X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Fquad_ijk_algo.doc;fp=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Fquad_ijk_algo.doc;h=0000000000000000000000000000000000000000;hb=f0f67c0b47e58361bc50c7169734da604fbfca01;hp=292a300e58e6fdffe54b0f8f2602ebefb4939537;hpb=f6825d843153c333e95e1345ef7c7fc2d0fe5698;p=modules%2Fsmesh.git diff --git a/doc/salome/gui/SMESH/input/quad_ijk_algo.doc b/doc/salome/gui/SMESH/input/quad_ijk_algo.doc deleted file mode 100644 index 292a300e5..000000000 --- a/doc/salome/gui/SMESH/input/quad_ijk_algo.doc +++ /dev/null @@ -1,49 +0,0 @@ -/*! - -\page quad_ijk_algo_page Quadrangle: Mapping meshing algorithm - -Quadrangle: Mapping meshing algorithm is intended for creating -all-quadrangle and quad-dominant meshes on faces without holes and -bound by at least three edges. - -The algorithm can create mesh on any face but its quality and -validity depend on two factors: -- face shape (number of edges and boundary concavity); -- discretization of edges. - -\image html quad_mesh_invalid.png "Invalid mesh on quadrilateral concave faces" - -The algorithm uses Transfinite Interpolation technique in the -parametric space of a face to locate nodes inside the face. - -The algorithm treats any face as quadrangle. If a face is bound by -more than four edges, four most sharp vertices are considered as -corners of the quadrangle and all edges between these vertices are -treated as quadrangle sides. In the case of three edges, the vertex -specified by the user is considered as a fourth degenerated side of the -quadrangle. - -\image html quad_meshes.png "Algorithm generates a structured mesh on complex faces provided that edges are properly discretized" - -To get an all-quadrangle mesh you have to carefully define 1D -hypotheses on edges of a face. To get a \b structured mesh you have to provide -equal number of segments on opposite sides of the quadrangle. If this -condition is not respected, the algorithm by default (without a -hypothesis) creates a \b quad-dominant mesh with triangles located near the -side with the maximal number of segments. However, you can get an -\b all-quadrangle mesh in this case by using -\ref hypo_quad_params_anchor "Quadrangle Parameters" -hypothesis to specify how to make transition mesh between opposite -sides with different number of segments, provided that certain -conditions are respected. In any case the total number of segments must be -even. To use \a Reduced transition method, there must be an equal number -of segments on one pair of opposite sides. - -The following hypotheses help to create quadrangle meshes. -- \ref propagation_anchor "Propagation" additional 1D hypotheses - help to get an equal number of segments on the opposite sides of a - quadrilateral face. -- \ref a1d_algos_anchor "Composite Side Discretization" algorithm is useful - to discretize several C1 continuous edges as one quadrangle side. - -*/