X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Freorient_faces.doc;h=db408ef0878332e3ef8a470def7e36eb49f443a6;hb=5de80d5f3262a08ffff229452d1c63953733a8e9;hp=f637aecfda4556086ce5331232250123bde52a0e;hpb=bd4e115a78b52e3fbc016e5e30bb0e19b2a9e7d6;p=modules%2Fsmesh.git diff --git a/doc/salome/gui/SMESH/input/reorient_faces.doc b/doc/salome/gui/SMESH/input/reorient_faces.doc index f637aecfd..db408ef08 100644 --- a/doc/salome/gui/SMESH/input/reorient_faces.doc +++ b/doc/salome/gui/SMESH/input/reorient_faces.doc @@ -3,17 +3,17 @@ \page reorient_faces_page Reorient faces by vector \n This operation allows changing orientation of a set of neighboring -faces. The desired orientation is defined by a vector. Since direction +faces. The desired orientation is defined by a vector. Since the direction of face normals in the set can be even opposite, it is necessary to specify a control face whose normal will be compared with the vector. This -face can be specified either explicitly or can be found by closeness to +face can be either specified explicitly or found by proximity to a given point. Orientation of a face is changed by reverting the order of its nodes. To change orientation of faces:
    -
  1. In the \b Modification menu select the Reorient faces by +
  2. In the \b Modification menu select Reorient faces by vector item or click Reorient faces by vector button in the toolbar. @@ -31,24 +31,19 @@ The following dialog box will appear:
  3. In this dialog
      -
    • Specify a way of selection of the control face: by point or - explicitely.
    • -
    • Select an \b Object containing faces to reorient, either in the Object - Browser or in the 3D Viewer; it can be either
        -
      • group of faces,
      • -
      • sub-mesh of faces or
      • -
      • mesh.
      • -
    • -
    • Specify either coordinates of a \b Point by which the control face - will be found or the control \b Face it-self. You can easy specify the \b - Point by either picking a node in the 3D Viewer or by selecting a vertex - in the Object Browser. The \b Face can be either picked by mouse in - the 3D Viewer or its ID can be entered by typing.
    • -
    • Set up a \b Direction to be compared with the normal of the - control face. You can either pick a node in the 3D Viewer then a \b Direction - from the coordinate system origin to the selected node will be set, - or you can pick two nodes (holding Shift button) then a \b Direction - from the first to the second node will be set.
    • +
    • Specify the way of selection of the control face: by point or + explicitly.
    • +
    • Select the \b Object (mesh, sub-mesh or a group of faces) containing faces to reorient in the Object Browser or in the 3D Viewer.
    • +
    • Specify the coordinates of the \b Point by which the control face + will be found or of the control \b Face itself. You can easy specify the \b + Point by either picking a node in the 3D Viewer or selecting a vertex + in the Object Browser. It is possible to pick the \b Face by mouse in + the 3D Viewer or enter its ID.
    • +
    • Set up the \b Direction vector to be compared with the normal of the + control face. If you pick a node in the 3D Viewer then the \b Direction + vector will go from the coordinate system origin to the selected node. + If you pick two nodes (holding Shift button) then the \b Direction vector + will go from the first to the second node.