X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;ds=sidebyside;f=src%2FOBJECT%2FSMESH_Actor.cxx;h=114a9549b6e951e77f574ff8fcd14bc2607f9a07;hb=1b6700a4a542654b6c8735e604e3f6016973dde1;hp=7f2ee90d6cc6afe23ecb8bf4f6ce36f40c742d8a;hpb=4ff5bd61540272713e48de1eee75625028c32155;p=modules%2Fsmesh.git diff --git a/src/OBJECT/SMESH_Actor.cxx b/src/OBJECT/SMESH_Actor.cxx index 7f2ee90d6..114a9549b 100644 --- a/src/OBJECT/SMESH_Actor.cxx +++ b/src/OBJECT/SMESH_Actor.cxx @@ -17,7 +17,7 @@ // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // -// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org +// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // // @@ -122,15 +122,15 @@ SMESH_ActorDef::SMESH_ActorDef() if ( mgr && mgr->booleanValue( "SMESH", "use_precision", false ) ) myControlsPrecision = (long)SMESH::GetFloat( "SMESH", "controls_precision", -1 ); - float aPointSize = SMESH::GetFloat("SMESH:node_size",3); - float aLineWidth = SMESH::GetFloat("SMESH:element_width",1); + vtkFloatingPointType aPointSize = SMESH::GetFloat("SMESH:node_size",3); + vtkFloatingPointType aLineWidth = SMESH::GetFloat("SMESH:element_width",1); vtkMatrix4x4 *aMatrix = vtkMatrix4x4::New(); VTKViewer_ExtractUnstructuredGrid* aFilter = NULL; //Definition 2D and 3D divices of the actor //----------------------------------------- - float anRGB[3] = {1,1,1}; + vtkFloatingPointType anRGB[3] = {1,1,1}; mySurfaceProp = vtkProperty::New(); SMESH::GetColor( "SMESH", "fill_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) ); mySurfaceProp->SetColor( anRGB[0], anRGB[1], anRGB[2] ); @@ -748,7 +748,7 @@ bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj, my2DActor->GetMapper()->SetLookupTable(myLookupTable); my3DActor->GetMapper()->SetLookupTable(myLookupTable); - float aFactor, aUnits; + vtkFloatingPointType aFactor, aUnits; my2DActor->GetPolygonOffsetParameters(aFactor,aUnits); my2DActor->SetPolygonOffsetParameters(aFactor,aUnits*0.75); @@ -782,7 +782,7 @@ bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj, } -float* SMESH_ActorDef::GetBounds(){ +vtkFloatingPointType* SMESH_ActorDef::GetBounds(){ return myNodeActor->GetBounds(); } @@ -847,11 +847,11 @@ void SMESH_ActorDef::SetIsShrunkable(bool theShrunkable){ Modified(); } -float SMESH_ActorDef::GetShrinkFactor(){ +vtkFloatingPointType SMESH_ActorDef::GetShrinkFactor(){ return myBaseActor->GetShrinkFactor(); } -void SMESH_ActorDef::SetShrinkFactor(float theValue){ +void SMESH_ActorDef::SetShrinkFactor(vtkFloatingPointType theValue){ myBaseActor->SetShrinkFactor(theValue); my1DActor->SetShrinkFactor(theValue); @@ -898,7 +898,7 @@ int SMESH_ActorDef::GetNodeObjId(int theVtkID){ return myPickableActor->GetNodeObjId(theVtkID); } -float* SMESH_ActorDef::GetNodeCoord(int theObjID){ +vtkFloatingPointType* SMESH_ActorDef::GetNodeCoord(int theObjID){ return myPickableActor->GetNodeCoord(theObjID); } @@ -1269,15 +1269,15 @@ void SMESH_ActorDef::ReleaseGraphicsResources(vtkWindow *renWin){ } -static void GetColor(vtkProperty *theProperty, float& r,float& g,float& b){ - float* aColor = theProperty->GetColor(); +static void GetColor(vtkProperty *theProperty, vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){ + vtkFloatingPointType* aColor = theProperty->GetColor(); r = aColor[0]; g = aColor[1]; b = aColor[2]; } -void SMESH_ActorDef::SetOpacity(float theValue){ +void SMESH_ActorDef::SetOpacity(vtkFloatingPointType theValue){ mySurfaceProp->SetOpacity(theValue); myBackSurfaceProp->SetOpacity(theValue); myEdgeProp->SetOpacity(theValue); @@ -1287,74 +1287,74 @@ void SMESH_ActorDef::SetOpacity(float theValue){ } -float SMESH_ActorDef::GetOpacity(){ +vtkFloatingPointType SMESH_ActorDef::GetOpacity(){ return mySurfaceProp->GetOpacity(); } -void SMESH_ActorDef::SetSufaceColor(float r,float g,float b){ +void SMESH_ActorDef::SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ mySurfaceProp->SetColor(r,g,b); Modified(); } -void SMESH_ActorDef::GetSufaceColor(float& r,float& g,float& b){ +void SMESH_ActorDef::GetSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){ ::GetColor(mySurfaceProp,r,g,b); } -void SMESH_ActorDef::SetBackSufaceColor(float r,float g,float b){ +void SMESH_ActorDef::SetBackSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ myBackSurfaceProp->SetColor(r,g,b); Modified(); } -void SMESH_ActorDef::GetBackSufaceColor(float& r,float& g,float& b){ +void SMESH_ActorDef::GetBackSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){ ::GetColor(myBackSurfaceProp,r,g,b); } -void SMESH_ActorDef::SetEdgeColor(float r,float g,float b){ +void SMESH_ActorDef::SetEdgeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ myEdgeProp->SetColor(r,g,b); my1DProp->SetColor(r,g,b); my1DExtProp->SetColor(1.0-r,1.0-g,1.0-b); Modified(); } -void SMESH_ActorDef::GetEdgeColor(float& r,float& g,float& b){ +void SMESH_ActorDef::GetEdgeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){ ::GetColor(myEdgeProp,r,g,b); } -void SMESH_ActorDef::SetNodeColor(float r,float g,float b){ +void SMESH_ActorDef::SetNodeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ myNodeProp->SetColor(r,g,b); Modified(); } -void SMESH_ActorDef::GetNodeColor(float& r,float& g,float& b){ +void SMESH_ActorDef::GetNodeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){ ::GetColor(myNodeProp,r,g,b); } -void SMESH_ActorDef::SetHighlightColor(float r,float g,float b){ +void SMESH_ActorDef::SetHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ myHighlightProp->SetColor(r,g,b); Modified(); } -void SMESH_ActorDef::GetHighlightColor(float& r,float& g,float& b){ +void SMESH_ActorDef::GetHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){ ::GetColor(myHighlightProp,r,g,b); } -void SMESH_ActorDef::SetPreHighlightColor(float r,float g,float b){ +void SMESH_ActorDef::SetPreHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){ myPreselectProp->SetColor(r,g,b); Modified(); } -void SMESH_ActorDef::GetPreHighlightColor(float& r,float& g,float& b){ +void SMESH_ActorDef::GetPreHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){ ::GetColor(myPreselectProp,r,g,b); } -float SMESH_ActorDef::GetLineWidth(){ +vtkFloatingPointType SMESH_ActorDef::GetLineWidth(){ return myEdgeProp->GetLineWidth(); } -void SMESH_ActorDef::SetLineWidth(float theVal){ +void SMESH_ActorDef::SetLineWidth(vtkFloatingPointType theVal){ myEdgeProp->SetLineWidth(theVal); my1DProp->SetLineWidth(theVal + aLineWidthInc); @@ -1364,7 +1364,7 @@ void SMESH_ActorDef::SetLineWidth(float theVal){ } -void SMESH_ActorDef::SetNodeSize(float theVal){ +void SMESH_ActorDef::SetNodeSize(vtkFloatingPointType theVal){ myNodeProp->SetPointSize(theVal); myHighlightProp->SetPointSize(theVal); myPreselectProp->SetPointSize(theVal); @@ -1375,7 +1375,7 @@ void SMESH_ActorDef::SetNodeSize(float theVal){ Modified(); } -float SMESH_ActorDef::GetNodeSize(){ +vtkFloatingPointType SMESH_ActorDef::GetNodeSize(){ return myNodeProp->GetPointSize(); } @@ -1448,21 +1448,21 @@ GetClippingPlane(vtkIdType theID) static void ComputeBoundsParam(vtkDataSet* theDataSet, - float theDirection[3], float theMinPnt[3], - float& theMaxBoundPrj, float& theMinBoundPrj) + vtkFloatingPointType theDirection[3], vtkFloatingPointType theMinPnt[3], + vtkFloatingPointType& theMaxBoundPrj, vtkFloatingPointType& theMinBoundPrj) { - float aBounds[6]; + vtkFloatingPointType aBounds[6]; theDataSet->GetBounds(aBounds); //Enlarge bounds in order to avoid conflicts of precision for(int i = 0; i < 6; i += 2){ static double EPS = 1.0E-3; - float aDelta = (aBounds[i+1] - aBounds[i])*EPS; + vtkFloatingPointType aDelta = (aBounds[i+1] - aBounds[i])*EPS; aBounds[i] -= aDelta; aBounds[i+1] += aDelta; } - float aBoundPoints[8][3] = { {aBounds[0],aBounds[2],aBounds[4]}, + vtkFloatingPointType aBoundPoints[8][3] = { {aBounds[0],aBounds[2],aBounds[4]}, {aBounds[1],aBounds[2],aBounds[4]}, {aBounds[0],aBounds[3],aBounds[4]}, {aBounds[1],aBounds[3],aBounds[4]}, @@ -1475,7 +1475,7 @@ static void ComputeBoundsParam(vtkDataSet* theDataSet, theMaxBoundPrj = vtkMath::Dot(theDirection,aBoundPoints[aMaxId]); theMinBoundPrj = theMaxBoundPrj; for(int i = 1; i < 8; i++){ - float aTmp = vtkMath::Dot(theDirection,aBoundPoints[i]); + vtkFloatingPointType aTmp = vtkMath::Dot(theDirection,aBoundPoints[i]); if(theMaxBoundPrj < aTmp){ theMaxBoundPrj = aTmp; aMaxId = i; @@ -1485,7 +1485,7 @@ static void ComputeBoundsParam(vtkDataSet* theDataSet, aMinId = i; } } - float *aMinPnt = aBoundPoints[aMaxId]; + vtkFloatingPointType *aMinPnt = aBoundPoints[aMaxId]; theMinPnt[0] = aMinPnt[0]; theMinPnt[1] = aMinPnt[1]; theMinPnt[2] = aMinPnt[2]; @@ -1493,11 +1493,11 @@ static void ComputeBoundsParam(vtkDataSet* theDataSet, static void DistanceToPosition(vtkDataSet* theDataSet, - float theDirection[3], float theDist, float thePos[3]) + vtkFloatingPointType theDirection[3], vtkFloatingPointType theDist, vtkFloatingPointType thePos[3]) { - float aMaxBoundPrj, aMinBoundPrj, aMinPnt[3]; + vtkFloatingPointType aMaxBoundPrj, aMinBoundPrj, aMinPnt[3]; ComputeBoundsParam(theDataSet,theDirection,aMinPnt,aMaxBoundPrj,aMinBoundPrj); - float aLength = (aMaxBoundPrj-aMinBoundPrj)*theDist; + vtkFloatingPointType aLength = (aMaxBoundPrj-aMinBoundPrj)*theDist; thePos[0] = aMinPnt[0]-theDirection[0]*aLength; thePos[1] = aMinPnt[1]-theDirection[1]*aLength; thePos[2] = aMinPnt[2]-theDirection[2]*aLength; @@ -1505,29 +1505,29 @@ static void DistanceToPosition(vtkDataSet* theDataSet, static void PositionToDistance(vtkDataSet* theDataSet, - float theDirection[3], float thePos[3], float& theDist) + vtkFloatingPointType theDirection[3], vtkFloatingPointType thePos[3], vtkFloatingPointType& theDist) { - float aMaxBoundPrj, aMinBoundPrj, aMinPnt[3]; + vtkFloatingPointType aMaxBoundPrj, aMinBoundPrj, aMinPnt[3]; ComputeBoundsParam(theDataSet,theDirection,aMinPnt,aMaxBoundPrj,aMinBoundPrj); - float aPrj = vtkMath::Dot(theDirection,thePos); + vtkFloatingPointType aPrj = vtkMath::Dot(theDirection,thePos); theDist = (aPrj-aMinBoundPrj)/(aMaxBoundPrj-aMinBoundPrj); } -void SMESH_ActorDef::SetPlaneParam(float theDir[3], float theDist, vtkPlane* thePlane) +void SMESH_ActorDef::SetPlaneParam(vtkFloatingPointType theDir[3], vtkFloatingPointType theDist, vtkPlane* thePlane) { thePlane->SetNormal(theDir); - float anOrigin[3]; + vtkFloatingPointType anOrigin[3]; ::DistanceToPosition(GetUnstructuredGrid(),theDir,theDist,anOrigin); thePlane->SetOrigin(anOrigin); } -void SMESH_ActorDef::GetPlaneParam(float theDir[3], float& theDist, vtkPlane* thePlane) +void SMESH_ActorDef::GetPlaneParam(vtkFloatingPointType theDir[3], vtkFloatingPointType& theDist, vtkPlane* thePlane) { thePlane->GetNormal(theDir); - float anOrigin[3]; + vtkFloatingPointType anOrigin[3]; thePlane->GetOrigin(anOrigin); ::PositionToDistance(GetUnstructuredGrid(),theDir,anOrigin,theDist); } @@ -1582,7 +1582,7 @@ void SMESH_ActorDef::UpdateScalarBar() aScalarBarLabelProp->SetFontFamilyToArial(); if( mgr->hasValue( "SMESH", "scalar_bar_label_font" ) ) { - QFont f = mgr->stringValue( "SMESH", "scalar_bar_label_font" ); + QFont f = mgr->fontValue( "SMESH", "scalar_bar_label_font" ); if( f.family() == "Arial" ) aScalarBarLabelProp->SetFontFamilyToArial(); else if( f.family() == "Courier" ) @@ -1617,21 +1617,21 @@ void SMESH_ActorDef::UpdateScalarBar() myScalarBarActor->SetOrientationToVertical(); - float aXVal = horiz ? 0.20 : 0.01; + vtkFloatingPointType aXVal = horiz ? 0.20 : 0.01; if( mgr->hasValue( "SMESH", name + "x" ) ) aXVal = mgr->doubleValue( "SMESH", name + "x", aXVal ); - float aYVal = horiz ? 0.01 : 0.1; + vtkFloatingPointType aYVal = horiz ? 0.01 : 0.1; if( mgr->hasValue( "SMESH", name + "y" ) ) aYVal = mgr->doubleValue( "SMESH", name + "y", aYVal ); myScalarBarActor->SetPosition( aXVal, aYVal ); - float aWVal = horiz ? 0.60 : 0.10; + vtkFloatingPointType aWVal = horiz ? 0.60 : 0.10; if( mgr->hasValue( "SMESH", name + "width" ) ) aWVal = mgr->doubleValue( "SMESH", name + "width", aWVal ); myScalarBarActor->SetWidth( aWVal ); - float aHVal = horiz ? 0.12 : 0.80; + vtkFloatingPointType aHVal = horiz ? 0.12 : 0.80; if( mgr->hasValue( "SMESH", name + "height" ) ) aHVal = mgr->doubleValue( "SMESH", name + "height", aHVal ); myScalarBarActor->SetHeight( aHVal );