X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Fpattern_mapping.doc;h=0fee46ccc870ebd42ea98aebc82fb54ac10f40f4;hb=02ac54c6f33c5437c1d2204d704cf3da6fd31a8e;hp=ef7f8ba66a704be2910dfba199764ad1a3e4665f;hpb=bd4e115a78b52e3fbc016e5e30bb0e19b2a9e7d6;p=modules%2Fsmesh.git
diff --git a/doc/salome/gui/SMESH/input/pattern_mapping.doc b/doc/salome/gui/SMESH/input/pattern_mapping.doc
index ef7f8ba66..0fee46ccc 100644
--- a/doc/salome/gui/SMESH/input/pattern_mapping.doc
+++ b/doc/salome/gui/SMESH/input/pattern_mapping.doc
@@ -14,17 +14,19 @@ The smp file contains 4 sections:
-# The first line indicates the total number of pattern nodes (N).
-# The next N lines describe nodes coordinates. Each line contains 2
-node coordinates for a 2D pattern or 3 node cordinates for a 3D pattern.
-Note, that node coordinates of a 3D pattern can be defined only by relative values in range [0;1].
+ node coordinates for a 2D pattern or 3 node coordinates for a 3D pattern.
+ Note, that node coordinates of a 3D pattern can be defined only by
+ relative values in range [0;1].
-# The key-points line contains the indices of the nodes to be mapped on geometrical
-vertices (for a 2D pattern only). Index n refers to the node described
-on the n-th line of section 2. The index of the first node zero. For a 3D pattern the key points are not specified.
+ vertices (for a 2D pattern only). Index n refers to the node described
+ on the n-th line of section 2. The index of the first node is
+ zero. For a 3D pattern the key points are not specified.
-# The remaining lines describe nodal connectivity of elements, one line
-for each element. Each line holds indices of nodes forming an element.
-Index n refers to the node described on the n-th line of section 2.
-The first node index is zero. There must be 3 or 4 indices on each
-line for a 2D pattern (only 2d elements are allowed) and 4, 5, 6 or 8
-indices for a 3D pattern (only 3d elements are allowed).
+ for each element. Each line holds indices of nodes forming an element.
+ Index n refers to the node described on the n-th line of section 2.
+ The first node index is zero. There must be 3 or 4 indices on each
+ line for a 2D pattern (only liner 2d elements are allowed) and 4, 5, 6 or 8
+ indices for a 3D pattern (only linear 3d elements are allowed).
A 2D pattern must contain at least one element and at least one
key-point. All key-points must lie on boundaries.
@@ -89,7 +91,7 @@ An example of a simple 3D pattern smp file:
Application of pattern mapping
-To apply pattern mapping to a geometrical object:
+To apply pattern mapping to a geometrical object or mesh elements:
From the \b Modification menu choose the Pattern Mapping item or click
"Pattern mapping" button in the toolbar.
@@ -107,22 +109,26 @@ In this dialog you should specify:
- \b Pattern, which can be loaded from .smp pattern file previously
-created manually or generated automatically from an existing mesh or submesh.
+ created manually or generated automatically from an existing mesh or
+ sub-mesh.
- \b Face with the number of vertices equal to the number of
- key-points in the pattern; the number of key-points on internal
- boundaries of the pattern must also be equal to the number of vertices
- on internal boundaries of the face;
+ key-points in the pattern; the number of key-points on internal
+ boundaries of the pattern must also be equal to the number of vertices
+ on internal boundaries of the face;
- \b Vertex to which the first key-point should be mapped;
+
+
Alternatively, it is possible to select Refine selected mesh elements
-checkbox and apply the pattern to
- Mesh Face instead of a geometric Face
- and select \b Node instead of vertex.
+check-box and apply the pattern to
+ - Mesh Face instead of a geometric Face
+ - and select \b Node instead of vertex.
+
-Additionally it is possible to:
- Reverse the order of key-points By default, the vertices of
- a face are ordered counterclockwise.
+Additionally it is possible to:
+- Reverse the order of key-points. By default, the vertices of
+ a face are ordered counterclockwise.
- Enable to Create polygons near boundary
-- and Create polyhedrons near boundary
-
+
- and Create polyhedrons near boundary
\n For a 3D pattern
@@ -132,22 +138,29 @@ Additionally it is possible to:
In this dialog you should specify:
- \b Pattern, which can be loaded from .smp pattern file previously
-created manually or generated automatically from an existing mesh or submesh.
- - A 3D block (Solid) object;
- - Two vertices that specify the order of nodes in the resulting mesh.
+ created manually or generated automatically from an existing mesh or
+ sub-mesh.
+ A 3D block (Solid) object.
+ Two vertices that specify the order of nodes in the resulting
+ mesh.
+
+
Alternatively, it is possible to select Refine selected mesh elements
-checkbox and apply the pattern to
- One or several Mesh volumes instead of a geometric 3D
-object
- and select two /b Nodes instead of vertices.
+check-box and apply the pattern to
+
+ - One or several Mesh volumes instead of a geometric 3D object
+ - and select two /b Nodes instead of vertices.
+
Additionally it is possible to:
+
- Enable to Create polygons near boundary
-- and Create polyhedrons near boundary
-
+
- and Create polyhedrons near boundary
-\n Automatic Generation
+
+ Automatic Pattern Generation
-To generate a pattern automatically from an existing mesh or submesh,
+To generate a pattern automatically from an existing mesh or sub-mesh,
click \b New button.
The following dialog box will appear:
@@ -157,8 +170,8 @@ The following dialog box will appear:
In this dialog you should specify:
-- Mesh or Submesh, which is a meshed geometrical face (for a
-2D pattern) or a meshed solid (for a 3D pattern). Mesh nodes lying on
+
- Mesh or Sub-mesh, which is a meshed geometrical face (for a
+2D pattern) or a meshed solid block (for a 3D pattern). Mesh nodes lying on
the face vertices become key-points of the pattern.
- A custom Pattern Name
- Additionally, for a 2D pattern you may choose to
@@ -197,17 +210,17 @@ The mapping algorithm for a 2D case is as follows:
vertices. The node position on the edge depends on its distance from the
key-points.
\image html image96.gif
-- The cordinates of a non-boundary node in the parametric space of the face
- are defined in the following way. In the parametric space of the
+- The coordinates of a non-boundary node in the parametric space of the face
+ are defined in the following way. In the parametric space of the
pattern, the node lies at the intersection of two iso-lines. Both
of them intersect the pattern boundary at two
points at least. If the mapped positions of boundary nodes are known, it is
- possible to find, where the points at the intersection of isolines
+ possible to find, where the points at the intersection of iso-lines
and boundaries are mapped. Then it is possible to find
- the direction of mapped isolinesection and, filally, the poitions of
+ the direction of mapped iso-line section and, finally, the positions of
two nodes on two mapped isolines. The eventual mapped
- position of the node is found as an average of the positions on mapped
- isolines.
+ position of the node is found as an average of the positions on mapped
+ iso-lines.
\image html image97.gif
The 3D algorithm is similar.