X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Fbasic_meshing_algos.doc;h=e957a97138435df1cbae9f24346b9d057968abeb;hb=8a5f517e60c56d7ddbd35cfae74d69bac8edd36d;hp=fa177252462f6357534a39161b21e9db72c5a03a;hpb=79b1ac2b6df9117f16f11d444b1f165d477a1813;p=modules%2Fsmesh.git
diff --git a/doc/salome/gui/SMESH/input/basic_meshing_algos.doc b/doc/salome/gui/SMESH/input/basic_meshing_algos.doc
index fa1772524..e957a9713 100644
--- a/doc/salome/gui/SMESH/input/basic_meshing_algos.doc
+++ b/doc/salome/gui/SMESH/input/basic_meshing_algos.doc
@@ -21,35 +21,51 @@ shape of a mesh.
For meshing of 2D entities (faces):
-- Triangle meshing algorithms (Mefisto and Netgen 1D-2D ) - Faces
+
- Triangle meshing algorithms (Mefisto, Netgen 1D-2D and BLSUFR ) - Faces
are split into triangular elements.
- Quadrangle meshing algorithm (Mapping) - Faces are split into
quadrangular elements.
+- Radial quadrangle 1D2D algorithm - Faces (circles or part of circles)
+are split into triangular and quadrangle elements.
-\image html image123.gif
+\image html image123.gif "Example of a triangular 2D mesh"
-\image html image124.gif
+\image html image124.gif "Example of a quadrangular 2D mesh"
For meshing of 3D entities (volume objects):
- Hexahedron meshing algorithm (i,j,k) - Volumes are split into
hexahedral (cubic) elements.
-- Tetrahedron (Netgen) meshing algorithm - Volumes are split into
+
- Tetrahedron (Netgen and GHS3D) meshing algorithms - Volumes are split into
tetrahedral (pyramidal) elements.
-\image html image125.gif
+\image html image125.gif "Example of a tetrahedral 3D mesh"
-\image html image126.gif
+\image html image126.gif "Example of a hexahedral 3D mesh"
-There also is a number of more specific algorithms:
+Some of 3D meshing algorithms also can generate 3D meshes from 2D meshes, working without
+geometrical objects. Such algorithms are
-- \ref projection_algos_page "for meshing by projection of another mesh"
-- \ref radial_prism_algo_page "for meshing geometrical objects with cavities"
-- \ref prism_3d_algo_page "for meshing prismatic shapes"
+- Hexahedron meshing algorithm (i,j,k),
+- Tetrahedron (Netgen and GHS3D) meshing algorithms,
+- Hexotic.
+
+
+
+\note BLSURF and GHS3D are commercial meshers and require a
+license to be used within the Mesh module.
+
+There is also a number of more specific algorithms:
+
+- \subpage projection_algos_page "for meshing by projection of another mesh"
+- \subpage radial_prism_algo_page "for meshing geometrical objects with cavities"
+- \subpage segments_around_vertex_algo_page "for defining the local size of elements around a certain node"
+- \subpage prism_3d_algo_page "for meshing prismatic shapes"
+- \subpage radial_quadrangle_1D2D_algo_page "for meshing special 2d faces (circles and part of circles)"
\ref constructing_meshes_page "Constructing meshes" page describes in
@@ -58,4 +74,4 @@ detail how to apply meshing algorithms.
See Also a sample TUI Script of a
\ref tui_defining_meshing_algos "Define Meshing Algorithm" operation.
-*/
\ No newline at end of file
+*/