X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2F2d_meshing_hypo.doc;fp=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2F2d_meshing_hypo.doc;h=d72e4d50459e39613ca3ac0bca641acd810f497a;hb=bd4e115a78b52e3fbc016e5e30bb0e19b2a9e7d6;hp=6d89e53d57465e4e41653c0e15f696ea7a6a9ea7;hpb=0635c9fc80f67d1e5dc0e94ec85f487286a92070;p=modules%2Fsmesh.git
diff --git a/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc b/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc
index 6d89e53d5..d72e4d504 100644
--- a/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc
+++ b/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc
@@ -6,8 +6,7 @@
- \ref max_element_area_anchor "Max Element Area"
- \ref length_from_edges_anchor "Length from Edges"
-- \ref quadrangle_preference_anchor "Quadrangle Preference"
-- \ref triangle_preference_anchor "Triangle Preference"
+- \ref hypo_quad_params_anchor "Quadrangle parameters"
@@ -22,6 +21,8 @@ which will compose the mesh of these 2D faces.
\image html a-maxelarea.png
+\n
+
\image html max_el_area.png "In this example, Max. element area is very small compared to the 1D hypothesis"
See Also a sample TUI Script of a
@@ -39,24 +40,63 @@ length calculated as an average edge length for a given wire.
\ref tui_length_from_edges "Length from Edges" hypothesis operation.
-\anchor quadrangle_preference_anchor
-Quadrangle Preference
+\anchor hypo_quad_params_anchor
+Quadrangle parameters
-This algorithm can be used only together with Quadrangle (Mapping)
-algorithm. It allows to build quadrangular meshes even if the number
-of nodes at the opposite edges of a meshed face is not equal,
-otherwise this mesh will contain some triangular elements.
-
-This hypothesis has one restriction on its work: the total quantity of
-segments on all four sides of the face must be even (divisible by 2).
+\image html hypo_quad_params_dialog.png "Quadrangle parameters creation/edition dialog"
-
-\anchor triangle_preference_anchor
-Triangle Preference
+Quadrangle parameters is a hypothesis for Quadrangle (Mapping).
+
+Base vertex parameter allows using Quadrangle (Mapping)
+algorithm for meshing of triangular faces. In this case it is
+necessary to select the vertex, which will be used as the fourth edge
+(degenerated).
+
+\image html hypo_quad_params_1.png "A face built from 3 edges"
+
+\image html hypo_quad_params_res.png "The resulting mesh"
+
+This parameter can be also used to mesh a segment of a circular face.
+Please, consider that there is a limitation on the selection of the
+vertex for the faces built with the angle > 180 degrees (see the picture).
+
+\image html hypo_quad_params_2.png "3/4 of a circular face"
+
+In this case, selection of a wrong vertex for the Base vertex
+parameter will generate a wrong mesh. The picture below
+shows the good (left) and the bad (right) results of meshing.
+
+\image html hypo_quad_params_res_2.png "The resulting meshes"
+
+Type parameter is used on faces with a different number of
+segments on opposite sides to define the algorithm of transition
+between them. The following types are available:
+
+
+- Standard is the default case, when both triangles and quadrangles
+ are possible in the transition area along the finer meshed sides.
+- Triangle preference forces building only triangles in the
+ transition area along the finer meshed sides.
+ This type corresponds to Triangle Preference additional
+ hypothesis, which is obsolete now.
+- Quadrangle preference forces building only quadrangles in the
+ transition area along the finer meshed sides. This hypothesis has a
+ restriction: the total quantity of segments on all
+ four sides of the face must be even (divisible by 2).
+ This type corresponds to Quadrangle Preference
+ additional hypothesis, which is obsolete now.
+- Quadrangle preference (reversed) works in the same way and
+with the same restriction as Quadrangle preference, but
+ the transition area is located along the coarser meshed sides.
+- Reduced type forces building only quadrangles and the transition
+ between the sides is made gradually, layer by layer. This type has
+ a limitation on the number of segments: one pair of opposite sides must have
+ the same number of segments, the other pair must have an even difference
+ between the numbers of segments on the sides.
+
+
+See Also a sample TUI Script of a
+\ref tui_quadrangle_parameters "Quadrangle Parameters" hypothesis.
-This algorithm can be used only together with Quadrangle (Mapping)
-algorithm. It allows to build triangular mesh faces in the refinement
-area if the number of nodes at the opposite edges of a meshed face is not equal,
-otherwise refinement area will contain some quadrangular elements.
*/