X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2F2d_meshing_hypo.doc;fp=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2F2d_meshing_hypo.doc;h=2005ad8d772a7d3eda088acb8697f46d5f2d023f;hb=dd0d39d752a4d5ba58ed2e417651093764bb8d09;hp=308a6899ad1abbb854117cf134461fd32f26987c;hpb=d498ff64b27604a9941f629eec4499ca92541880;p=modules%2Fsmesh.git diff --git a/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc b/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc index 308a6899a..2005ad8d7 100644 --- a/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc +++ b/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc @@ -75,7 +75,7 @@ algorithms are available: \image html reduce_three_to_one.png "The fastest transition pattern: 3 to 1" -Base vertex tab allows using Quadrangle (Mapping) +Base vertex tab allows using Quadrangle: Mapping algorithm for meshing of trilateral faces. In this case it is necessary to select the vertex, which will be used as the forth degenerated side of quadrangle.