X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Fprojection_algos.doc;h=ddd3bf708e01919a80db9ff64b53baf80199cd58;hb=6ea1e8f3201064633151e5602282e8fef38582fd;hp=02a617e8305ec7dd3244a9c0899efca273913457;hpb=79b1ac2b6df9117f16f11d444b1f165d477a1813;p=modules%2Fsmesh.git
diff --git a/doc/salome/gui/SMESH/input/projection_algos.doc b/doc/salome/gui/SMESH/input/projection_algos.doc
index 02a617e83..ddd3bf708 100644
--- a/doc/salome/gui/SMESH/input/projection_algos.doc
+++ b/doc/salome/gui/SMESH/input/projection_algos.doc
@@ -5,7 +5,7 @@
\n Projection algorithms allow to define the mesh of a geometrical
object by the projection of another already meshed geometrical object.
-Projection 1D algorithm permits to define the mesh of an edge
+Projection 1D algorithm allows to define the mesh of an edge
(or group of edges)
by the projection of another already meshed edge (or group of edges).
\n To apply this algorithm select the edge to be meshed (indicated in
@@ -16,7 +16,7 @@ The following dialog box will appear:
\image html projection_1d.png
-In this menu you can define the \b Name of the algorithm, the algeady
+In this menu you can define the \b Name of the algorithm, the already
meshed source \b Edge and the \b Mesh (optional, use it if there are several
different meshes on the same edge). It could also be necessary to
define the orientation of edges, which is done by indicating the
@@ -24,9 +24,9 @@ define the orientation of edges, which is done by indicating the
Target Vertex being the first point of the created \b Edge. For
a group of edges, Source and Target vertices should be
shared by only one edge of the group. If Source and
-Target vectors are specified, the elements of the group must be ajacent.
+Target vertices are specified, the elements of the group must be ajacent.
-\n Projection 2D algorithm permits to define the mesh of a face
+\n Projection 2D algorithm allows to define the mesh of a face
(or group of faces) by the
projection of another already meshed face (or group of faces). This
algorithm works only
@@ -41,7 +41,7 @@ following dialog box will appear:
\image html projection_2d.png
-In this menu you can define the \b Name of the algorithm, the algeady
+In this menu you can define the \b Name of the algorithm, the already
meshed source \b Face and the \b Mesh (optional, use it if there are several
different meshes on the same face). It could also be necessary to
define the orientation of mesh on the face, which is done by
@@ -49,7 +49,7 @@ indicating two Source Vertices, which belong to the same edge of the
source face, and two Target Vertices, which belong to the same edge of
the created \b Face.
-\n Projection 3D algorithm permits to define the mesh of a shape by
+\n Projection 3D algorithm allows to define the mesh of a shape by
the projection of another already meshed shape. This algorithm works
only if all faces and edges of the target face have been meshed as 1D
Projections of the faces and edges of the source face. Another
@@ -62,7 +62,7 @@ following dialog box will appear:
\image html projection_3d.png
-In this menu you can define the \b Name of the algorithm, the algeady
+In this menu you can define the \b Name of the algorithm, the already
meshed source 3D shape and the \b Mesh (optional, use it if there are
several different meshes on the same shape). It could also be
necessary to define the orientation of mesh on the shape, which is
@@ -70,5 +70,8 @@ done by indicating two Source Vertices, which belong to the same edge
of the source 3D Shape, and two Target Vertices, which belong to the
same edge of the source 3D Shape.
+
See Also a sample TUI Script of a
+\ref tui_projection "Projection Algorithms".
+
*/