X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Freorient_faces.doc;h=96072cf4392471d858d77d177900d9ef75f6c979;hb=db1bdbcddcfce75757ac8b446feef6d78b2f2a17;hp=66db5393753a0767da35f3f1e71d859a608e61bf;hpb=83811dbaaef9bb88b6ed0c5fe83fe1ab68d8d436;p=modules%2Fsmesh.git diff --git a/doc/salome/gui/SMESH/input/reorient_faces.doc b/doc/salome/gui/SMESH/input/reorient_faces.doc index 66db53937..96072cf43 100644 --- a/doc/salome/gui/SMESH/input/reorient_faces.doc +++ b/doc/salome/gui/SMESH/input/reorient_faces.doc @@ -1,23 +1,26 @@ /*! -\page reorient_faces_page Reorient faces +\page reorient_faces_page Orient faces -\n This operation allows changing the orientation of a set faces in the following ways: +\n This operation allows fixing the orientation of a set of faces in +the following ways: The orientation of a face is changed by reverting the order of its nodes. -To change orientation of faces: +To set orientation of faces:
  1. In the \b Modification menu select Reorient faces item or click Reorient faces button in the toolbar. @@ -26,50 +29,63 @@ The orientation of a face is changed by reverting the order of its nodes. \image html reorient_faces_face.png "Reorient faces" button +
  2. -The following dialog box will appear: +
  3. In the "Reorient faces" dialog box -
    -\image html reorient_2d_point.png "The orientation of adjacent faces is chosen according to a vector. The control face is found by point." -
    - -
  4. In this dialog
    • Select the \b Object (mesh, sub-mesh or group) containing faces to reorient, in the Object Browser or in the 3D Viewer.
    • -
    • To reorient according to vector:
        + +
      • To reorient by direction of the face normal: +
        • Specify the coordinates of the \b Point by which the control face - will be found. You can easy specify the \b - Point by either picking a node in the 3D Viewer or selecting a vertex - in the Object Browser. It is possible to pick the \b Face by mouse in - the 3D Viewer or enter its ID.
        • + will be found. You can specify the \b Point by picking a + node in the 3D Viewer or selecting a vertex in the Object + Browser.
        • Set up the \b Direction vector to be compared with the normal of the - control face. If you pick a node in the 3D Viewer then the \b Direction - vector will go from the coordinate system origin to the selected node. - If you pick two nodes (holding Shift button) then the \b Direction vector - will go from the first to the second node.
      • + control face. There are following options:
          +
        • adjust vector components directly;
        • +
        • select a vertex in the Object Browser or a node in the 3D + Viewer; their coordinates will define vector components;
        • +
        • pick two nodes (holding Shift button), the \b Direction vector + will go from the first to the second node.
        • +
        +
      - - -\image html reorient_2d_face.png "The orientation of adjacent faces is chosen according to a vector. The control face is explicitly given."
      +
      +\image html reorient_2d_point.png "The orientation of adjacent faces is chosen according to a vector. The control face is found by point." +
      -
    • In the second mode it is possible to directly input the \b Face ID in the corresponding field.
    • + + +
    • In the second mode it is possible to pick the \b Face by mouse in the 3D Viewer or directly input the \b Face ID in the corresponding field. -\image html reorient_2d_volume.png "The orientation of faces is chosen with relation to adjacent volumes." +
      +\image html reorient_2d_face.png "The orientation of adjacent faces is chosen according to a vector. The control face is explicitly given."
      +
    • -
    • In the third mode, the faces can be reoriented according to volumes:
        +
      • In the third mode, the faces can be reoriented according to volumes: +
        • Select an object (mesh, sub-mesh or group) containing reference \b Volumes, in the Object Browser or in the 3D Viewer.
        • Specify whether face normals should point outside or inside the reference volumes using Face normal outside volume - check-box.
      • -
      + check-box.
    • +
    + +
    +
    +\image html reorient_2d_volume.png "The orientation of faces is chosen relatively to adjacent volumes." +
    +
  5. +
  6. Click the \b Apply or Apply and Close button to confirm the operation.