X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Fbasic_meshing_algos.doc;h=e76863e8a09151d8d6b84af28841d74c901e4bce;hb=e85ddd2bb09fa022663c6ba843796aa71151779f;hp=eca53a6b3fe5a90934b56ae1be6e38683493aef7;hpb=016f5df550d25bb3c661ed0a42df7b08b928f4d3;p=modules%2Fsmesh.git
diff --git a/doc/salome/gui/SMESH/input/basic_meshing_algos.doc b/doc/salome/gui/SMESH/input/basic_meshing_algos.doc
index eca53a6b3..e76863e8a 100644
--- a/doc/salome/gui/SMESH/input/basic_meshing_algos.doc
+++ b/doc/salome/gui/SMESH/input/basic_meshing_algos.doc
@@ -30,13 +30,13 @@ quadrangular elements.
\image html image124.gif "Example of a quadrangular 2D mesh"
-
For meshing of 3D entities (volume objects):
+For meshing of 3D entities (solid objects):
-- Hexahedron meshing algorithm (i,j,k) - 6-sided Volumes are split into
+
- Hexahedron meshing algorithm (i,j,k) - 6-sided Solids are split into
hexahedral (cubic) elements.
- \subpage cartesian_algo_page
-- internal parts of Volumes are split into hexahedral elements forming a
+- internal parts of Solids are split into hexahedral elements forming a
Cartesian grid; polyhedra and other types of elements are generated
where the geometrical boundary intersects Cartesian cells.
@@ -46,7 +46,8 @@ where the geometrical boundary intersects Cartesian cells.
\image html image126.gif "Example of a hexahedral 3D mesh"
-Some 3D meshing algorithms, such as Hexahedron(i,j,k) and GHS3D (commercial), also can generate 3D meshes from 2D meshes, working without
+Some 3D meshing algorithms, such as Hexahedron(i,j,k) and some
+commercial ones, also can generate 3D meshes from 2D meshes, working without
geometrical objects.
There is also a number of more specific algorithms:
@@ -58,8 +59,8 @@ There is also a number of more specific algorithms:
\subpage prism_3d_algo_page "for meshing prismatic shapes"
\subpage radial_quadrangle_1D2D_algo_page "for meshing special 2d faces (circles and part of circles)"
-\ref use_existing_anchor "Use existing edges" and
-\ref use_existing_anchor "Use existing faces" algorithms can be
+\ref use_existing_anchor "Use Edges to be Created Manually" and
+\ref use_existing_anchor "Use Faces to be Created Manually" algorithms can be
used to create a 1D or a 2D mesh in a python script.
\ref constructing_meshes_page "Constructing meshes" page describes in