X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Freorient_faces.doc;h=96072cf4392471d858d77d177900d9ef75f6c979;hb=1dd2f82c6d43d470c088288248edea674d583eec;hp=519da7ef11e5a7160fd1effb8cb59f26bf2cfc0a;hpb=811a7a4c176887c38fcd93e53b1822ef60981c6b;p=modules%2Fsmesh.git
diff --git a/doc/salome/gui/SMESH/input/reorient_faces.doc b/doc/salome/gui/SMESH/input/reorient_faces.doc
index 519da7ef1..96072cf43 100644
--- a/doc/salome/gui/SMESH/input/reorient_faces.doc
+++ b/doc/salome/gui/SMESH/input/reorient_faces.doc
@@ -1,23 +1,26 @@
/*!
-\page reorient_faces_page Reorient faces
+\page reorient_faces_page Orient faces
-\n This operation allows changing orientation of faces two ways.
-
-- To reorient a set of neighboring faces by defining the desired
- orientation by a vector.
Since the direction of face normals in
- the set can be even opposite, it is necessary to specify a control
- face whose normal will be compared with the vector. This face can be
- either
- - found by proximity to a given point or
- - specified explicitly.
-
-- To reorient faces with relation to adjacent volumes.
-
+\n This operation allows fixing the orientation of a set of faces in
+the following ways:
+
+- The required orientation of a set of neighboring faces can be defined
+ by a vector giving the direction of a normal to a certain face.
+ Since the direction of face normals in the set can be even opposite,
+ it is necessary to specify a \a control face, the normal to which
+ will be compared with the vector. This face can be either:
+
+ - found by proximity to a given point, or
+ - specified explicitly.
+
+
+- Alternatively, the faces can be oriented relatively to the adjacent volumes.
+
-Orientation of a face is changed by reverting the order of its nodes.
+The orientation of a face is changed by reverting the order of its nodes.
-To change orientation of faces:
+To set orientation of faces:
- In the \b Modification menu select Reorient faces
item or click Reorient faces button in the toolbar.
@@ -26,43 +29,63 @@ Orientation of a face is changed by reverting the order of its nodes.
\image html reorient_faces_face.png
"Reorient faces" button
+
-The following dialog box will appear:
-
-
-\image html reorient_2d_point.png "First mode: to reorient adjacent faces according to a vector. The control face is found by point."
-
-\image html reorient_2d_face.png "Second mode: to reorient adjacent faces according to a vector. The control face is explicitly given."
-
-\image html reorient_2d_volume.png "Third mode: to reorient faces with relation to adjacent volumes."
-
+- In the "Reorient faces" dialog box
-
- In this dialog
-- Specify either of the tree operation modes.
- Select the \b Object (mesh, sub-mesh or group)
containing faces to reorient, in the Object Browser or in the 3D
Viewer.
-- To reorient according to vector:
+
+- To reorient by direction of the face normal:
+
- Specify the coordinates of the \b Point by which the control face
- will be found or the control \b Face itself. You can easy specify the \b
- Point by either picking a node in the 3D Viewer or selecting a vertex
- in the Object Browser. It is possible to pick the \b Face by mouse in
- the 3D Viewer or enter its ID.
+ will be found. You can specify the \b Point by picking a
+ node in the 3D Viewer or selecting a vertex in the Object
+ Browser.
- Set up the \b Direction vector to be compared with the normal of the
- control face. If you pick a node in the 3D Viewer then the \b Direction
- vector will go from the coordinate system origin to the selected node.
- If you pick two nodes (holding Shift button) then the \b Direction vector
- will go from the first to the second node.
-- To reorient according to volumes:
+ control face. There are following options:
+ - adjust vector components directly;
+ - select a vertex in the Object Browser or a node in the 3D
+ Viewer; their coordinates will define vector components;
+ - pick two nodes (holding Shift button), the \b Direction vector
+ will go from the first to the second node.
+
+
+
+
+
+\image html reorient_2d_point.png "The orientation of adjacent faces is chosen according to a vector. The control face is found by point."
+
+
+
+
+- In the second mode it is possible to pick the \b Face by mouse in the 3D Viewer or directly input the \b Face ID in the corresponding field.
+
+
+\image html reorient_2d_face.png "The orientation of adjacent faces is chosen according to a vector. The control face is explicitly given."
+
+
+
+
+- In the third mode, the faces can be reoriented according to volumes:
+
- Select an object (mesh, sub-mesh or group) containing
reference \b Volumes, in the Object Browser or in the 3D
Viewer.
- Specify whether face normals should point outside or inside
the reference volumes using Face normal outside volume
- check-box.
-
+ check-box.
+
+
+
+
+\image html reorient_2d_volume.png "The orientation of faces is chosen relatively to adjacent volumes."
+
+
+
- Click the \b Apply or Apply and Close button to confirm the operation.