X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Fconvert_to_from_quadratic_mesh.doc;h=a8ad620b563aa770efb9340a624f9c291d7ae9db;hb=6dcb33ab2f670eab4a3d3c24b9ff0761bc091d20;hp=15fe1b7501ff2d278c871e952dbcc615fd45f369;hpb=7aebb99e42c6b0c3c056a5eecb0f29033db2231a;p=modules%2Fsmesh.git diff --git a/doc/salome/gui/SMESH/input/convert_to_from_quadratic_mesh.doc b/doc/salome/gui/SMESH/input/convert_to_from_quadratic_mesh.doc index 15fe1b750..a8ad620b5 100644 --- a/doc/salome/gui/SMESH/input/convert_to_from_quadratic_mesh.doc +++ b/doc/salome/gui/SMESH/input/convert_to_from_quadratic_mesh.doc @@ -14,10 +14,11 @@ quadratic meshes. To produce a conversion:
  1. Select a mesh or a sub-mesh in the Object Browser or in the -Viewer.
  2. -
  3. From the Modification menu choose Convert to/from Quadratic -Mesh item , or click "Convert to/from quadratic" button in the -toolbar. + Viewer.
  4. +
  5. From the Modification menu or from the contextual menu in the + Object Browser choose Convert to/from Quadratic Mesh item, + or click "Convert to/from quadratic" button in the + toolbar.
    \image html image154.png @@ -33,15 +34,14 @@ The following dialog box will appear:
    • If it is necessary to convert a linear mesh to quadratic or a quadratic - mesh to linear. **Convert to bi-quadratic** option means same as - **Convert to quadratic** except that QUAD9 elements are created - instead of QUAD8, and HEXA27 elements are created instead of - HEXA20. Note that the choice is available only if the selected mesh - (or sub-mesh) contains both quadratic and linear elements, else the - direction of conversion is selected automatically.
    • -
    • If it is necessary to place medium nodes of the quadratic mesh on the -geometry (meshed object). This option is relevant for conversion to -quadratic provided that the mesh is based on a geometry (not imported from file).
    • + mesh to linear. **Convert to bi-quadratic** creates some types of quadratic + elements with additional central nodes: TRIA7, QUAD9 and HEXA27 + elements instead of TRIA6, QUAD8, and HEXA20 elements + respectively. +
    • If it is necessary to place **medium nodes** of the quadratic mesh **on the + geometry** (meshed shape). This option is relevant for conversion to + quadratic provided that the mesh is based on a geometry (not imported + from file).
    \image html image156.gif