X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;ds=sidebyside;f=src%2FOBJECT%2FSMESH_Actor.cxx;h=1c9af415d5b13b7b52435b590c1e1d92b1f71808;hb=23d90107acec5e54ded86d9f309fe5cb42720b78;hp=3ae80f7a1005c341105adf6ee8c41aaa6b32f68a;hpb=9a54694a0ab1e5cbc558a35c4606ceea4f7af2ef;p=modules%2Fsmesh.git diff --git a/src/OBJECT/SMESH_Actor.cxx b/src/OBJECT/SMESH_Actor.cxx index 3ae80f7a1..1c9af415d 100644 --- a/src/OBJECT/SMESH_Actor.cxx +++ b/src/OBJECT/SMESH_Actor.cxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -6,7 +6,7 @@ // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either -// version 2.1 of the License. +// version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -18,6 +18,7 @@ // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com +// // SMESH OBJECT : interactive object for SMESH visualization // File : SMESH_Actor.cxx @@ -74,14 +75,10 @@ #include #include +#include #include #include -#include -#if !defined(VTK_XVERSION) -#define VTK_XVERSION (VTK_MAJOR_VERSION<<16)+(VTK_MINOR_VERSION<<8)+(VTK_BUILD_VERSION) -#endif - #include "utilities.h" #ifdef _DEBUG_ @@ -146,10 +143,11 @@ SMESH_ActorDef::SMESH_ActorDef() if ( mgr && mgr->booleanValue( "SMESH", "use_precision", false ) ) myControlsPrecision = mgr->integerValue( "SMESH", "controls_precision", -1); - vtkFloatingPointType aElem0DSize = SMESH::GetFloat("SMESH:elem0d_size",5); - vtkFloatingPointType aBallElemSize = SMESH::GetFloat("SMESH:ball_elem_size",10); - vtkFloatingPointType aLineWidth = SMESH::GetFloat("SMESH:element_width",1); - vtkFloatingPointType aOutlineWidth = SMESH::GetFloat("SMESH:outline_width",1); + double aElem0DSize = SMESH::GetFloat("SMESH:elem0d_size",5); + double aBallElemSize = SMESH::GetFloat("SMESH:ball_elem_size",10); + double aBallElemScale = SMESH::GetFloat("SMESH:ball_elem_scale",1.0); + double aLineWidth = SMESH::GetFloat("SMESH:element_width",1); + double aOutlineWidth = SMESH::GetFloat("SMESH:outline_width",1); SMESH::LabelFont aFamilyNd = SMESH::FntTimes; bool aBoldNd = true; @@ -166,7 +164,7 @@ SMESH_ActorDef::SMESH_ActorDef() aShadowNd = f.overline(); aSizeNd = f.pointSize(); } - vtkFloatingPointType anRGBNd[3] = {1,1,1}; + double anRGBNd[3] = {1,1,1}; SMESH::GetColor( "SMESH", "numbering_node_color", anRGBNd[0], anRGBNd[1], anRGBNd[2], QColor( 255, 255, 255 ) ); SMESH::LabelFont aFamilyEl = SMESH::FntTimes; @@ -184,7 +182,7 @@ SMESH_ActorDef::SMESH_ActorDef() aShadowEl = f.overline(); aSizeEl = f.pointSize(); } - vtkFloatingPointType anRGBEl[3] = {0,1,0}; + double anRGBEl[3] = {0,1,0}; SMESH::GetColor( "SMESH", "numbering_elem_color", anRGBEl[0], anRGBEl[1], anRGBEl[2], QColor( 0, 255, 0 ) ); vtkMatrix4x4 *aMatrix = vtkMatrix4x4::New(); @@ -192,7 +190,7 @@ SMESH_ActorDef::SMESH_ActorDef() //Definition 2D and 3D devices of the actor //----------------------------------------- - vtkFloatingPointType anRGB[3] = {1,1,1}; + double anRGB[3] = {1,1,1}; mySurfaceProp = vtkProperty::New(); QColor ffc, bfc; int delta; @@ -224,11 +222,13 @@ SMESH_ActorDef::SMESH_ActorDef() aFilter = my2DActor->GetExtractUnstructuredGrid(); aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding); aFilter->RegisterCellsWithType(VTK_TRIANGLE); - aFilter->RegisterCellsWithType(VTK_POLYGON); aFilter->RegisterCellsWithType(VTK_QUAD); + aFilter->RegisterCellsWithType(VTK_POLYGON); aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE); aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD); + aFilter->RegisterCellsWithType(VTK_QUADRATIC_POLYGON); aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD); + aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE); my2DExtProp = vtkProperty::New(); my2DExtProp->DeepCopy(mySurfaceProp); @@ -246,11 +246,13 @@ SMESH_ActorDef::SMESH_ActorDef() my2DExtActor->SetRepresentation(SMESH_DeviceActor::eInsideframe); aFilter = my2DExtActor->GetExtractUnstructuredGrid(); aFilter->RegisterCellsWithType(VTK_TRIANGLE); - aFilter->RegisterCellsWithType(VTK_POLYGON); aFilter->RegisterCellsWithType(VTK_QUAD); + aFilter->RegisterCellsWithType(VTK_POLYGON); aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE); aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD); + aFilter->RegisterCellsWithType(VTK_QUADRATIC_POLYGON); aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD); + aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE); my3DActor = SMESH_CellLabelActor::New(); my3DActor->SetStoreGemetryMapping(true); @@ -275,10 +277,7 @@ SMESH_ActorDef::SMESH_ActorDef() aFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE); aFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID); aFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET); -//#ifdef VTK_HAVE_POLYHEDRON - MESSAGE("RegisterCellsWithType(VTK_POLYHEDRON)"); aFilter->RegisterCellsWithType(VTK_POLYHEDRON); -//#endif my3DExtProp = vtkProperty::New(); my3DExtProp->DeepCopy(myNormalVProp); @@ -377,7 +376,6 @@ SMESH_ActorDef::SMESH_ActorDef() my0DActor->SetProperty(my0DProp); my0DActor->SetRepresentation(SMESH_DeviceActor::eSurface); aFilter = my0DActor->GetExtractUnstructuredGrid(); - //aFilter->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints); aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding); aFilter->RegisterCellsWithType(VTK_VERTEX); @@ -396,6 +394,7 @@ SMESH_ActorDef::SMESH_ActorDef() myBallActor->SetVisibility(false); myBallActor->SetProperty(myBallProp); myBallActor->SetRepresentation(SMESH_DeviceActor::eSurface); + myBallActor->SetBallEnabled(true); aFilter = myBallActor->GetExtractUnstructuredGrid(); aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding); aFilter->RegisterCellsWithType(VTK_POLY_VERTEX); @@ -476,11 +475,6 @@ SMESH_ActorDef::SMESH_ActorDef() myHighlightProp->SetLineWidth(aLineWidth); myHighlightProp->SetRepresentation(1); - myBallHighlightProp = vtkProperty::New(); - myBallHighlightProp->DeepCopy(myHighlightProp); - myBallHighlightProp->SetPointSize(aBallElemSize); - - myOutLineProp = vtkProperty::New(); myOutLineProp->SetAmbient(1.0); myOutLineProp->SetDiffuse(0.0); @@ -500,10 +494,6 @@ SMESH_ActorDef::SMESH_ActorDef() myPreselectProp->SetLineWidth(aLineWidth); myPreselectProp->SetRepresentation(1); - myBallPreselectProp = vtkProperty::New(); - myBallPreselectProp->DeepCopy(myPreselectProp); - myBallPreselectProp->SetPointSize(aBallElemSize); - myHighlitableActor = SMESH_DeviceActor::New(); myHighlitableActor->SetUserMatrix(aMatrix); myHighlitableActor->PickableOff(); @@ -545,6 +535,8 @@ SMESH_ActorDef::SMESH_ActorDef() myImplicitBoolean = vtkImplicitBoolean::New(); myImplicitBoolean->SetOperationTypeToIntersection(); + myPlaneCollection = vtkPlaneCollection::New(); + //Quadratic 2D elements representation //----------------------------------------------------------------------------- int aQuadratic2DMode = mgr->integerValue( "SMESH", "quadratic_mode", 0); @@ -574,6 +566,7 @@ SMESH_ActorDef::SMESH_ActorDef() #endif SetBallSize(aBallElemSize); + SetBallScale(aBallElemScale); Set0DSize(aElem0DSize); } @@ -604,9 +597,6 @@ SMESH_ActorDef::~SMESH_ActorDef() myOutLineProp->Delete(); myPreselectProp->Delete(); - myBallHighlightProp->Delete(); - myBallPreselectProp->Delete(); - myHighlitableActor->Delete(); my2DExtProp->Delete(); @@ -633,6 +623,7 @@ SMESH_ActorDef::~SMESH_ActorDef() //my0DExtActor->Delete(); myImplicitBoolean->Delete(); + myPlaneCollection->Delete(); #ifndef DISABLE_PLOT2DVIEWER if(my2dHistogram) { @@ -665,8 +656,8 @@ void SMESH_ActorDef::SetPointsLabeled( bool theIsPointsLabeled ) void SMESH_ActorDef::SetPointsFontProperties( SMESH::LabelFont theFamily, int theSize, bool theBold, bool theItalic, bool theShadow, - vtkFloatingPointType r, vtkFloatingPointType g, vtkFloatingPointType b ) -{ + double r, double g, double b ) +{ if(myNodeActor) { myNodeActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b ); SetRepresentation( GetRepresentation() ); @@ -676,12 +667,10 @@ void SMESH_ActorDef::SetPointsFontProperties( SMESH::LabelFont theFamily, int th void SMESH_ActorDef::SetCellsFontProperties( SMESH::LabelFont theFamily, int theSize, bool theBold, bool theItalic, bool theShadow, - vtkFloatingPointType r, vtkFloatingPointType g, vtkFloatingPointType b ) -{ + double r, double g, double b ) +{ if(my3DActor) { my3DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b ); - SetRepresentation( GetRepresentation() ); - myTimeStamp->Modified(); } if(my2DActor) { my2DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b ); @@ -766,24 +755,24 @@ bool SMESH_ActorDef::GetFacesOriented() return myIsFacesOriented; } -void SMESH_ActorDef::SetFacesOrientationColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) +void SMESH_ActorDef::SetFacesOrientationColor(double r,double g,double b) { my2DActor->SetFacesOrientationColor( r, g, b ); my3DActor->SetFacesOrientationColor( r, g, b ); } -void SMESH_ActorDef::GetFacesOrientationColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) +void SMESH_ActorDef::GetFacesOrientationColor(double& r,double& g,double& b) { my3DActor->GetFacesOrientationColor( r, g, b ); } -void SMESH_ActorDef::SetFacesOrientationScale(vtkFloatingPointType theScale) +void SMESH_ActorDef::SetFacesOrientationScale(double theScale) { my2DActor->SetFacesOrientationScale( theScale ); my3DActor->SetFacesOrientationScale( theScale ); } -vtkFloatingPointType SMESH_ActorDef::GetFacesOrientationScale() +double SMESH_ActorDef::GetFacesOrientationScale() { return my3DActor->GetFacesOrientationScale(); } @@ -1096,8 +1085,6 @@ SetControlMode(eControl theMode, void SMESH_ActorDef::AddToRender(vtkRenderer* theRenderer){ - //myHighlightActor->AddToRender(theRenderer); - theRenderer->AddActor(myBaseActor); theRenderer->AddActor(myNodeExtActor); theRenderer->AddActor(my1DExtActor); @@ -1110,7 +1097,6 @@ void SMESH_ActorDef::AddToRender(vtkRenderer* theRenderer){ my1DActor ->AddToRender(theRenderer); my0DActor ->AddToRender(theRenderer); myBallActor ->AddToRender(theRenderer); - //theRenderer->AddActor(my0DExtActor); theRenderer->AddActor(myHighlitableActor); @@ -1159,6 +1145,9 @@ bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj, myVisualObj = theVisualObj; myVisualObj->Update(theIsClear); + SMESH_SVTKActor::SafeDownCast(myHighlightActor)->SetVisualObject(myVisualObj); + SMESH_SVTKActor::SafeDownCast(myPreHighlightActor)->SetVisualObject(myVisualObj); + myNodeActor->Init(myVisualObj,myImplicitBoolean); myBaseActor->Init(myVisualObj,myImplicitBoolean); @@ -1189,8 +1178,8 @@ bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj, my2DExtActor->GetMapper()->SetLookupTable(myLookupTable); my3DActor->GetMapper()->SetLookupTable(myLookupTable); my3DExtActor->GetMapper()->SetLookupTable(myLookupTable); - - vtkFloatingPointType aFactor, aUnits; + + double aFactor, aUnits; my2DActor->GetPolygonOffsetParameters(aFactor,aUnits); my2DActor->SetPolygonOffsetParameters(aFactor,aUnits*0.75); my2DExtActor->SetPolygonOffsetParameters(aFactor,aUnits*0.5); @@ -1233,7 +1222,7 @@ bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj, } -vtkFloatingPointType* SMESH_ActorDef::GetBounds(){ +double* SMESH_ActorDef::GetBounds(){ return myNodeActor->GetBounds(); } @@ -1291,7 +1280,6 @@ vtkUnstructuredGrid* SMESH_ActorDef::GetUnstructuredGrid(){ bool SMESH_ActorDef::IsInfinitive(){ vtkDataSet *aDataSet = myPickableActor->GetUnstructuredGrid(); - aDataSet->Update(); myIsInfinite = aDataSet->GetNumberOfCells() == 0 || ( aDataSet->GetNumberOfCells() == 1 && aDataSet->GetCell(0)->GetCellType() == VTK_VERTEX ); @@ -1306,11 +1294,11 @@ void SMESH_ActorDef::SetIsShrunkable(bool theShrunkable){ Modified(); } -vtkFloatingPointType SMESH_ActorDef::GetShrinkFactor(){ +double SMESH_ActorDef::GetShrinkFactor(){ return myBaseActor->GetShrinkFactor(); } -void SMESH_ActorDef::SetShrinkFactor(vtkFloatingPointType theValue){ +void SMESH_ActorDef::SetShrinkFactor(double theValue){ myBaseActor->SetShrinkFactor(theValue); my1DActor->SetShrinkFactor(theValue); @@ -1326,7 +1314,7 @@ void SMESH_ActorDef::SetShrinkFactor(vtkFloatingPointType theValue){ Modified(); } -void SMESH_ActorDef::SetShrink(){ +void SMESH_ActorDef::SetShrink() { if(!myIsShrinkable) return; myBaseActor->SetShrink(); @@ -1367,7 +1355,7 @@ int SMESH_ActorDef::GetNodeObjId(int theVtkID){ return myPickableActor->GetNodeObjId(theVtkID); } -vtkFloatingPointType* SMESH_ActorDef::GetNodeCoord(int theObjID){ +double* SMESH_ActorDef::GetNodeCoord(int theObjID){ return myPickableActor->GetNodeCoord(theObjID); } @@ -1562,7 +1550,6 @@ void SMESH_ActorDef::SetEntityMode(unsigned int theMode) if (myEntityMode & eBallElem) { aFilter->RegisterCellsWithType(VTK_POLY_VERTEX); - aHightFilter->RegisterCellsWithType(VTK_POLY_VERTEX); } if (myEntityMode & eEdges) { @@ -1577,18 +1564,22 @@ void SMESH_ActorDef::SetEntityMode(unsigned int theMode) if (myEntityMode & eFaces) { if (MYDEBUG) MESSAGE("FACES"); aFilter->RegisterCellsWithType(VTK_TRIANGLE); - aFilter->RegisterCellsWithType(VTK_POLYGON); aFilter->RegisterCellsWithType(VTK_QUAD); + aFilter->RegisterCellsWithType(VTK_POLYGON); aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE); aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD); + aFilter->RegisterCellsWithType(VTK_QUADRATIC_POLYGON); aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD); + aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE); aHightFilter->RegisterCellsWithType(VTK_TRIANGLE); - aHightFilter->RegisterCellsWithType(VTK_POLYGON); aHightFilter->RegisterCellsWithType(VTK_QUAD); + aHightFilter->RegisterCellsWithType(VTK_POLYGON); aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE); aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD); + aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_POLYGON); aHightFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD); + aHightFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE); } if (myEntityMode & eVolumes) { @@ -1602,11 +1593,10 @@ void SMESH_ActorDef::SetEntityMode(unsigned int theMode) aFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA); aFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON); aFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON); + aFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID); aFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE); aFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET); -//#ifdef VTK_HAVE_POLYHEDRON aFilter->RegisterCellsWithType(VTK_POLYHEDRON); -//#endif aHightFilter->RegisterCellsWithType(VTK_TETRA); aHightFilter->RegisterCellsWithType(VTK_VOXEL); @@ -1620,9 +1610,7 @@ void SMESH_ActorDef::SetEntityMode(unsigned int theMode) aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE); aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID); aHightFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET); -//#ifdef VTK_HAVE_POLYHEDRON aHightFilter->RegisterCellsWithType(VTK_POLYHEDRON); -//#endif } aFilter->Update(); if (MYDEBUG) MESSAGE(aFilter->GetOutput()->GetNumberOfCells()); @@ -1639,9 +1627,9 @@ void SMESH_ActorDef::SetRepresentation (int theMode) if (theMode < 0) { myRepresentation = eSurface; - if (!aNbFaces && !aNbVolumes && aNbEdges) { + if (!aNbFaces && !aNbVolumes && !aNbBalls && aNbEdges) { myRepresentation = eEdge; - } else if (!aNbFaces && !aNbVolumes && !aNbEdges) { + } else if (!aNbFaces && !aNbVolumes && !aNbEdges && !aNbBalls) { myRepresentation = ePoint; } } else { @@ -1711,17 +1699,13 @@ void SMESH_ActorDef::SetRepresentation (int theMode) my3DActor->SetBackfaceProperty(aPropVR); my3DActor->SetRepresentation(aReperesent); - //my0DExtActor->SetVisibility(false); + my1DExtActor->SetVisibility(false); my2DExtActor->SetVisibility(false); my3DExtActor->SetVisibility(false); - // ??? - //my0DActor->SetProperty(aProp); - //my0DActor->SetBackfaceProperty(aBackProp); my0DActor->SetRepresentation(aReperesent); myBallActor->SetRepresentation(aReperesent); - //my0DExtActor->SetRepresentation(aReperesent); switch(myControlMode){ case eLength: @@ -1771,7 +1755,6 @@ bool SMESH_ActorDef::GetPointRepresentation(){ void SMESH_ActorDef::UpdateHighlight(){ myHighlitableActor->SetHighlited(false); myHighlitableActor->SetVisibility(false); - bool anIsVisible = GetVisibility(); switch(myRepresentation){ @@ -1780,12 +1763,9 @@ void SMESH_ActorDef::UpdateHighlight(){ { if(myIsHighlighted) { myHighlitableActor->SetProperty(myHighlightProp); - myBallActor->SetProperty(myBallHighlightProp); }else if(myIsPreselected){ myHighlitableActor->SetProperty(myPreselectProp); - myBallActor->SetProperty(myBallPreselectProp); } else if(anIsVisible){ - myBallActor->SetProperty(myBallProp); (myRepresentation == eSurface) ? myHighlitableActor->SetProperty(myOutLineProp) : myHighlitableActor->SetProperty(myEdgeProp); } @@ -1916,15 +1896,15 @@ void SMESH_ActorDef::ReleaseGraphicsResources(vtkWindow *renWin){ } -static void GetColor(vtkProperty *theProperty, vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){ - vtkFloatingPointType* aColor = theProperty->GetColor(); +static void GetColor(vtkProperty *theProperty, double& r,double& g,double& b){ + double* aColor = theProperty->GetColor(); r = aColor[0]; g = aColor[1]; b = aColor[2]; } -void SMESH_ActorDef::SetOpacity(vtkFloatingPointType theValue){ +void SMESH_ActorDef::SetOpacity(double theValue){ mySurfaceProp->SetOpacity(theValue); myBackSurfaceProp->SetOpacity(theValue); myNormalVProp->SetOpacity(theValue); @@ -1939,12 +1919,12 @@ void SMESH_ActorDef::SetOpacity(vtkFloatingPointType theValue){ } -vtkFloatingPointType SMESH_ActorDef::GetOpacity(){ +double SMESH_ActorDef::GetOpacity(){ return mySurfaceProp->GetOpacity(); } -void SMESH_ActorDef::SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b, int delta){ +void SMESH_ActorDef::SetSufaceColor(double r,double g,double b, int delta){ mySurfaceProp->SetColor(r,g,b); my2DExtProp->SetColor(1.0-r,1.0-g,1.0-b); if( SMESH_GroupObj* aGroupObj = dynamic_cast( myVisualObj.get() ) ) @@ -1957,12 +1937,12 @@ void SMESH_ActorDef::SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType Modified(); } -void SMESH_ActorDef::GetSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b, int& delta){ +void SMESH_ActorDef::GetSufaceColor(double& r,double& g,double& b, int& delta){ ::GetColor(mySurfaceProp,r,g,b); delta = myDeltaBrightness; } -void SMESH_ActorDef::SetVolumeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b, int delta){ +void SMESH_ActorDef::SetVolumeColor(double r,double g,double b, int delta){ myNormalVProp->SetColor(r,g,b); my3DExtProp->SetColor(1.0-r,1.0-g,1.0-b); if( SMESH_GroupObj* aGroupObj = dynamic_cast( myVisualObj.get() ) ) @@ -1975,12 +1955,12 @@ void SMESH_ActorDef::SetVolumeColor(vtkFloatingPointType r,vtkFloatingPointType Modified(); } -void SMESH_ActorDef::GetVolumeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b, int& delta){ +void SMESH_ActorDef::GetVolumeColor(double& r,double& g,double& b, int& delta){ ::GetColor(myNormalVProp,r,g,b); delta = myDeltaVBrightness; } -void SMESH_ActorDef::SetEdgeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ +void SMESH_ActorDef::SetEdgeColor(double r,double g,double b){ myEdgeProp->SetColor(r,g,b); my1DProp->SetColor(r,g,b); my1DExtProp->SetColor(1.0-r,1.0-g,1.0-b); @@ -1990,21 +1970,21 @@ void SMESH_ActorDef::SetEdgeColor(vtkFloatingPointType r,vtkFloatingPointType g, Modified(); } -void SMESH_ActorDef::GetEdgeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){ +void SMESH_ActorDef::GetEdgeColor(double& r,double& g,double& b){ ::GetColor(myEdgeProp,r,g,b); } -void SMESH_ActorDef::SetOutlineColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ +void SMESH_ActorDef::SetOutlineColor(double r,double g,double b){ myOutLineProp->SetColor(r,g,b); Modified(); } -void SMESH_ActorDef::GetOutlineColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){ +void SMESH_ActorDef::GetOutlineColor(double& r,double& g,double& b){ ::GetColor(myOutLineProp,r,g,b); } -void SMESH_ActorDef::SetNodeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ +void SMESH_ActorDef::SetNodeColor(double r,double g,double b){ myNodeProp->SetColor(r,g,b); myNodeExtProp->SetColor(1.0-r,1.0-g,1.0-b); if( SMESH_GroupObj* aGroupObj = dynamic_cast( myVisualObj.get() ) ) @@ -2013,11 +1993,11 @@ void SMESH_ActorDef::SetNodeColor(vtkFloatingPointType r,vtkFloatingPointType g, Modified(); } -void SMESH_ActorDef::GetNodeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){ +void SMESH_ActorDef::GetNodeColor(double& r,double& g,double& b){ ::GetColor(myNodeProp,r,g,b); } -void SMESH_ActorDef::Set0DColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ +void SMESH_ActorDef::Set0DColor(double r,double g,double b){ my0DProp->SetColor(r,g,b); if( SMESH_GroupObj* aGroupObj = dynamic_cast( myVisualObj.get() ) ) if( aGroupObj->GetElementType() == SMDSAbs_0DElement ) @@ -2025,11 +2005,11 @@ void SMESH_ActorDef::Set0DColor(vtkFloatingPointType r,vtkFloatingPointType g,vt Modified(); } -void SMESH_ActorDef::Get0DColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){ +void SMESH_ActorDef::Get0DColor(double& r,double& g,double& b){ ::GetColor(my0DProp,r,g,b); } -void SMESH_ActorDef::SetBallColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ +void SMESH_ActorDef::SetBallColor(double r,double g,double b){ myBallProp->SetColor(r,g,b); if( SMESH_GroupObj* aGroupObj = dynamic_cast( myVisualObj.get() ) ) if( aGroupObj->GetElementType() == SMDSAbs_Ball ) @@ -2037,37 +2017,35 @@ void SMESH_ActorDef::SetBallColor(vtkFloatingPointType r,vtkFloatingPointType g, Modified(); } -void SMESH_ActorDef::GetBallColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){ +void SMESH_ActorDef::GetBallColor(double& r,double& g,double& b){ ::GetColor(myBallProp,r,g,b); } -void SMESH_ActorDef::SetHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ +void SMESH_ActorDef::SetHighlightColor(double r,double g,double b){ myHighlightProp->SetColor(r,g,b); - myBallHighlightProp->SetColor(r,g,b); Modified(); } -void SMESH_ActorDef::GetHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){ +void SMESH_ActorDef::GetHighlightColor(double& r,double& g,double& b){ ::GetColor(myHighlightProp,r,g,b); } -void SMESH_ActorDef::SetPreHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ +void SMESH_ActorDef::SetPreHighlightColor(double r,double g,double b){ myPreselectProp->SetColor(r,g,b); - myBallPreselectProp->SetColor(r,g,b); Modified(); } -void SMESH_ActorDef::GetPreHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){ +void SMESH_ActorDef::GetPreHighlightColor(double& r,double& g,double& b){ ::GetColor(myPreselectProp,r,g,b); } -vtkFloatingPointType SMESH_ActorDef::GetLineWidth(){ +double SMESH_ActorDef::GetLineWidth(){ return myEdgeProp->GetLineWidth(); } -void SMESH_ActorDef::SetLineWidth(vtkFloatingPointType theVal){ +void SMESH_ActorDef::SetLineWidth(double theVal){ myEdgeProp->SetLineWidth(theVal); my1DProp->SetLineWidth(theVal + aLineWidthInc); @@ -2080,18 +2058,18 @@ void SMESH_ActorDef::SetLineWidth(vtkFloatingPointType theVal){ Modified(); } -vtkFloatingPointType SMESH_ActorDef::GetOutlineWidth() +double SMESH_ActorDef::GetOutlineWidth() { return myOutLineProp->GetLineWidth(); } -void SMESH_ActorDef::SetOutlineWidth(vtkFloatingPointType theVal) +void SMESH_ActorDef::SetOutlineWidth(double theVal) { myOutLineProp->SetLineWidth(theVal); Modified(); } -void SMESH_ActorDef::Set0DSize(vtkFloatingPointType theVal){ +void SMESH_ActorDef::Set0DSize(double theVal){ my0DProp->SetPointSize(theVal); myHighlightProp->SetPointSize(theVal); myPreselectProp->SetPointSize(theVal); @@ -2106,14 +2084,13 @@ void SMESH_ActorDef::Set0DSize(vtkFloatingPointType theVal){ Modified(); } -vtkFloatingPointType SMESH_ActorDef::Get0DSize(){ +double SMESH_ActorDef::Get0DSize(){ return my0DProp->GetPointSize(); } -void SMESH_ActorDef::SetBallSize(vtkFloatingPointType theVal){ +void SMESH_ActorDef::SetBallSize(double theVal){ myBallProp->SetPointSize(theVal); - myBallHighlightProp->SetPointSize(theVal); - myBallPreselectProp->SetPointSize(theVal); + if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myHighlightActor )) { aCustom->SetBallSize(theVal); } @@ -2124,10 +2101,28 @@ void SMESH_ActorDef::SetBallSize(vtkFloatingPointType theVal){ Modified(); } -vtkFloatingPointType SMESH_ActorDef::GetBallSize(){ +double SMESH_ActorDef::GetBallSize(){ return myBallProp->GetPointSize(); } +double SMESH_ActorDef::GetBallScale() +{ + return myBallActor->GetBallScale(); +} + +void SMESH_ActorDef::SetBallScale( double theVal ) +{ + myBallActor->SetBallScale( theVal ); + if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myHighlightActor )) { + aCustom->SetBallScale(theVal); + } + if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myPreHighlightActor )) { + aCustom->SetBallScale(theVal); + } + + Modified(); +} + int SMESH_ActorDef::GetObjDimension( const int theObjId ) { return myVisualObj->GetElemDimension( theObjId ); @@ -2176,10 +2171,70 @@ SMESH_ActorDef::AddClippingPlane(vtkPlane* thePlane) return myCippingPlaneCont.size(); } +void +SMESH_ActorDef::AddOpenGLClippingPlane(vtkPlane* thePlane) +{ + if(thePlane) + myPlaneCollection->AddItem( thePlane ); +} + +void +SMESH_ActorDef::SetOpenGLClippingPlane() +{ + // before use this method you must add clipping planes using method + // SMESH_ActorDef::AddOpenGLClippingPlane(vtkPlane* thePlane) + if( !myPlaneCollection->GetNumberOfItems() ) + return; + + // It is necessary to set plane collection for each mapper of actor + // and update current inputs of mapper + myNodeActor->SetPlaneCollection( myPlaneCollection ); + myNodeActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid()); + + myBaseActor->SetPlaneCollection( myPlaneCollection ); + myBaseActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid()); + + myHighlitableActor->SetPlaneCollection( myPlaneCollection ); + myHighlitableActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid()); + + my1DActor->SetPlaneCollection( myPlaneCollection ); + my1DActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid()); + + my2DActor->SetPlaneCollection( myPlaneCollection ); + my2DActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid()); + + myNodeExtActor->SetPlaneCollection( myPlaneCollection ); + myNodeExtActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid()); + + my0DActor->SetPlaneCollection( myPlaneCollection ); + my0DActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid()); + + myBallActor->SetPlaneCollection( myPlaneCollection ); + myBallActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid()); + + my1DExtActor->SetPlaneCollection( myPlaneCollection ); + my1DExtActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid()); + + my2DExtActor->SetPlaneCollection( myPlaneCollection ); + my2DExtActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid()); + + my3DActor->SetPlaneCollection( myPlaneCollection ); + my3DActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid()); + + my3DExtActor->SetPlaneCollection( myPlaneCollection ); + my3DExtActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid()); + + if(IsShrunk()) + SetShrink(); + else + Modified(); +} + void SMESH_ActorDef:: RemoveAllClippingPlanes() { + myPlaneCollection->RemoveAllItems(); myImplicitBoolean->GetFunction()->RemoveAllItems(); myImplicitBoolean->GetFunction()->Modified(); // VTK bug myCippingPlaneCont.clear(); @@ -2288,21 +2343,21 @@ void SMESH_ActorDef::UpdateScalarBar() myScalarBarActor->SetOrientationToVertical(); - vtkFloatingPointType aXVal = horiz ? 0.20 : 0.01; + double aXVal = horiz ? 0.20 : 0.01; if( mgr->hasValue( "SMESH", name + "x" ) ) aXVal = mgr->doubleValue( "SMESH", name + "x", aXVal ); - vtkFloatingPointType aYVal = horiz ? 0.01 : 0.1; + double aYVal = horiz ? 0.01 : 0.1; if( mgr->hasValue( "SMESH", name + "y" ) ) aYVal = mgr->doubleValue( "SMESH", name + "y", aYVal ); myScalarBarActor->SetPosition( aXVal, aYVal ); - vtkFloatingPointType aWVal = horiz ? 0.60 : 0.10; + double aWVal = horiz ? 0.60 : 0.10; if( mgr->hasValue( "SMESH", name + "width" ) ) aWVal = mgr->doubleValue( "SMESH", name + "width", aWVal ); myScalarBarActor->SetWidth( aWVal ); - vtkFloatingPointType aHVal = horiz ? 0.12 : 0.80; + double aHVal = horiz ? 0.12 : 0.80; if( mgr->hasValue( "SMESH", name + "height" ) ) aHVal = mgr->doubleValue( "SMESH", name + "height", aHVal ); myScalarBarActor->SetHeight( aHVal );