X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;ds=sidebyside;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Fquad_from_ma_algo.doc;h=6a90f376e4e63b7de1e9bba8c631fbf7815c1c2a;hb=512d3547bc726e9bb5732b1d0692e1141ca258e1;hp=80c3f59aaf4fd6eb256865742c0d7d660d1379e3;hpb=23d90107acec5e54ded86d9f309fe5cb42720b78;p=modules%2Fsmesh.git diff --git a/doc/salome/gui/SMESH/input/quad_from_ma_algo.doc b/doc/salome/gui/SMESH/input/quad_from_ma_algo.doc index 80c3f59aa..6a90f376e 100644 --- a/doc/salome/gui/SMESH/input/quad_from_ma_algo.doc +++ b/doc/salome/gui/SMESH/input/quad_from_ma_algo.doc @@ -5,13 +5,18 @@ Medial Axis Projection algorithm can be used for meshing faces with sinuous borders and having channel-like shape, for which is it difficult to define 1D hypotheses so that generated quadrangles to be -of good shape. +of good shape. The algorithm can be also applied to faces with ring +topology, which can be viewed as a closed 'channel'. In the latter +case radial discretization of a ring can be specified by +using Number of Layers or Distribution of Layers +hypothesis. -\image html quad_from_ma_mesh.png "A mesh of a river model" +\image html quad_from_ma_mesh.png "A mesh of a river model to the left and of a ring-face to the right" The algorithm assures good shape of quadrangles by constructing Medial Axis between sinuous borders of the face and using it to -discretize the borders. +discretize the borders. (Shape of quadrangles can be not perfect at +locations where opposite sides of a 'channel' are far from being parallel.) \image html quad_from_ma_medial_axis.png "Medial Axis between two blue sinuous borders" @@ -22,9 +27,9 @@ The Medial Axis is used in two ways: Axis.
  • If there is no sub-meshes on the sinuous borders, then a part of the Medial Axis that can be mapped to both borders is discretized - using a hypothesis assigned to the face or its ancestor shapes, + using a 1D hypothesis assigned to the face or its ancestor shapes, and the division points are mapped from the Medial Axis to the both - borders.
  • + borders to find positions of nodes. */