (i.e. for Angle=30 and Number of Steps=3,
- the elements will be revolved by 30/3=10 degrees twice for a
- total of 30).
-\image html revolutionsn1.png "Example of Revolution with Total Angle. Angle=30 and Number of Steps=3"
-
-
-
- - Specify the \b Tolerance, which is used to detect nodes lying
- on the axis of revolution.
-
- - Activate Preview check-box to see the result mesh in
- the viewer.
-
- - If you activate Generate Groups check-box, the result elements
- created from selected elements contained in groups will be
- included into new groups named by pattern "_rotated" and "_top". For example if a
- selected quadrangle is included in \a g_Faces group (see figures
- below) then result hexahedra will be included in \a
- g_Faces_rotated group and a quadrangle created at the "top" of
- revolved mesh will be included in \a g_Faces_top group.
-\image html extrusion_groups.png
-\image html extrusion_groups_res.png
- This check-box is active only if there are some groups in the mesh.
-
-
-
-
- - Click \b Apply or Apply and Close button to confirm the
- operation.
-
-
-
See Also a sample TUI Script of a
-\ref tui_revolution "Revolution" operation.
-
-*/