X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Fprojection_algos.doc;h=de11a7ee0e17db89daa865ab09ecd8561e6005fb;hb=83b0c984cc12946923dc2640d68ba3a2700faa28;hp=4cd8b81faf12e0adbabbae19d29b3bc7013148b0;hpb=9a54694a0ab1e5cbc558a35c4606ceea4f7af2ef;p=modules%2Fsmesh.git diff --git a/doc/salome/gui/SMESH/input/projection_algos.doc b/doc/salome/gui/SMESH/input/projection_algos.doc index 4cd8b81fa..de11a7ee0 100644 --- a/doc/salome/gui/SMESH/input/projection_algos.doc +++ b/doc/salome/gui/SMESH/input/projection_algos.doc @@ -2,9 +2,20 @@ \page projection_algos_page Projection Algorithms -\n Projection algorithms allow to define the mesh of a geometrical +\tableofcontents + +Projection algorithms allow to define the mesh of a geometrical object by the projection of another already meshed geometrical object. +\note Source and target geometrical objects mush be topologically +equal, i.e. they must have same number of sub-shapes, connected to +corresponding counterparts. + +\image html topo_equality.png Topologically equal faces suitable for 2D projection. + + +\section projection_1D Projection 1D + Projection 1D algorithm allows to define the mesh of an edge (or group of edges) by the projection of another already meshed edge (or group of edges). @@ -34,6 +45,8 @@ vertices are specified, the edges in the group must be connected. The source and target groups must contain equal number of edges and they must form topologically equal structures. +\section projection_2D Projection 2D + \n Projection 2D algorithm allows to define the mesh of a face (or group of faces) by the projection of another already meshed face (or group of faces). This algorithm works only if all edges of the @@ -59,15 +72,21 @@ In this dialog you can define two Target Vertices, which belong to the same edge of the face being meshed. -For groups of face, the groups must contain equal number of faces and -they must form topologically equal structures. - -\n Projection 1D-2D algorithm differs from Projection 2D -algorithm in one aspect: it generates mesh segments on edges of -the face according to the projected 2D elements; thus it does not -require the edges to be meshed by any other 1D algorithm; moreover it -does not allow to mesh edges of the face using another algorithm via -definition of sub-meshes. + +The groups of faces are suitable for this algorithm only if they +contain an equal number of faces and form topologically equal +structures. + +\section projection_1D2D Projection 1D-2D + +\n Projection 1D-2D algorithm differs from +\ref projection_2D algorithm in one aspect: it generates mesh segments +on edges of the face according to the projected 2D elements; thus it +does not require the edges to be meshed by any other 1D algorithm; +moreover it does not allow to mesh edges of the face using another +algorithm via definition of sub-meshes. + +\section projection_3D Projection 3D \n Projection 3D algorithm allows to define the mesh of a shape by the projection of another already meshed shape. This algorithm works