X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;ds=sidebyside;f=src%2FOBJECT%2FSMESH_ActorDef.h;h=dbbe0a5bbb1bedc1aa52bab8a163c0d3c7cc2c10;hb=f31477795020e2cfc50d5b625579285c644a6a96;hp=7ed5149f19300ff2563524eb0707a100b199c3f0;hpb=f64560f2cbc440730f3a2d451d3f48c15b675330;p=modules%2Fsmesh.git diff --git a/src/OBJECT/SMESH_ActorDef.h b/src/OBJECT/SMESH_ActorDef.h index 7ed5149f1..dbbe0a5bb 100644 --- a/src/OBJECT/SMESH_ActorDef.h +++ b/src/OBJECT/SMESH_ActorDef.h @@ -1,30 +1,29 @@ -// SMESH OBJECT : interactive object for SMESH visualization +// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE +// +// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, +// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License. // -// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, -// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS -// -// This library is free software; you can redistribute it and/or -// modify it under the terms of the GNU Lesser General Public -// License as published by the Free Software Foundation; either -// version 2.1 of the License. -// -// This library is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -// Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public -// License along with this library; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -// -// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. // +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // +// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // +// SMESH OBJECT : interactive object for SMESH visualization // File : SMESH_ActorDef.h // Author : Nicolas REJNERI // Module : SMESH -// $Header$ +// #ifndef SMESH_ACTORDEF_H #define SMESH_ACTORDEF_H @@ -79,7 +78,8 @@ class vtkTimeStamp; class SMESH_DeviceActor; -class SMESH_ActorDef : public SMESH_Actor{ +class SMESH_ActorDef : public SMESH_Actor +{ friend class SMESH_VisualObj; friend class SMESH_Actor; @@ -100,35 +100,35 @@ class SMESH_ActorDef : public SMESH_Actor{ virtual bool IsInfinitive(); - virtual void SetOpacity(float theValue); - virtual float GetOpacity(); + virtual void SetOpacity(vtkFloatingPointType theValue); + virtual vtkFloatingPointType GetOpacity(); - virtual void SetSufaceColor(float r,float g,float b); - virtual void GetSufaceColor(float& r,float& g,float& b); + virtual void SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); + virtual void GetSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); - virtual void SetBackSufaceColor(float r,float g,float b); - virtual void GetBackSufaceColor(float& r,float& g,float& b); + virtual void SetBackSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); + virtual void GetBackSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); - virtual void SetEdgeColor(float r,float g,float b); - virtual void GetEdgeColor(float& r,float& g,float& b); + virtual void SetEdgeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); + virtual void GetEdgeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); - virtual void SetNodeColor(float r,float g,float b); - virtual void GetNodeColor(float& r,float& g,float& b); + virtual void SetNodeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); + virtual void GetNodeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); - virtual void SetHighlightColor(float r,float g,float b); - virtual void GetHighlightColor(float& r,float& g,float& b); + virtual void SetHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); + virtual void GetHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); - virtual void SetPreHighlightColor(float r,float g,float b); - virtual void GetPreHighlightColor(float& r,float& g,float& b); + virtual void SetPreHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); + virtual void GetPreHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); - virtual float GetLineWidth(); - virtual void SetLineWidth(float theVal); + virtual vtkFloatingPointType GetLineWidth(); + virtual void SetLineWidth(vtkFloatingPointType theVal); - virtual void SetNodeSize(float size) ; - virtual float GetNodeSize() ; + virtual void SetNodeSize(vtkFloatingPointType size) ; + virtual vtkFloatingPointType GetNodeSize() ; virtual int GetNodeObjId(int theVtkID); - virtual float* GetNodeCoord(int theObjID); + virtual vtkFloatingPointType* GetNodeCoord(int theObjID); virtual int GetElemObjId(int theVtkID); virtual vtkCell* GetElemCell(int theObjID); @@ -146,15 +146,15 @@ class SMESH_ActorDef : public SMESH_Actor{ virtual void SetPointRepresentation(bool theIsPointsVisible); virtual bool GetPointRepresentation(); - virtual float* GetBounds(); + virtual vtkFloatingPointType* GetBounds(); virtual void SetTransform(VTKViewer_Transform* theTransform); virtual vtkUnstructuredGrid* GetUnstructuredGrid(); virtual vtkDataSet* GetInput(); virtual vtkMapper* GetMapper(); - virtual float GetShrinkFactor(); - virtual void SetShrinkFactor(float theValue); + virtual vtkFloatingPointType GetShrinkFactor(); + virtual void SetShrinkFactor(vtkFloatingPointType theValue); virtual bool IsShrunkable() { return myIsShrinkable;} virtual bool IsShrunk() { return myIsShrunk;} @@ -167,13 +167,16 @@ class SMESH_ActorDef : public SMESH_Actor{ virtual void SetCellsLabeled(bool theIsCellsLabeled); virtual bool GetCellsLabeled(){ return myIsCellsLabeled;} + virtual void SetFacesOriented(bool theIsFacesOriented); + virtual bool GetFacesOriented(); + virtual void SetControlMode(eControl theMode); virtual eControl GetControlMode(){ return myControlMode;} virtual vtkScalarBarActor* GetScalarBarActor(){ return myScalarBarActor;} - virtual void SetPlaneParam(float theDir[3], float theDist, vtkPlane* thePlane); - virtual void GetPlaneParam(float theDir[3], float& theDist, vtkPlane* thePlane); + virtual void SetPlaneParam(vtkFloatingPointType theDir[3], vtkFloatingPointType theDist, vtkPlane* thePlane); + virtual void GetPlaneParam(vtkFloatingPointType theDir[3], vtkFloatingPointType& theDist, vtkPlane* thePlane); virtual void RemoveAllClippingPlanes(); virtual vtkIdType GetNumberOfClippingPlanes(); @@ -186,6 +189,10 @@ class SMESH_ActorDef : public SMESH_Actor{ virtual long GetControlsPrecision() const { return myControlsPrecision; } virtual void UpdateScalarBar(); + + + virtual void SetQuadratic2DRepresentation(EQuadratic2DRepresentation); + virtual EQuadratic2DRepresentation GetQuadratic2DRepresentation(); protected: void SetControlMode(eControl theMode, bool theCheckEntityMode); @@ -212,15 +219,25 @@ class SMESH_ActorDef : public SMESH_Actor{ SMESH_DeviceActor* myHighlitableActor; eControl myControlMode; + vtkProperty* my2DExtProp; SMESH_DeviceActor* my2DActor; + SMESH_DeviceActor* my2DExtActor; SMESH_DeviceActor* my3DActor; SMESH_DeviceActor* myControlActor; + vtkProperty* myNodeExtProp; + SMESH_DeviceActor* myNodeExtActor; + vtkProperty* my1DProp; SMESH_DeviceActor* my1DActor; vtkProperty* my1DExtProp; SMESH_DeviceActor* my1DExtActor; + vtkProperty* my0DProp; + SMESH_DeviceActor* my0DActor; + vtkProperty* my0DExtProp; + SMESH_DeviceActor* my0DExtActor; + unsigned int myEntityMode; unsigned int myEntityState; bool myIsPointsVisible; @@ -249,6 +266,8 @@ class SMESH_ActorDef : public SMESH_Actor{ TCippingPlaneCont myCippingPlaneCont; long myControlsPrecision; + bool myIsFacesOriented; + SMESH_ActorDef(); ~SMESH_ActorDef();