X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Freorient_faces.doc;h=db408ef0878332e3ef8a470def7e36eb49f443a6;hb=5de80d5f3262a08ffff229452d1c63953733a8e9;hp=f637aecfda4556086ce5331232250123bde52a0e;hpb=bd4e115a78b52e3fbc016e5e30bb0e19b2a9e7d6;p=modules%2Fsmesh.git
diff --git a/doc/salome/gui/SMESH/input/reorient_faces.doc b/doc/salome/gui/SMESH/input/reorient_faces.doc
index f637aecfd..db408ef08 100644
--- a/doc/salome/gui/SMESH/input/reorient_faces.doc
+++ b/doc/salome/gui/SMESH/input/reorient_faces.doc
@@ -3,17 +3,17 @@
\page reorient_faces_page Reorient faces by vector
\n This operation allows changing orientation of a set of neighboring
-faces. The desired orientation is defined by a vector. Since direction
+faces. The desired orientation is defined by a vector. Since the direction
of face normals in the set can be even opposite, it is necessary to
specify a control face whose normal will be compared with the vector. This
-face can be specified either explicitly or can be found by closeness to
+face can be either specified explicitly or found by proximity to
a given point.
Orientation of a face is changed by reverting the order of its nodes.
To change orientation of faces:
-- In the \b Modification menu select the Reorient faces by
+
- In the \b Modification menu select Reorient faces by
vector item or click Reorient faces by
vector button in the toolbar.
@@ -31,24 +31,19 @@ The following dialog box will appear:
- In this dialog
-- Specify a way of selection of the control face: by point or
- explicitely.
-- Select an \b Object containing faces to reorient, either in the Object
- Browser or in the 3D Viewer; it can be either
- - group of faces,
- - sub-mesh of faces or
- - mesh.
-
-- Specify either coordinates of a \b Point by which the control face
- will be found or the control \b Face it-self. You can easy specify the \b
- Point by either picking a node in the 3D Viewer or by selecting a vertex
- in the Object Browser. The \b Face can be either picked by mouse in
- the 3D Viewer or its ID can be entered by typing.
-- Set up a \b Direction to be compared with the normal of the
- control face. You can either pick a node in the 3D Viewer then a \b Direction
- from the coordinate system origin to the selected node will be set,
- or you can pick two nodes (holding Shift button) then a \b Direction
- from the first to the second node will be set.
+- Specify the way of selection of the control face: by point or
+ explicitly.
+- Select the \b Object (mesh, sub-mesh or a group of faces) containing faces to reorient in the Object Browser or in the 3D Viewer.
+- Specify the coordinates of the \b Point by which the control face
+ will be found or of the control \b Face itself. You can easy specify the \b
+ Point by either picking a node in the 3D Viewer or selecting a vertex
+ in the Object Browser. It is possible to pick the \b Face by mouse in
+ the 3D Viewer or enter its ID.
+- Set up the \b Direction vector to be compared with the normal of the
+ control face. If you pick a node in the 3D Viewer then the \b Direction
+ vector will go from the coordinate system origin to the selected node.
+ If you pick two nodes (holding Shift button) then the \b Direction vector
+ will go from the first to the second node.