X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2F2d_meshing_hypo.doc;h=2005ad8d772a7d3eda088acb8697f46d5f2d023f;hb=7a3ecab720cc517ace17c5c4677fd3c20c0051ee;hp=308a6899ad1abbb854117cf134461fd32f26987c;hpb=7a65c9fad427b1ccba6b9ccae612296e5092a324;p=modules%2Fsmesh.git
diff --git a/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc b/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc
index 308a6899a..2005ad8d7 100644
--- a/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc
+++ b/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc
@@ -75,7 +75,7 @@ algorithms are available:
\image html reduce_three_to_one.png "The fastest transition pattern: 3 to 1"
-Base vertex tab allows using Quadrangle (Mapping)
+Base vertex tab allows using Quadrangle: Mapping
algorithm for meshing of trilateral faces. In this case it is
necessary to select the vertex, which will be used as the forth
degenerated side of quadrangle.