X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2F2d_meshing_hypo.doc;fp=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2F2d_meshing_hypo.doc;h=2005ad8d772a7d3eda088acb8697f46d5f2d023f;hb=dd0d39d752a4d5ba58ed2e417651093764bb8d09;hp=308a6899ad1abbb854117cf134461fd32f26987c;hpb=d498ff64b27604a9941f629eec4499ca92541880;p=modules%2Fsmesh.git
diff --git a/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc b/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc
index 308a6899a..2005ad8d7 100644
--- a/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc
+++ b/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc
@@ -75,7 +75,7 @@ algorithms are available:
\image html reduce_three_to_one.png "The fastest transition pattern: 3 to 1"
-Base vertex tab allows using Quadrangle (Mapping)
+Base vertex tab allows using Quadrangle: Mapping
algorithm for meshing of trilateral faces. In this case it is
necessary to select the vertex, which will be used as the forth
degenerated side of quadrangle.