X-Git-Url: http://git.salome-platform.org/gitweb/?a=blobdiff_plain;ds=sidebyside;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2F2d_meshing_hypo.doc;h=dd42e9962c130c5b30361c1751e2f5a1643db6ef;hb=2daa321efae3d0c6ce41199fa5a2482630d505d9;hp=05ab6dd362b8301c7068ee1429325fe0a82086f5;hpb=79b1ac2b6df9117f16f11d444b1f165d477a1813;p=modules%2Fsmesh.git diff --git a/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc b/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc index 05ab6dd36..dd42e9962 100644 --- a/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc +++ b/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc @@ -6,7 +6,9 @@
@@ -21,7 +23,9 @@ which will compose the mesh of these 2D faces. \image html a-maxelarea.png -\image html max_el_area.png +\n + +\image html max_el_area.png "In this example, Max. element area is very small compared to the 1D hypothesis" See Also a sample TUI Script of a \ref tui_max_element_area "Maximum Element Area" hypothesis @@ -37,6 +41,31 @@ length calculated as an average edge length for a given wire. See Also a sample TUI Script of a \ref tui_length_from_edges "Length from Edges" hypothesis operation. +
+\anchor hypo_quad_params_anchor +

Quadrangle parameters

+ +Quadrangle parameters is a hypothesis for +Quadrangle (Mapping), which allows using this algorithm for meshing of +triangular faces.In this case it is necessary to select the Base vertex +used as a degenerated edge. + +\image html hypo_quad_params_1.png "A face built from 3 edges" + +\image html hypo_quad_params_res.png "The resulting mesh" + +This hypothesis can be also used to mesh a segment of a circular face. +Please, consider that there is a limitation on the selectiion of the degenerated +vertex for the faces built with the angle > 180 degrees (see the picture). + +\image html hypo_quad_params_2.png "3/4 of a circular face" + +In this case, selection of a wrong vertex for the Quadrangle parameters +hypothesis will generate a wrong mesh. The picture below +shows the good (left) and the bad (right) results of meshing. + +\image html hypo_quad_params_res_2.png "The resulting meshes" +
\anchor quadrangle_preference_anchor

Quadrangle Preference

@@ -48,4 +77,14 @@ otherwise this mesh will contain some triangular elements.
This hypothesis has one restriction on its work: the total quantity of segments on all four sides of the face must be even (divisible by 2). + +
+\anchor triangle_preference_anchor +

Triangle Preference

+ +This algorithm can be used only together with Quadrangle (Mapping) +algorithm. It allows to build triangular mesh faces in the refinement +area if the number of nodes at the opposite edges of a meshed face is not equal, +otherwise refinement area will contain some quadrangular elements. +
*/