X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Fbasic_meshing_algos.doc;h=142ca62f4f44a5d16e01a98b05ffa11005bed810;hb=d9b70538644d78d4defa84cb64d7b28aa526e000;hp=eca53a6b3fe5a90934b56ae1be6e38683493aef7;hpb=016f5df550d25bb3c661ed0a42df7b08b928f4d3;p=modules%2Fsmesh.git diff --git a/doc/salome/gui/SMESH/input/basic_meshing_algos.doc b/doc/salome/gui/SMESH/input/basic_meshing_algos.doc index eca53a6b3..142ca62f4 100644 --- a/doc/salome/gui/SMESH/input/basic_meshing_algos.doc +++ b/doc/salome/gui/SMESH/input/basic_meshing_algos.doc @@ -30,13 +30,13 @@ quadrangular elements. \image html image124.gif "Example of a quadrangular 2D mesh" -
  • For meshing of 3D entities (volume objects):
  • +
  • For meshing of 3D entities (solid objects):
  • @@ -46,7 +46,8 @@ where the geometrical boundary intersects Cartesian cells. \image html image126.gif "Example of a hexahedral 3D mesh" -Some 3D meshing algorithms, such as Hexahedron(i,j,k) and GHS3D (commercial), also can generate 3D meshes from 2D meshes, working without +Some 3D meshing algorithms, such as Hexahedron(i,j,k) and some +commercial ones, also can generate 3D meshes from 2D meshes, working without geometrical objects. There is also a number of more specific algorithms: