X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Ffiles%2Fsmoothing.htm;h=5b34249e014096907de5c94a166cfbfc416989e6;hb=85b1cfc1f07d0b93d88803c6c0ccadf8f3349719;hp=7ceadedc96788ced003aa744eb416a875be15632;hpb=c63ee099ad2b149bd70136839c973e8910137bc5;p=modules%2Fsmesh.git diff --git a/doc/salome/gui/SMESH/files/smoothing.htm b/doc/salome/gui/SMESH/files/smoothing.htm index 7ceadedc9..5b34249e0 100755 --- a/doc/salome/gui/SMESH/files/smoothing.htm +++ b/doc/salome/gui/SMESH/files/smoothing.htm @@ -1,196 +1,196 @@ - - - - -
-Smoothing is used to adjust the locations of element - corners (nodes) to reduce distortions in these elements.
- -- -
To apply smoothing to the elements of your mesh:
- -- -
1. Display a mesh or a submesh in the 3D - viewer.
- -2. In the Modification - menu select the Smoothing item - or click button in the toolbar. The dialog - box contains the following fields which should be specified:
- -- -
- -
Id Elements field allows to specify - the elements which should be smoothed by selecting them in the 3D viewer - (lock Shift button to select several - elements).
Select whole mesh, - submesh or group - smoothing is applied - to the whole mesh or its part.
Fixed nodes - ids: some nodes keep their location during smoothing. If a mesh - is built on a geometry shape, the nodes built on geometrical edges are - always fixed. If smoothing is applied to a part of a mesh then the boundary - nodes of an elements set are also fixed. Any other nodes may be additionally - fixed.
Smoothing - Method:
Laplacian - smoothing pulls a node toward the center of surrounding nodes directly - connected to that node along an element edge. Centroidal smoothing pulls - a node toward the element-area-weighted centroid of the surrounding elements. - Typically, the Laplacian method will produce the mesh with the least element - distortion. It is also the faster method.
Centroidal - smoothing usually produces a mesh that has more uniform element sizes. - Both methods produce good results with "free" meshes.
- - - -
Iteration limit: both of the smoothing - methods use an iterative procedure to converge toward a smoothed mesh. - All nodes are smoothed according to one of the techniques shown above. - Then the smoothing is reevaluated with the updated nodal locations. This - process continues until the maximum number of iterations has been exceeded, - or all elements has aspect ratio less or equal than the specified one.
Max. aspect ratio.
- -
3. Click the Apply - or OK button to confirm - the operation.
- -- -
- -
- -
See - Also a sample TUI Script of a Smoothing - operation.
- -- -
- - - - + + + + + +
Smoothing is used to adjust the locations of element + corners (nodes) to reduce distortions in these elements.
+ ++ +
To apply smoothing to the elements of your mesh:
+ ++ +
1. Display a mesh or a submesh in the 3D + viewer.
+ +2. In the Modification + menu select the Smoothing item + or click button in the toolbar. The dialog + box contains the following fields which should be specified:
+ ++ +
+ +
Id Elements field allows to specify + the elements which should be smoothed by selecting them in the 3D viewer + (lock Shift button to select several + elements).
Select whole mesh, + submesh or group - smoothing is applied + to the whole mesh or its part.
Fixed nodes + ids: some nodes keep their location during smoothing. If a mesh + is built on a geometry shape, the nodes built on geometrical edges are + always fixed. If smoothing is applied to a part of a mesh then the boundary + nodes of an elements set are also fixed. Any other nodes may be additionally + fixed.
Smoothing + Method:
Laplacian + smoothing pulls a node toward the center of surrounding nodes directly + connected to that node along an element edge. Centroidal smoothing pulls + a node toward the element-area-weighted centroid of the surrounding elements. + Typically, the Laplacian method will produce the mesh with the least element + distortion. It is also the faster method.
Centroidal + smoothing usually produces a mesh that has more uniform element sizes. + Both methods produce good results with "free" meshes.
+ + + +
Iteration limit: both of the smoothing + methods use an iterative procedure to converge toward a smoothed mesh. + All nodes are smoothed according to one of the techniques shown above. + Then the smoothing is reevaluated with the updated nodal locations. This + process continues until the maximum number of iterations has been exceeded, + or all elements has aspect ratio less or equal than the specified one.
Max. aspect ratio.
+ +
3. Click the Apply + or OK button to confirm + the operation.
+ ++ +
+ +
+ +
See + Also a sample TUI Script of a Smoothing + operation.
+ ++ +
+ + + +