X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;ds=sidebyside;f=src%2FSMESHGUI%2FSMESHGUI_RotationDlg.cxx;h=c53aa66cbcfa1d39ee9f26c603a75401d7124916;hb=14e837696393fd873427c02268fffe8925c88b0c;hp=4c495d65e24c83a390e483210df7bf0e32fc6ba7;hpb=b07f27826ffb84e44809d777897f4d59befd7fd6;p=modules%2Fsmesh.git diff --git a/src/SMESHGUI/SMESHGUI_RotationDlg.cxx b/src/SMESHGUI/SMESHGUI_RotationDlg.cxx index 4c495d65e..c53aa66cb 100644 --- a/src/SMESHGUI/SMESHGUI_RotationDlg.cxx +++ b/src/SMESHGUI/SMESHGUI_RotationDlg.cxx @@ -85,9 +85,6 @@ enum { MOVE_ELEMS_BUTTON = 0, COPY_ELEMS_BUTTON, MAKE_MESH_BUTTON }; //!< action #define SPACING 8 #define MARGIN 11 -//To disable automatic genericobj management, the following line should be commented. -//Otherwise, it should be uncommented. Refer to KERNEL_SRC/src/SALOMEDSImpl/SALOMEDSImpl_AttributeIOR.cxx -#define WITHGENERICOBJ //================================================================================= // class : SMESHGUI_RotationDlg() @@ -494,12 +491,6 @@ bool SMESHGUI_RotationDlg::ClickOnApply() if (!mesh->_is_nil()) { if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) ) anEntryList.append( aSObject->GetID().c_str() ); -#ifdef WITHGENERICOBJ - // obj has been published in study. Its refcount has been incremented. - // It is safe to decrement its refcount - // so that it will be destroyed when the entry in study will be removed - mesh->UnRegister(); -#endif } } } @@ -511,12 +502,6 @@ bool SMESHGUI_RotationDlg::ClickOnApply() if (!mesh->_is_nil()) { if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) ) anEntryList.append( aSObject->GetID().c_str() ); -#ifdef WITHGENERICOBJ - // obj has been published in study. Its refcount has been incremented. - // It is safe to decrement its refcount - // so that it will be destroyed when the entry in study will be removed - mesh->UnRegister(); -#endif } } break; @@ -525,8 +510,10 @@ bool SMESHGUI_RotationDlg::ClickOnApply() } catch (...) { } - for ( int i = 0; i < myMeshes.count(); i++ ) - SMESH::Update( (SMESH::FindActorByObject( myMeshes[i] ))->getIO(), true ); + for ( int i = 0; i < myObjects.count(); i++ ) { + SMESH_Actor* actor = SMESH::FindActorByObject( myObjects[i] ); + if ( actor ) SMESH::Update( actor->getIO(), true ); + } if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) || actionButton == MAKE_MESH_BUTTON ) {