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-/*!
-
-\page cartesian_algo_page Body Fitting 3D meshing algorithm
-
-Body Fitting algorithm generates hexahedrons of a Cartesian grid in
-the internal part of geometry and polyhedrons and other types of
-elements at the intersection of Cartesian cells with the geometrical
-boundary.
-
-\image html cartesian3D_sphere.png "A sphere meshed by Body Fitting algorithm"
-
-The meshing algorithm is as follows.
-
-- Lines of a Cartesian structured grid defined by
-\ref cartesian_hyp_anchor "Body Fitting Parameters" hypothesis are
-intersected with the geometry boundary, thus nodes lying on the
-boundary are found. This step also allows finding out for each node of
-the Cartesian grid if it is inside or outside the geometry.
-- For each cell of the grid, check how many of its nodes are outside
-of the geometry boundary. Depending on a result of this check
-
-- skip a cell, if all its nodes are outside
-- skip a cell, if it is too small according to Size
- Threshold parameter
-- add a hexahedron in the mesh, if all nodes are inside
-- add a polyhedron or another cell type in the mesh, if some
-nodes are inside and some outside.
-
-
-
-To apply this algorithm when you define your mesh, select Body
- Fitting in the list of 3D algorithms and add Body Fitting
- Parameters hypothesis. The following dialog will appear:
-
-
-\anchor cartesian_hyp_anchor
-Body Fitting Parameters hypothesis
-
-\image html cartesian3D_hyp.png "Body Fitting Parameters hypothesis dialog"
-
-This dialog allows to define
-
- - \b Name of the algorithm.
- - Minimal size of a cell truncated by the geometry boundary. If the
- size of a truncated grid cell is \b Threshold times less than a
- initial cell size, then a mesh element is not created.
- - Implement Edges check-box activates incorporation of
- geometrical edges in the mesh.
-
-\image html cartesian_implement_edge.png "Implement Edges switched off to the left and on to the right"
-
-
- Definition mode allows choosing how Cartesian structured
- grid is defined. Location of nodes along each grid axis is defined
- individually:
-
- - You can specify the \b Coordinates of grid nodes. \b Insert button
- inserts a node at \b Step distance (negative or positive) from the
- selected node. \b Delete button removes the selected node. Double
- click on a coordinate in the list enables its edition.
- \b Note that node coordinates are measured along directions of
- axes that can differ from the directions of the Global Coordinate
- System.
- - You can define the \b Spacing of a grid as an algebraic formula
- f(t) where \a t is a position along a grid axis
- normalized at [0.0,1.0]. f(t) must be non-negative
- at 0. <= \a t <= 1. The whole extent of geometry can be
- divided into ranges with their own spacing formulas to apply;
- \a t varies between 0.0 and 1.0 within each \b Range. \b Insert button
- divides a selected range into two. \b Delete button adds the
- selected sub-range to the previous one. Double click on a range in
- the list enables edition of its right boundary. Double click on a
- function in the list enables its edition.
-
-
-
- - Fixed Point group allows defining an exact location of
- a grid node in the direction defined by spacing. The following cases
- are possible:
-
- - If all three directions are defined by spacing, there will
- be a mesh node at the Fixed Point.
- - If two directions are defined by spacing, there will be at
- least a link between mesh nodes passing through the Fixed
- Point.
- - If only one direction is defined by spacing, there will be
- at least an element facet passing through the Fixed
- Point.
- - If no directions are defined by spacing, Fixed Point
- is disabled.
-
-
-
- - Directions of Axes group allows setting the directions of grid axes.
-
- - If Orthogonal Axes check-box is activated the
- axes remain orthogonal during their modification.
- - Selection buttons enable snapping corresponding axes to
- direction of a geometrical edge selected in the Object
- Browser. Edge direction is defined by coordinates of its end
- points.
- - Optimal Axes button runs an algorithm that tries to
- set the axes to maximize the number of generated hexahedra.
- - Reset button returns the axes in a default position
- parallel to the axes of the Global Coordinate System.
-
-
-
-
-
-See Also a sample TUI Script of a
-\ref tui_cartesian_algo "Usage of Body Fitting algorithm".
-
-*/