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+/*!
+
+\page a2d_meshing_hypo_page 2D Meshing Hypotheses
+
+
+
+- \ref max_element_area_anchor "Max Element Area"
+- \ref length_from_edges_anchor "Length from Edges"
+- \ref quadrangle_preference_anchor "Quadrangle Preference"
+
+
+
+\anchor max_element_area_anchor
+Max Element Area
+
+Max Element Area hypothesis is applied for meshing of 2D faces
+composing your geometrical object. Definition of this hypothesis
+consists of setting the maximum area of meshing elements (depending on
+the chosen meshing algorithm it can be triangles or quadrangles),
+which will compose the mesh of these 2D faces.
+
+\image html a-maxelarea.png
+
+\image html max_el_area.png
+
+See Also a sample TUI Script of a
+\ref tui_max_element_area "Maximum Element Area" hypothesis
+operation.
+
+
+\anchor length_from_edges_anchor
+Length from Edges
+
+Length from edges hypothesis builds 2D mesh segments having a
+length calculated as an average edge length for a given wire.
+
+See Also a sample TUI Script of a
+\ref tui_length_from_edges "Length from Edges" hypothesis operation.
+
+
+\anchor quadrangle_preference_anchor
+Quadrangle Preference
+
+This algorithm can be used only together with Quadrangle (Mapping)
+algorithm. It allows to build quadrangular meshes even if the number
+of nodes at the opposite edges of a meshed face is not equal,
+otherwise this mesh will contain some triangular elements.
+
+This hypothesis has one restriction on its work: the total quantity of
+segments on all four sides of the face must be even (divisible by 2).
+*/